Player Matchup

Cupid
Cupid
Ace-Kyng253
Cupid
Level 70
God Stats
2W - 4L
1,502 SR
Queue Stats
150W - 166L
1,413 Elo+
Party 1
Olorun
Olorun
Astorenn
Olorun
Level 89
God Stats
14W - 11L
1,836 SR
Queue Stats
564W - 530L
1,404 Elo+
Solo
Cthulhu
Cthulhu
B0B_Th3_3at3er
Cthulhu
Level 58
God Stats
24W - 25L
1,546 SR
Queue Stats
106W - 120L
1,423 Elo+
Party 1
Zhong Kui
Zhong Kui
TheDirtyInuit
Zhong Kui
Level 99
God Stats
4W - 6L
1,639 SR
Queue Stats
112W - 99L
1,489 Elo+
Solo
Tyr
Tyr
swift1232199
Tyr
Level 111
God Stats
18W - 26L
1,356 SR
Queue Stats
87W - 91L
1,233 Elo+
Solo
Team Averages
Level 85
1,576 SR
1,392 Elo+

VS

Team Averages
Level 117
1,532 SR
1,462 Elo+
Ah Puch
Ah Puch
Lord_Mantis20
Ah Puch
Level 148
God Stats
9W - 4L
1,604 SR
Queue Stats
182W - 168L
1,483 Elo+
Solo
Charybdis
Charybdis
Probable_Nym
Charybdis
Level 149
God Stats
23W - 20L
1,604 SR
Queue Stats
306W - 303L
1,460 Elo+
Solo
Janus
Janus
aucenon
Janus
Level 67
God Stats
13W - 28L
1,399 SR
Queue Stats
76W - 87L
1,420 Elo+
Solo
Chaac
Chaac
lAbuseMyFish
Chaac
Level 69
God Stats
3W - 2L
1,387 SR
Queue Stats
62W - 47L
1,534 Elo+
Solo
Kuzenbo
Kuzenbo
xTruthxTTV
Kuzenbo
Level 153
God Stats
14W - 5L
1,664 SR
Queue Stats
944W - 959L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
4,799
480
2,903
5,989
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Olorun
Astorenn
Olorun
9
0 / 3 / 1
4,864
486
3,531
6,494
1,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 0 / 3
5,596
560
3,807
7,762
3,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
TheDirtyInuit
Zhong Kui
10
1 / 1 / 1
4,960
496
3,533
7,933
4,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 5 / 0
4,430
443
2,272
8,048
3,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
10
1 / 0 / 3
5,594
559
7,483
4,332
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Probable_Nym
Charybdis
10
0 / 0 / 0
5,533
553
5,045
4,739
1,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
aucenon
Janus
9
2 / 2 / 2
5,439
544
2,974
6,087
1,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 0 / 0
7,009
701
6,771
8,034
4,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Kuzenbo
xTruthxTTV
Kuzenbo
8
1 / 2 / 1
5,330
533
2,869
6,558
5,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
3
Kills
9
9
Deaths
4
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
Olorun
Astorenn
Olorun
0
3
1
0.17
L
1
0
3
2.5
W
Ah Puch
1
0
3
2.5
W
Charybdis
Probable_Nym
Charybdis
0
0
0
0
L
Zhong Kui
TheDirtyInuit
Zhong Kui
1
1
1
1.5
W
Janus
aucenon
Janus
2
2
2
1.5
W
5
0
0
5
L
0
5
0
0
W
Kuzenbo
xTruthxTTV
Kuzenbo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,046
Damage
25,142
36,226
Taken
29,750
14,607
Mitigated
13,732
14,363
Healing
12,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,903
1,384
84
2,257
5,989
1,376
0
1,258
4,731
0
30,686
L
Olorun
Astorenn
Olorun
3,531
2,438
0
1,636
6,494
1,733
0
5,035
1,023
22,881
1,957
L
3,807
512
1,579
3,250
7,762
3,512
0
3,363
4,101
20,870
0
W
Ah Puch
7,483
88
0
1,426
4,332
1,259
0
2,688
1,644
27,814
1,020
W
Charybdis
Probable_Nym
Charybdis
5,045
2,481
0
3,042
4,739
1,198
96
1,019
3,720
0
46,766
L
Zhong Kui
TheDirtyInuit
Zhong Kui
3,533
372
0
3,938
7,933
4,825
0
2,413
5,282
26,471
11,025
W
Janus
aucenon
Janus
2,974
87
0
2,539
6,087
1,586
0
3,395
2,692
32,716
723
W
6,771
1,424
0
4,037
8,034
4,356
0
667
7,367
0
48,636
L
2,272
585
0
1,619
8,048
3,161
0
0
8,048
0
17,736
W
Kuzenbo
xTruthxTTV
Kuzenbo
2,869
1,263
0
1,398
6,558
5,333
0
2,986
3,572
14,277
1,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,649
Gold Earned
28,905
262
Minions Killed
319
0
Camps Cleared
0
982,519
Distance Traveled
960,021
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,799
480
61
6
0
191,632
0
L
Olorun
4,864
486
59
6
0
175,189
0
L
Cthulhu
5,596
560
41
4
0
199,753
0
W
Ah Puch
5,594
559
56
6
0
204,581
0
W
Charybdis
5,533
553
91
9
0
185,000
2
L
Zhong Kui
4,960
496
68
7
0
210,519
1
W
Janus
5,439
544
68
7
0
191,380
0
W
Chaac
7,009
701
91
9
0
182,822
0
L
Tyr
4,430
443
33
3
0
205,426
1
W
Kuzenbo
5,330
533
13
1
0
196,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role