Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
Irvinnnn-
Cthulhu
Gold V
Level 123
God Stats
21W - 14L
1,638 SR
Queue Stats
287W - 297L
1,177 MMR
Solo
Agni
Agni
Silver I
SmashingFaun604
Agni
Silver I
Level 156
God Stats
6W - 2L
1,524 SR
Queue Stats
40W - 44L
1,200 MMR
Solo
Geb
Geb
Silver II
Xx--T2O--xX
Geb
Silver II
Level 129
God Stats
4W - 2L
1,710 SR
Queue Stats
383W - 411L
1,168 MMR
Solo
Arachne
Arachne
Bronze IV
l iDambler l
Arachne
Bronze IV
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,200 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,575 SR
1,249 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,480 SR
1,252 MMR
Osiris
Osiris
Silver I
 
Osiris
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver II
DoEmDirty
Ravana
Silver II
Level 139
God Stats
1W - 4L
1,344 SR
Queue Stats
40W - 59L
1,135 MMR
Solo
Kukulkan
Kukulkan
Silver I
NathanDyer24
Kukulkan
Silver I
Level 57
God Stats
2W - 4L
1,413 SR
Queue Stats
70W - 75L
1,199 MMR
Party 1
Apollo
Apollo
Gold V
majorsalt13
Apollo
Gold V
Level 84
God Stats
24W - 23L
1,591 SR
Queue Stats
90W - 94L
1,247 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
zZSMURFZz
Kuzenbo
Silver I
Level 157
God Stats
2W - 3L
1,554 SR
Queue Stats
203W - 242L
1,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
7 / 0 / 0
7,250
659
10,309
7,401
1,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Irvinnnn-
Cthulhu
11
0 / 1 / 0
6,857
623
4,952
6,334
4,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 0 / 0
6,515
592
5,049
4,835
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 3
6,008
546
2,451
7,439
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
l iDambler l
Arachne
10
0 / 1 / 3
5,525
502
1,628
4,830
1,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
Cu ChulainnThanatosChang'eJanus

VS

Bans
AresThorMulanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 1 / 0
5,723
520
3,877
10,233
4,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
DoEmDirty
Ravana
9
2 / 2 / 0
5,470
497
2,918
5,487
1,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
NathanDyer24
Kukulkan
10
0 / 3 / 1
5,613
510
2,465
5,479
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
11
0 / 1 / 1
6,075
552
1,934
5,504
1,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
zZSMURFZz
Kuzenbo
8
1 / 2 / 0
5,256
478
3,399
8,932
5,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
9
Kills
3
3
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
0
7
L
Osiris
 
Osiris
0
1
0
0
L
Ravana
DoEmDirty
Ravana
2
2
0
1
W
Cthulhu
Irvinnnn-
Cthulhu
0
1
0
0
L
Kukulkan
NathanDyer24
Kukulkan
0
3
1
0.17
W
2
0
0
2
W
0
1
3
1.5
W
Arachne
l iDambler l
Arachne
0
1
3
1.5
L
Apollo
0
1
1
0.5
L
Kuzenbo
zZSMURFZz
Kuzenbo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,389
Damage
14,593
30,839
Taken
35,635
13,625
Mitigated
14,395
12,113
Healing
15,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,309
5,494
0
4,447
7,401
1,942
780
1,981
5,420
57,610
0
L
Osiris
 
Osiris
3,877
1,458
0
5,020
10,233
4,674
0
5,243
4,358
0
37,628
L
Ravana
DoEmDirty
Ravana
2,918
642
0
2,351
5,487
1,648
0
2,852
2,563
0
27,047
W
Cthulhu
Irvinnnn-
Cthulhu
4,952
683
0
1,912
6,334
4,664
124
0
6,334
42,153
1,461
L
Kukulkan
NathanDyer24
Kukulkan
2,465
46
0
1,043
5,479
1,161
0
4,383
804
36,877
0
W
5,049
216
0
1,500
4,835
1,367
0
1,399
3,436
40,194
2,355
W
2,451
486
187
2,858
7,439
4,069
78
2,024
5,415
22,632
1,732
W
Arachne
l iDambler l
Arachne
1,628
857
0
1,209
4,830
1,583
612
460
4,370
0
25,488
L
Apollo
1,934
1,122
0
2,806
5,504
1,544
680
3,285
2,205
0
46,124
L
Kuzenbo
zZSMURFZz
Kuzenbo
3,399
1,480
1,519
2,510
8,932
5,368
0
5,704
3,142
13,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,155
Gold Earned
28,137
371
Minions Killed
320
0
Camps Cleared
0
1,078,243
Distance Traveled
1,022,265
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,250
659
89
8
0
193,229
0
L
Osiris
5,723
520
77
7
0
218,973
0
L
Ravana
5,470
497
55
5
0
177,303
0
W
Cthulhu
6,857
623
110
10
0
228,479
4
L
Kukulkan
5,613
510
68
6
0
208,051
4
W
Agni
6,515
592
82
7
0
198,890
2
W
Geb
6,008
546
37
3
0
210,749
3
W
Arachne
5,525
502
53
5
0
246,896
0
L
Apollo
6,075
552
97
9
0
202,855
0
L
Kuzenbo
5,256
478
23
2
0
215,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role