Player Matchup

Medusa
Medusa
AquaAtLast
Medusa
Level 68
God Stats
1W - 1L
1,308 SR
Queue Stats
23W - 29L
1,424 Elo+
Party 2
Osiris
Osiris
Crucial_Stellar
Osiris
Level 112
God Stats
7W - 2L
1,771 SR
Queue Stats
107W - 112L
1,468 Elo+
Party 2
Surtr
Surtr
RAGING_Barbarian
Surtr
Level 81
God Stats
5W - 0L
1,763 SR
Queue Stats
39W - 32L
1,503 Elo+
Party 2
Zeus
Zeus
RaknarOrlock
Zeus
Level 86
God Stats
35W - 13L
1,658 SR
Queue Stats
101W - 93L
1,418 Elo+
Solo
Odin
Odin
TheHottestHotRyu
Odin
Level 103
God Stats
7W - 0L
1,971 SR
Queue Stats
115W - 125L
1,454 Elo+
Party 2
Team Averages
Level 90
1,694 SR
1,453 Elo+

VS

Team Averages
Level 129
1,307 SR
1,464 Elo+
Sol
Sol
Big Rig Jedi
Sol
Level 159
God Stats
2W - 4L
995 SR
Queue Stats
34W - 42L
1,497 Elo+
Party 1
Chaac
Chaac
Leemortel
Chaac
Level 141
God Stats
0W - 6L
1,237 SR
Queue Stats
34W - 42L
1,497 Elo+
Party 1
Discordia
Discordia
Wanders_13
Discordia
Level 145
God Stats
7W - 8L
1,397 SR
Queue Stats
125W - 108L
1,448 Elo+
Solo
Mulan
Mulan
chalex12345678
Mulan
Level 74
God Stats
18W - 14L
1,575 SR
Queue Stats
66W - 71L
1,421 Elo+
Solo
King Arthur
King Arthur
cristian1994
King Arthur
Level 126
God Stats
6W - 10L
1,329 SR
Queue Stats
77W - 76L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AquaAtLast
Medusa
10
9 / 1 / 0
6,242
780
5,735
5,797
1,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 2
5,566
696
4,156
7,248
4,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 2
5,088
636
4,782
5,771
2,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 0 / 0
5,470
684
1,238
2,362
597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 7
4,661
583
2,639
6,388
2,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 5 / 1
4,500
563
3,107
5,496
1,079
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Leemortel
Chaac
9
1 / 4 / 1
4,727
591
3,756
6,844
2,532
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Discordia
Wanders_13
Discordia
8
0 / 2 / 0
4,180
523
1,139
3,093
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 2 / 1
4,825
603
4,254
7,886
3,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
cristian1994
King Arthur
6
1 / 3 / 2
4,121
515
3,693
5,468
4,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
16
Kills
6
6
Deaths
16
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
AquaAtLast
Medusa
9
1
0
9
L
2
5
1
0.5
W
4
0
2
5
L
Chaac
Leemortel
Chaac
1
4
1
0.38
W
1
3
2
0.67
W
2
0
0
2
W
0
2
7
1.75
L
Discordia
Wanders_13
Discordia
0
2
0
0
L
2
2
1
1.25
L
King Arthur
cristian1994
King Arthur
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,550
Damage
15,949
27,566
Taken
28,787
12,504
Mitigated
11,786
7,589
Healing
7,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AquaAtLast
Medusa
5,735
1,295
0
1,685
5,797
1,791
0
1,995
3,520
0
34,433
L
3,107
761
0
1,224
5,496
1,079
0
0
5,496
19,492
0
W
4,156
1,810
0
1,939
7,248
4,607
0
410
6,838
0
40,071
L
Chaac
Leemortel
Chaac
3,756
569
0
1,452
6,844
2,532
0
89
6,755
0
29,231
W
4,782
1,603
0
1,693
5,771
2,823
0
0
5,771
497
25,287
W
1,238
326
0
602
2,362
597
0
882
1,480
34,121
635
W
2,639
460
0
1,670
6,388
2,686
0
959
5,312
0
11,169
L
Discordia
Wanders_13
Discordia
1,139
178
0
431
3,093
813
0
1,099
1,994
21,030
0
L
4,254
468
0
2,579
7,886
3,174
0
341
7,043
0
23,176
L
King Arthur
cristian1994
King Arthur
3,693
784
108
1,210
5,468
4,188
0
0
5,468
0
13,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,027
Gold Earned
22,353
262
Minions Killed
193
0
Camps Cleared
0
884,509
Distance Traveled
790,285
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,242
780
55
7
0
191,529
0
L
Sol
4,500
563
35
4
0
142,514
3
W
Osiris
5,566
696
64
8
0
201,481
0
L
Chaac
4,727
591
62
8
0
189,124
0
W
Surtr
5,088
636
46
6
0
155,113
0
W
Zeus
5,470
684
81
10
0
150,836
0
W
Odin
4,661
583
16
2
0
185,550
0
L
Discordia
4,180
523
34
4
0
151,505
0
L
Mulan
4,825
603
46
6
0
163,536
1
L
King Arthur
4,121
515
16
2
0
143,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role