Player Matchup

Danzaburou
Danzaburou
BrokeRodWave
Danzaburou
Level 129
God Stats
26W - 20L
1,546 SR
Queue Stats
267W - 244L
1,565 Elo+
Solo
Bakasura
Bakasura
Falcon_aniki
Bakasura
Level 157
God Stats
58W - 60L
1,437 SR
Queue Stats
638W - 715L
1,473 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kensan1201
Morgan Le Fay
Level 146
God Stats
5W - 7L
1,418 SR
Queue Stats
409W - 463L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
TacoTony
Cthulhu
Level 149
God Stats
7W - 12L
1,458 SR
Queue Stats
405W - 382L
1,456 Elo+
Solo
Horus
Horus
xDBxBigMike
Horus
Level 158
God Stats
10W - 12L
1,284 SR
Queue Stats
230W - 219L
1,493 Elo+
Solo
Team Averages
Level 148
1,429 SR
1,486 Elo+

VS

Team Averages
Level 141
1,520 SR
1,476 Elo+
Artemis
Artemis
DarkwingBanana
Artemis
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 136L
1,433 Elo+
Solo
Fenrir
Fenrir
Fascism Bear
Fenrir
Level 136
God Stats
5W - 2L
1,734 SR
Queue Stats
219W - 205L
1,493 Elo+
Solo
Athena
Athena
Kozmic-Soda
Athena
Level 147
God Stats
3W - 8L
1,423 SR
Queue Stats
407W - 422L
1,470 Elo+
Solo
Janus
Janus
Lam3Mike
Janus
Level 121
God Stats
2W - 4L
1,433 SR
Queue Stats
119W - 117L
1,450 Elo+
Solo
Anubis
Anubis
kpok01
Anubis
Level 159
God Stats
37W - 37L
1,511 SR
Queue Stats
350W - 326L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrokeRodWave
Danzaburou
11
3 / 0 / 2
5,997
600
3,545
4,375
1,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
Falcon_aniki
Bakasura
11
4 / 0 / 2
6,044
604
4,056
7,913
2,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
Kensan1201
Morgan Le Fay
11
1 / 0 / 2
5,886
589
4,949
2,953
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TacoTony
Cthulhu
11
0 / 1 / 3
5,735
574
3,349
5,418
1,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
5 / 1 / 3
7,037
704
7,166
7,091
3,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
4,904
490
2,270
4,780
1,526
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
9
0 / 2 / 1
5,256
526
4,177
8,190
5,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Athena
9
1 / 6 / 1
5,325
533
3,538
10,074
4,310
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
Lam3Mike
Janus
10
0 / 1 / 0
5,214
521
297
4,916
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
kpok01
Anubis
10
1 / 2 / 1
5,289
529
3,514
5,420
1,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
13
Kills
2
2
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BrokeRodWave
Danzaburou
3
0
2
4
L
0
2
1
0.25
W
Bakasura
Falcon_aniki
Bakasura
4
0
2
5
L
Fenrir
0
2
1
0.25
W
Morgan Le Fay
Kensan1201
Morgan Le Fay
1
0
2
2
L
Athena
1
6
1
0.25
L
Janus
Lam3Mike
Janus
0
1
0
0
W
Cthulhu
TacoTony
Cthulhu
0
1
3
1.5
L
Anubis
kpok01
Anubis
1
2
1
0.75
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,065
Damage
13,796
27,750
Taken
33,380
10,651
Mitigated
13,920
13,231
Healing
10,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BrokeRodWave
Danzaburou
3,545
1,983
0
1,899
4,375
1,408
688
234
4,141
0
33,719
L
2,270
822
0
1,425
4,780
1,526
0
1,716
3,064
0
30,008
W
Bakasura
Falcon_aniki
Bakasura
4,056
2,645
0
3,708
7,913
2,679
0
2,768
5,105
0
32,637
L
Fenrir
4,177
571
0
2,650
8,190
5,063
0
2,568
5,197
1,340
18,826
W
Morgan Le Fay
Kensan1201
Morgan Le Fay
4,949
364
0
1,367
2,953
930
0
933
2,020
32,466
2,786
L
Athena
3,538
928
0
2,657
10,074
4,310
0
0
9,254
24,201
1,394
L
Janus
Lam3Mike
Janus
297
0
0
1,190
4,916
1,175
0
2,609
1,847
35,044
0
W
Cthulhu
TacoTony
Cthulhu
3,349
250
1,459
1,645
5,418
1,976
112
1,226
4,192
25,441
1,893
L
Anubis
kpok01
Anubis
3,514
84
0
3,005
5,420
1,846
0
309
4,703
47,516
834
W
7,166
2,757
160
2,993
7,091
3,658
0
2,641
4,450
0
37,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,699
Gold Earned
25,988
314
Minions Killed
288
0
Camps Cleared
0
1,058,156
Distance Traveled
953,498
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,997
600
58
6
0
180,671
1
L
Artemis
4,904
490
65
7
0
155,231
0
W
Bakasura
6,044
604
72
7
0
258,285
3
L
Fenrir
5,256
526
27
3
0
214,134
5
W
Morgan Le Fay
5,886
589
67
7
0
211,283
0
L
Athena
5,325
533
43
4
0
182,649
0
L
Janus
5,214
521
75
8
0
195,859
1
W
Cthulhu
5,735
574
46
5
0
207,762
4
L
Anubis
5,289
529
78
8
0
205,625
0
W
Horus
7,037
704
71
7
0
200,155
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role