Player Matchup

Anubis
Anubis
SACR3DS0UL3502
Anubis
Level 27
God Stats
1W - 1L
1,253 SR
Queue Stats
40W - 58L
1,361 Elo+
Party 1
Scylla
Scylla
THEDANKYNUGGET
Scylla
Level 70
God Stats
6W - 1L
1,315 SR
Queue Stats
59W - 73L
1,387 Elo+
Party 1
Surtr
Surtr
XxP0STxEAZYxX
Surtr
Level 89
God Stats
6W - 4L
1,546 SR
Queue Stats
87W - 87L
1,399 Elo+
Party 1
Zeus
Zeus
bigc1993
Zeus
Level 155
God Stats
6W - 2L
1,919 SR
Queue Stats
105W - 123L
1,443 Elo+
Party 1
Merlin
Merlin
leinad6263
Merlin
Level 103
God Stats
6W - 9L
1,460 SR
Queue Stats
79W - 108L
1,381 Elo+
Party 1
Team Averages
Level 89
1,499 SR
1,394 Elo+

VS

Team Averages
Level 107
1,666 SR
1,437 Elo+
Jormungandr
Jormungandr
Likes2Run
Jormungandr
Level 137
God Stats
4W - 1L
1,883 SR
Queue Stats
291W - 322L
1,430 Elo+
Solo
Tiamat
Tiamat
PatrickStarTTV
Tiamat
Level 58
God Stats
1W - 2L
1,497 SR
Queue Stats
97W - 89L
1,553 Elo+
Solo
Hera
Hera
RICKITYSHACK
Hera
Level 148
God Stats
4W - 3L
1,617 SR
Queue Stats
575W - 576L
1,456 Elo+
Solo
Kali
Kali
UlfsarkRage
Kali
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,482 Elo+
Solo
Bacchus
Bacchus
hulk_sanchez70
Bacchus
Level 89
God Stats
2W - 1L
1,833 SR
Queue Stats
41W - 87L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 15
9,932
903
8,458
7,658
3,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 3 / 17
9,841
895
7,591
6,320
2,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 2 / 17
10,811
983
9,233
11,938
12,119
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zeus
17
10 / 3 / 13
11,446
1,041
14,011
10,565
4,117
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
leinad6263
Merlin
15
5 / 3 / 14
9,478
862
5,338
7,118
2,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Likes2Run
Jormungandr
17
9 / 4 / 2
10,118
920
10,376
11,842
3,734
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

5
0 / 2 / 0
5,710
519
54
1,584
268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
1 / 6 / 3
8,368
761
10,042
8,584
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 9 / 2
8,090
735
5,216
12,865
4,343
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 13 / 3
7,355
669
2,637
16,427
6,187

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
22
34
Kills
12
16
Deaths
34
76
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Likes2Run
Jormungandr
9
4
2
2.5
L
0
2
0
0
L
1
6
3
0.42
W
5
5
15
2.5
W
7
3
17
5.17
L
1
9
2
0.22
W
7
2
17
7.75
W
Zeus
10
3
13
5.5
L
1
13
3
0.19
W
Merlin
leinad6263
Merlin
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,631
Damage
28,325
43,599
Taken
51,302
25,043
Mitigated
16,526
13,655
Healing
5,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Likes2Run
Jormungandr
10,376
736
69
2,106
11,842
3,734
0
9,647
2,195
29,354
566
L
54
0
0
0
1,584
268
0
1,160
424
136
0
L
10,042
1,993
117
1,505
8,584
1,994
0
7,486
1,098
20,496
666
W
8,458
716
663
971
7,658
3,935
1,264
5,561
1,929
19,686
0
W
7,591
532
456
464
6,320
2,189
1,537
3,229
2,995
13,729
0
L
5,216
2,359
0
1,784
12,865
4,343
0
7,914
4,951
0
12,093
W
9,233
3,147
871
2,777
11,938
12,119
597
4,043
7,667
1,135
15,919
W
Zeus
14,011
3,787
1,705
2,808
10,565
4,117
2,770
6,057
4,356
38,820
0
L
2,637
231
0
406
16,427
6,187
0
9,956
6,471
7,865
0
W
Merlin
leinad6263
Merlin
5,338
294
1,503
1,437
7,118
2,683
1,460
2,894
4,165
14,284
100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,508
Gold Earned
39,641
116
Minions Killed
103
0
Camps Cleared
0
1,006,864
Distance Traveled
672,096
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,118
920
46
4
0
162,696
0
L
Tiamat
5,710
519
0
0
0
10,843
0
L
Hera
8,368
761
36
3
0
161,942
0
W
Anubis
9,932
903
34
3
0
189,402
0
W
Scylla
9,841
895
13
1
0
206,491
0
L
Kali
8,090
735
10
1
0
171,372
0
W
Surtr
10,811
983
14
1
0
231,562
0
W
Zeus
11,446
1,041
42
4
0
183,889
0
L
Bacchus
7,355
669
11
1
0
165,243
0
W
Merlin
9,478
862
13
1
0
195,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role