Player Matchup

Arachne
Arachne
Gucci_potato123
Arachne
Level 40
God Stats
5W - 2L
1,652 SR
Queue Stats
23W - 29L
1,467 Elo+
Solo
Cabrakan
Cabrakan
JoeBiron69
Cabrakan
Level 90
God Stats
5W - 5L
1,457 SR
Queue Stats
214W - 209L
1,422 Elo+
Party 1
Anhur
Anhur
JohnnyKins
Anhur
Level 91
God Stats
1W - 1L
1,560 SR
Queue Stats
85W - 89L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
Melioura
Cthulhu
Level 120
God Stats
2W - 1L
1,299 SR
Queue Stats
33W - 26L
1,497 Elo+
Solo
Sol
Sol
taylorr555
Sol
Level 106
God Stats
4W - 3L
1,570 SR
Queue Stats
379W - 375L
1,511 Elo+
Solo
Team Averages
Level 89
1,508 SR
1,474 Elo+

VS

Team Averages
Level 86
1,555 SR
1,492 Elo+
Sol
Sol
MoneyBgDonny
Sol
Level 94
God Stats
1W - 2L
1,516 SR
Queue Stats
188W - 168L
1,543 Elo+
Solo
Odin
Odin
PanzerVGrenadier
Odin
Level 120
God Stats
1W - 1L
1,725 SR
Queue Stats
242W - 223L
1,462 Elo+
Solo
Nike
Nike
Polo4alf
Nike
Level 66
God Stats
136W - 103L
1,605 SR
Queue Stats
212W - 187L
1,527 Elo+
Solo
Merlin
Merlin
SimplyWilly
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 154L
1,474 Elo+
Solo
Fenrir
Fenrir
misticalpanda
Fenrir
Level 63
God Stats
19W - 18L
1,430 SR
Queue Stats
187W - 184L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
6,967
498
4,704
11,022
3,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cabrakan
JoeBiron69
Cabrakan
12
0 / 2 / 6
7,532
538
3,054
10,760
11,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
14
2 / 4 / 2
8,065
576
4,138
9,847
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Melioura
Cthulhu
13
0 / 0 / 1
7,488
535
4,208
10,705
9,963
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
4 / 2 / 0
8,649
618
6,807
9,428
2,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 0
7,752
554
8,895
6,912
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

2
0 / 1 / 0
4,275
305
161
764
189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nike
14
1 / 1 / 0
7,798
557
7,338
12,410
7,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
13
1 / 1 / 1
7,265
519
4,650
6,453
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 4 / 2
7,134
510
8,877
12,716
4,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
8
Kills
9
11
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
W
Cabrakan
JoeBiron69
Cabrakan
0
2
6
1.5
W
Anhur
2
4
2
0.75
W
Cthulhu
Melioura
Cthulhu
0
0
1
0.5
L
4
2
0
2
L
0
1
0
0
L
Nike
1
1
0
1
L
Merlin
1
1
1
1.5
L
3
4
2
1
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,911
Damage
29,921
51,762
Taken
39,255
30,833
Mitigated
16,514
21,997
Healing
8,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,704
3,310
0
5,871
11,022
3,573
0
815
10,207
0
44,480
W
Cabrakan
JoeBiron69
Cabrakan
3,054
530
438
4,006
10,760
11,268
0
2,315
8,418
29,533
0
W
Anhur
4,138
2,031
0
2,957
9,847
3,165
881
4,965
4,882
0
63,850
W
Cthulhu
Melioura
Cthulhu
4,208
545
139
4,777
10,705
9,963
0
447
10,258
53,137
1,068
L
8,895
2,373
0
1,806
6,912
2,104
0
3,000
3,912
55,901
0
L
161
0
0
113
764
189
0
71
693
0
1,956
L
Nike
7,338
920
0
1,238
12,410
7,967
0
4,463
7,947
0
63,063
L
Merlin
4,650
164
0
1,544
6,453
1,973
0
2,396
4,057
50,599
0
L
8,877
1,413
0
3,674
12,716
4,281
0
3,746
8,970
0
47,467
W
6,807
1,845
0
3,809
9,428
2,864
848
5,003
4,425
56,534
5,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,701
Gold Earned
34,224
418
Minions Killed
403
0
Camps Cleared
0
1,346,182
Distance Traveled
1,147,465
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,967
498
65
5
0
285,521
0
W
Cabrakan
7,532
538
37
3
0
266,201
5
W
Anhur
8,065
576
98
7
0
260,673
0
W
Cthulhu
7,488
535
103
7
0
280,792
1
L
Sol
7,752
554
104
7
0
270,500
0
L
Odin
4,275
305
1
0
0
19,817
0
L
Nike
7,798
557
124
9
0
279,015
2
L
Merlin
7,265
519
100
7
0
275,701
3
L
Fenrir
7,134
510
74
5
0
302,432
0
W
Sol
8,649
618
115
8
0
252,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role