Player Matchup

Sol
Sol
Factent
Sol
Level 77
God Stats
3W - 1L
1,729 SR
Queue Stats
183W - 142L
1,629 Elo+
Solo
Nu Wa
Nu Wa
PraetorXs
Nu Wa
Level 85
God Stats
4W - 4L
1,548 SR
Queue Stats
361W - 324L
1,497 Elo+
Party 2
Baron Samedi
Baron Samedi
TL_Blackout_
Baron Samedi
Level 65
God Stats
5W - 3L
1,603 SR
Queue Stats
75W - 84L
1,416 Elo+
Party 2
Sobek
Sobek
pvejungle
Sobek
Level 85
God Stats
22W - 16L
1,549 SR
Queue Stats
109W - 101L
1,524 Elo+
Solo
Loki
Loki
vBxTTxR
Loki
Level 114
God Stats
2W - 2L
1,417 SR
Queue Stats
306W - 270L
1,520 Elo+
Party 2
Team Averages
Level 85
1,569 SR
1,517 Elo+

VS

Team Averages
Level 96
1,497 SR
1,473 Elo+
Kuzenbo
Kuzenbo
DMTheory
Kuzenbo
Level 93
God Stats
2W - 2L
1,598 SR
Queue Stats
224W - 205L
1,535 Elo+
Party 1
Ix Chel
Ix Chel
JiraiyaBøy
Ix Chel
Level 144
God Stats
14W - 11L
1,714 SR
Queue Stats
284W - 257L
1,558 Elo+
Party 1
Pele
Pele
LuffyBøy
Pele
Level 120
God Stats
5W - 4L
1,535 SR
Queue Stats
182W - 162L
1,554 Elo+
Party 1
Martichoras
Martichoras
StepDadPlzNo
Martichoras
Level 20
God Stats
0W - 3L
1,239 SR
Queue Stats
12W - 14L
1,229 Elo+
Party 1
Ratatoskr
Ratatoskr
iRonin4
Ratatoskr
Level 105
God Stats
2W - 3L
1,399 SR
Queue Stats
268W - 252L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
6 / 1 / 8
11,060
614
12,386
8,421
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
PraetorXs
Nu Wa
17
3 / 1 / 8
9,827
546
18,112
8,849
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
TL_Blackout_
Baron Samedi
16
6 / 4 / 2
10,309
573
10,561
17,306
11,240
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
pvejungle
Sobek
15
5 / 2 / 10
9,956
553
8,007
15,341
15,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Loki
vBxTTxR
Loki
17
5 / 2 / 5
9,774
543
5,267
10,617
3,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DMTheory
Kuzenbo
11
0 / 6 / 3
7,868
437
6,236
16,889
18,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ix Chel
JiraiyaBøy
Ix Chel
15
4 / 4 / 3
9,937
552
8,465
12,413
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
15
1 / 5 / 4
8,642
480
8,160
16,780
4,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
StepDadPlzNo
Martichoras
15
1 / 3 / 1
8,891
494
3,136
8,461
2,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ratatoskr
iRonin4
Ratatoskr
16
4 / 7 / 0
10,359
576
13,148
22,131
10,733
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
25
Kills
10
10
Deaths
25
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DMTheory
Kuzenbo
0
6
3
0.25
W
Sol
6
1
8
10
L
Ix Chel
JiraiyaBøy
Ix Chel
4
4
3
1.38
L
Pele
1
5
4
0.6
W
Nu Wa
PraetorXs
Nu Wa
3
1
8
7
L
Martichoras
StepDadPlzNo
Martichoras
1
3
1
0.5
W
Baron Samedi
TL_Blackout_
Baron Samedi
6
4
2
1.75
L
Ratatoskr
iRonin4
Ratatoskr
4
7
0
0.57
W
Sobek
pvejungle
Sobek
5
2
10
5
W
Loki
vBxTTxR
Loki
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,333
Damage
39,145
60,534
Taken
76,674
36,604
Mitigated
38,736
31,633
Healing
24,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DMTheory
Kuzenbo
6,236
2,788
259
4,148
16,889
18,110
0
10,246
6,290
27,091
0
W
Sol
12,386
4,799
0
6,410
8,421
2,957
1,716
2,584
5,755
85,185
15,519
L
Ix Chel
JiraiyaBøy
Ix Chel
8,465
1,481
347
4,376
12,413
3,044
126
8,406
3,575
60,210
886
L
Pele
8,160
1,331
0
5,870
16,780
4,547
0
9,426
6,931
0
73,041
W
Nu Wa
PraetorXs
Nu Wa
18,112
2,673
95
3,742
8,849
3,008
988
3,272
5,397
82,656
0
L
Martichoras
StepDadPlzNo
Martichoras
3,136
871
0
1,734
8,461
2,302
0
5,213
3,016
0
59,928
W
Baron Samedi
TL_Blackout_
Baron Samedi
10,561
1,065
83
9,341
17,306
11,240
360
1,373
15,929
64,326
2,366
L
Ratatoskr
iRonin4
Ratatoskr
13,148
2,904
0
8,157
22,131
10,733
332
12,453
9,458
0
83,968
W
Sobek
pvejungle
Sobek
8,007
592
0
4,605
15,341
15,683
0
5,484
9,525
24,034
2,064
W
Loki
vBxTTxR
Loki
5,267
1,497
0
7,357
10,617
3,716
0
1,796
8,700
0
74,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,926
Gold Earned
45,697
580
Minions Killed
505
0
Camps Cleared
0
1,858,324
Distance Traveled
1,821,964
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,868
437
22
1
0
376,530
2
W
Sol
11,060
614
182
10
0
355,969
0
L
Ix Chel
9,937
552
128
7
0
353,068
7
L
Pele
8,642
480
99
6
0
426,631
1
W
Nu Wa
9,827
546
138
8
0
360,606
0
L
Martichoras
8,891
494
116
6
0
317,756
0
W
Baron Samedi
10,309
573
114
6
0
299,070
0
L
Ratatoskr
10,359
576
140
8
0
347,979
2
W
Sobek
9,956
553
35
2
0
387,218
5
W
Loki
9,774
543
111
6
0
455,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role