Player Matchup

Ymir
Ymir
Dr_Oruga
Ymir
Level 69
God Stats
9W - 12L
1,329 SR
Queue Stats
106W - 121L
1,476 Elo+
Party 1
Cupid
Cupid
shejaskills
Cupid
Level 103
God Stats
6W - 2L
1,650 SR
Queue Stats
33W - 65L
1,467 Elo+
Party 1
Ra
Ra
uFireStorm
Ra
Level 158
God Stats
8W - 8L
1,486 SR
Queue Stats
119W - 116L
1,473 Elo+
Solo
Bastet
Bastet
ziNachoKillss
Bastet
Level 87
God Stats
5W - 8L
1,393 SR
Queue Stats
112W - 139L
1,462 Elo+
Party 1
Surtr
Surtr
ziPanchox_
Surtr
Level 140
God Stats
6W - 4L
1,521 SR
Queue Stats
174W - 199L
1,469 Elo+
Party 1
Team Averages
Level 111
1,476 SR
1,469 Elo+

VS

Team Averages
Level 109
1,391 SR
1,514 Elo+
Kumbhakarna
Kumbhakarna
DYAGONbr
Kumbhakarna
Level 158
God Stats
0W - 2L
1,286 SR
Queue Stats
98W - 92L
1,435 Elo+
Party 2
Agni
Agni
Rodrigohv97
Agni
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 51L
1,520 Elo+
Solo
He Bo
He Bo
TesouroDaMamãe
He Bo
Level 129
God Stats
0W - 6L
1,078 SR
Queue Stats
235W - 237L
1,504 Elo+
Solo
Anhur
Anhur
bldo
Anhur
Level 61
God Stats
1W - 1L
1,537 SR
Queue Stats
3W - 3L
1,629 Elo+
Solo
Jing Wei
Jing Wei
xINemesis
Jing Wei
Level 137
God Stats
1W - 1L
1,556 SR
Queue Stats
102W - 98L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 0 / 3
7,129
594
3,379
9,292
6,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 1 / 2
7,011
584
5,403
6,651
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 3
7,905
659
2,581
5,547
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 3
6,730
561
6,704
8,418
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Surtr
12
2 / 1 / 0
7,319
610
7,329
10,584
6,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DYAGONbr
Kumbhakarna
11
1 / 0 / 0
5,456
455
2,008
7,699
4,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 2 / 1
7,006
584
4,887
6,364
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
1 / 3 / 3
6,049
504
6,854
9,371
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Anhur
bldo
Anhur
10
0 / 3 / 0
6,055
505
3,627
9,083
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
xINemesis
Jing Wei
11
0 / 4 / 1
6,174
515
5,979
8,755
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
12
Kills
4
4
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
DYAGONbr
Kumbhakarna
1
0
0
1
W
Ymir
3
0
3
4.5
L
2
2
1
1.25
L
1
3
3
0.83
L
Anhur
bldo
Anhur
0
3
0
0
W
2
1
2
3
W
3
1
3
4.5
L
Jing Wei
xINemesis
Jing Wei
0
4
1
0.13
W
2
1
3
3.5
W
Surtr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,396
Damage
23,355
40,492
Taken
41,272
19,062
Mitigated
13,407
17,560
Healing
10,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
DYAGONbr
Kumbhakarna
2,008
154
0
903
7,699
4,477
0
1,285
6,330
21,314
0
W
Ymir
3,379
392
0
2,929
9,292
6,130
0
2,041
7,251
26,053
4,241
L
4,887
470
0
1,881
6,364
1,775
0
1,232
5,132
50,648
1,299
L
6,854
642
0
2,638
9,371
2,183
0
1,140
8,117
44,317
0
L
Anhur
bldo
Anhur
3,627
1,950
0
3,143
9,083
2,498
0
498
8,060
0
39,094
W
5,403
2,429
104
3,217
6,651
2,070
676
1,453
5,198
0
47,368
W
2,581
228
311
1,972
5,547
1,749
0
3,748
1,799
55,946
989
L
Jing Wei
xINemesis
Jing Wei
5,979
4,140
0
2,071
8,755
2,474
0
1,192
7,563
0
47,069
W
6,704
1,500
0
5,034
8,418
2,480
0
3,544
4,874
0
47,950
W
Surtr
7,329
1,936
0
3,993
10,584
6,633
238
2,963
7,621
1,436
46,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,094
Gold Earned
30,740
411
Minions Killed
381
0
Camps Cleared
0
1,280,972
Distance Traveled
1,199,131
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,456
455
28
2
0
262,369
4
W
Ymir
7,129
594
52
4
0
252,853
2
L
Agni
7,006
584
104
9
0
244,759
4
L
He Bo
6,049
504
75
6
0
256,898
0
L
Anhur
6,055
505
86
7
0
194,520
0
W
Cupid
7,011
584
88
7
0
245,025
0
W
Ra
7,905
659
115
10
0
274,587
1
L
Jing Wei
6,174
515
88
7
0
240,585
3
W
Bastet
6,730
561
69
6
0
303,660
0
W
Surtr
7,319
610
87
7
0
204,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role