Player Matchup

Hel
Hel
 
Hel
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Trevowl
Fenrir
Level 119
God Stats
9W - 3L
1,891 SR
Queue Stats
99W - 99L
1,439 Elo+
Party 1
Bacchus
Bacchus
ognootch
Bacchus
Level 85
God Stats
13W - 20L
1,441 SR
Queue Stats
129W - 138L
1,478 Elo+
Party 1
Bellona
Bellona
xxRumpleMintxx
Bellona
Level 127
God Stats
1W - 1L
1,232 SR
Queue Stats
178W - 157L
1,501 Elo+
Solo
Team Averages
Level 123
1,513 SR
1,484 Elo+

VS

Team Averages
Level 83
1,564 SR
1,447 Elo+
Hercules
Hercules
Gun5moke11
Hercules
Level 77
God Stats
1W - 0L
1,231 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
Kamster05
Ra
Level 106
God Stats
7W - 4L
1,490 SR
Queue Stats
98W - 82L
1,504 Elo+
Party 2
Chronos
Chronos
LoNgBall338
Chronos
Level 68
God Stats
9W - 10L
1,747 SR
Queue Stats
93W - 104L
1,422 Elo+
Party 2
Bacchus
Bacchus
NaTeDoG66mf6
Bacchus
Level 65
God Stats
4W - 1L
1,803 SR
Queue Stats
18W - 19L
1,333 Elo+
Party 2
Zhong Kui
Zhong Kui
TheDirtyInuit
Zhong Kui
Level 99
God Stats
4W - 6L
1,549 SR
Queue Stats
86W - 71L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 4 / 2
5,728
573
3,370
7,696
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
 
Danzaburou
7
0 / 3 / 2
4,632
463
2,157
5,534
1,708
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Trevowl
Fenrir
9
3 / 3 / 2
5,584
558
4,941
9,164
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bacchus
ognootch
Bacchus
8
1 / 2 / 1
4,539
454
2,590
5,684
4,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 0 / 0
5,242
524
4,390
6,938
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gun5moke11
Hercules
10
0 / 0 / 1
5,882
588
4,565
6,276
3,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
5 / 2 / 2
6,118
612
5,800
6,810
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos
LoNgBall338
Chronos
10
1 / 1 / 2
5,380
538
3,133
4,688
1,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
NaTeDoG66mf6
Bacchus
9
2 / 1 / 2
5,564
556
2,327
4,618
2,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
TheDirtyInuit
Zhong Kui
11
3 / 1 / 4
6,010
601
4,564
6,956
4,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
11
12
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
4
2
0.5
L
Danzaburou
 
Danzaburou
0
3
2
0.33
W
Hercules
Gun5moke11
Hercules
0
0
1
0.5
W
5
2
2
3
W
Chronos
LoNgBall338
Chronos
1
1
2
2
W
Bacchus
NaTeDoG66mf6
Bacchus
2
1
2
3
W
Zhong Kui
TheDirtyInuit
Zhong Kui
3
1
4
5
L
Fenrir
Trevowl
Fenrir
3
3
2
1.33
L
Bacchus
ognootch
Bacchus
1
2
1
0.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,448
Damage
20,389
35,016
Taken
29,348
16,667
Mitigated
14,450
12,018
Healing
10,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,370
323
794
3,549
7,696
2,110
0
5,245
2,396
37,998
0
L
Danzaburou
 
Danzaburou
2,157
861
0
1,827
5,534
1,708
48
2,419
3,040
0
22,005
W
Hercules
Gun5moke11
Hercules
4,565
2,238
0
3,262
6,276
3,697
0
0
6,276
0
34,702
W
5,800
656
460
1,604
6,810
2,239
0
3,672
3,064
31,667
615
W
Chronos
LoNgBall338
Chronos
3,133
1,187
0
696
4,688
1,331
1,076
454
4,173
27,946
1,093
W
Bacchus
NaTeDoG66mf6
Bacchus
2,327
193
0
927
4,618
2,618
0
968
3,489
15,987
578
W
Zhong Kui
TheDirtyInuit
Zhong Kui
4,564
790
0
3,107
6,956
4,565
0
570
6,386
30,460
11,806
L
Fenrir
Trevowl
Fenrir
4,941
1,124
0
2,209
9,164
3,350
0
3,904
4,975
0
26,778
L
Bacchus
ognootch
Bacchus
2,590
341
0
1,550
5,684
4,419
0
3,063
2,398
14,263
0
L
4,390
1,697
0
2,089
6,938
5,080
0
380
6,134
0
27,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,725
Gold Earned
28,954
239
Minions Killed
284
0
Camps Cleared
0
1,009,421
Distance Traveled
1,068,842
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,728
573
77
8
0
206,911
0
L
Danzaburou
4,632
463
40
4
0
174,202
4
W
Hercules
5,882
588
78
8
0
208,075
2
W
Ra
6,118
612
54
5
0
209,863
0
W
Chronos
5,380
538
55
6
0
207,009
0
W
Bacchus
5,564
556
30
3
0
220,883
3
W
Zhong Kui
6,010
601
67
7
0
223,012
2
L
Fenrir
5,584
558
50
5
0
236,677
0
L
Bacchus
4,539
454
16
2
0
190,121
1
L
Bellona
5,242
524
56
6
0
201,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role