Player Matchup

Fenrir
Fenrir
BritishZel
Fenrir
Level 15
God Stats
14W - 11L
1,523 SR
Queue Stats
20W - 24L
1,284 Elo+
Party 1
Ix Chel
Ix Chel
Inkoks92
Ix Chel
Level 143
God Stats
1W - 1L
1,218 SR
Queue Stats
40W - 51L
1,430 Elo+
Solo
Heimdallr
Heimdallr
MiraAsuna
Heimdallr
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 6L
1,509 Elo+
Party 1
Guan Yu
Guan Yu
PyroPhoenix6449
Guan Yu
Level 172
God Stats
1W - 4L
1,343 SR
Queue Stats
207W - 192L
1,528 Elo+
Solo
Cthulhu
Cthulhu
shinyhobbit
Cthulhu
Level 97
God Stats
5W - 10L
1,521 SR
Queue Stats
265W - 276L
1,356 Elo+
Party 1
Team Averages
Level 91
1,421 SR
1,422 Elo+

VS

Team Averages
Level 129
1,508 SR
1,498 Elo+
Poseidon
Poseidon
 
Poseidon
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Arcieliza
Ullr
Level 85
God Stats
6W - 11L
1,478 SR
Queue Stats
223W - 224L
1,501 Elo+
Solo
Kumbhakarna
Kumbhakarna
IronJase
Kumbhakarna
Level 196
God Stats
23W - 14L
1,578 SR
Queue Stats
708W - 714L
1,488 Elo+
Solo
Hercules
Hercules
Liam1995Robert
Hercules
Level 109
God Stats
1W - 4L
1,499 SR
Queue Stats
110W - 108L
1,484 Elo+
Solo
Vamana
Vamana
striker3010
Vamana
Level 148
God Stats
6W - 5L
1,487 SR
Queue Stats
688W - 673L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BritishZel
Fenrir
14
5 / 2 / 5
8,302
593
4,652
10,944
5,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Inkoks92
Ix Chel
14
6 / 2 / 0
8,966
640
5,924
6,097
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Heimdallr
MiraAsuna
Heimdallr
13
6 / 2 / 6
8,487
606
13,730
11,665
4,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
4 / 1 / 3
8,974
641
7,288
12,939
10,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
shinyhobbit
Cthulhu
11
3 / 3 / 8
7,949
568
7,268
14,410
10,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
8
0 / 2 / 1
5,540
396
1,340
2,098
466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
11
1 / 8 / 2
5,998
428
7,214
14,120
3,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
IronJase
Kumbhakarna
11
2 / 5 / 4
7,438
531
4,970
13,549
9,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
13
0 / 5 / 1
7,150
511
4,415
10,915
7,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vamana
13
6 / 4 / 1
7,795
557
9,014
12,731
6,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
24
Kills
9
10
Deaths
24
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
2
1
0.25
L
Ullr
1
8
2
0.25
W
Fenrir
BritishZel
Fenrir
5
2
5
3.75
W
Ix Chel
Inkoks92
Ix Chel
6
2
0
3
L
Kumbhakarna
IronJase
Kumbhakarna
2
5
4
0.8
L
Hercules
0
5
1
0.1
W
Heimdallr
MiraAsuna
Heimdallr
6
2
6
4.5
W
4
1
3
5.5
W
Cthulhu
shinyhobbit
Cthulhu
3
3
8
2.33
L
Vamana
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,862
Damage
26,953
56,055
Taken
53,413
32,087
Mitigated
27,337
17,809
Healing
9,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
1,340
267
0
250
2,098
466
0
1,155
781
22,421
0
L
Ullr
7,214
2,283
0
3,025
14,120
3,978
0
3,407
10,653
0
35,985
W
Fenrir
BritishZel
Fenrir
4,652
1,113
0
1,897
10,944
5,209
0
595
10,349
0
58,559
W
Ix Chel
Inkoks92
Ix Chel
5,924
605
751
1,996
6,097
2,237
1,058
1,263
4,834
60,087
384
L
Kumbhakarna
IronJase
Kumbhakarna
4,970
512
0
3,342
13,549
9,340
0
4,355
9,144
18,813
1,384
L
Hercules
4,415
1,893
0
2,298
10,915
7,113
0
0
10,915
0
47,663
W
Heimdallr
MiraAsuna
Heimdallr
13,730
6,464
0
4,369
11,665
4,481
520
1,818
9,847
0
60,306
W
7,288
1,416
500
3,343
12,939
10,113
0
794
11,701
0
52,433
W
Cthulhu
shinyhobbit
Cthulhu
7,268
780
2,153
2,800
14,410
10,047
42
1,617
12,793
22,502
30
L
Vamana
9,014
4,506
0
422
12,731
6,440
0
3,600
8,925
0
54,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,678
Gold Earned
33,921
411
Minions Killed
293
0
Camps Cleared
0
1,379,001
Distance Traveled
1,277,792
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,540
396
46
3
0
126,235
0
L
Ullr
5,998
428
49
4
0
273,435
0
W
Fenrir
8,302
593
96
7
0
284,340
3
W
Ix Chel
8,966
640
115
8
0
270,149
1
L
Kumbhakarna
7,438
531
19
1
0
280,133
3
L
Hercules
7,150
511
98
7
0
240,492
0
W
Heimdallr
8,487
606
93
7
0
253,795
0
W
Guan Yu
8,974
641
83
6
0
280,118
0
W
Cthulhu
7,949
568
24
2
0
290,599
0
L
Vamana
7,795
557
81
6
0
357,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role