Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
FilletMyFish
Apollo
Level 28
God Stats
8W - 5L
1,181 SR
Queue Stats
72W - 76L
1,381 Elo+
Party 2
Anubis
Anubis
IKyoJuroRenGokuI
Anubis
Level 80
God Stats
73W - 54L
1,616 SR
Queue Stats
185W - 148L
1,549 Elo+
Party 1
Bellona
Bellona
JBreesy55
Bellona
Level 92
God Stats
8W - 7L
1,450 SR
Queue Stats
21W - 15L
1,374 Elo+
Party 1
Thor
Thor
littemoney
Thor
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 58L
1,408 Elo+
Party 2
Team Averages
Level 63
1,449 SR
1,443 Elo+

VS

Team Averages
Level 60
1,370 SR
1,374 Elo+
Janus
Janus
Aztlanz
Janus
Level 84
God Stats
2W - 1L
1,539 SR
Queue Stats
17W - 22L
1,339 Elo+
Party 4
Tyr
Tyr
Cluestasis
Tyr
Level 67
God Stats
1W - 1L
1,417 SR
Queue Stats
181W - 189L
1,442 Elo+
Party 3
Arachne
Arachne
DIDDY84
Arachne
Level 25
God Stats
5W - 7L
1,452 SR
Queue Stats
80W - 82L
1,395 Elo+
Party 3
Ymir
Ymir
Wash_Araujo1995
Ymir
Level 37
God Stats
2W - 4L
1,253 SR
Queue Stats
28W - 63L
1,340 Elo+
Party 4
Jing Wei
Jing Wei
cousinvinny5681
Jing Wei
Level 89
God Stats
2W - 10L
1,187 SR
Queue Stats
313W - 333L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 1 / 2
4,079
583
2,716
4,292
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Apollo
7
2 / 1 / 0
4,437
634
1,848
3,428
884
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 1 / 0
4,882
697
1,826
2,894
978
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
JBreesy55
Bellona
7
1 / 1 / 0
4,120
589
2,664
5,812
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
0 / 1 / 1
4,077
582
864
4,595
1,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aztlanz
Janus
5
0 / 0 / 0
3,328
475
797
1,585
334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
1 / 1 / 0
4,686
669
2,551
5,296
2,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
DIDDY84
Arachne
5
1 / 2 / 1
3,631
519
1,194
3,483
590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

6
1 / 1 / 1
4,025
575
1,825
5,033
3,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
3
0 / 1 / 0
3,057
437
386
1,498
318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
5
Kills
3
5
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
2
1
L
Janus
Aztlanz
Janus
0
0
0
0
L
1
1
0
1
L
Arachne
DIDDY84
Arachne
1
2
1
0.75
W
Apollo
2
1
0
2
W
2
1
0
2
W
Bellona
JBreesy55
Bellona
1
1
0
1
L
1
1
1
1.5
L
Jing Wei
0
1
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,918
Damage
6,753
21,021
Taken
16,895
8,609
Mitigated
7,200
4,510
Healing
4,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,716
745
0
588
4,292
1,437
48
1,337
2,955
12,549
1,223
L
Janus
Aztlanz
Janus
797
96
0
609
1,585
334
0
550
1,035
6,694
930
L
2,551
883
0
1,375
5,296
2,791
0
0
5,296
0
26,032
L
Arachne
DIDDY84
Arachne
1,194
814
0
229
3,483
590
0
1,700
1,783
0
6,151
W
Apollo
1,848
1,310
0
974
3,428
884
906
790
2,638
0
17,150
W
1,826
125
0
976
2,894
978
256
382
2,512
29,356
0
W
Bellona
JBreesy55
Bellona
2,664
1,028
0
1,489
5,812
3,866
0
0
5,812
0
14,589
L
1,825
918
0
1,196
5,033
3,167
0
1,424
3,609
11,601
0
L
Jing Wei
386
279
0
627
1,498
318
0
666
832
0
6,285
W
864
0
0
483
4,595
1,444
188
0
4,595
0
18,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,595
Gold Earned
18,727
164
Minions Killed
103
0
Camps Cleared
0
673,288
Distance Traveled
542,726
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,079
583
22
3
0
140,889
0
L
Janus
3,328
475
14
2
0
67,082
2
L
Tyr
4,686
669
48
7
0
123,438
0
L
Arachne
3,631
519
8
1
0
151,564
0
W
Apollo
4,437
634
35
5
0
135,919
0
W
Anubis
4,882
697
50
7
0
121,525
2
W
Bellona
4,120
589
19
3
0
135,060
0
L
Ymir
4,025
575
27
4
0
138,629
2
L
Jing Wei
3,057
437
6
1
0
62,013
0
W
Thor
4,077
582
38
5
0
139,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role