Player Matchup

Ratatoskr
Ratatoskr
Diamond III
Ahaiyute
Ratatoskr
Diamond III
Level 162
God Stats
23W - 15L
1,720 SR
Queue Stats
277W - 242L
2,083 MMR
Solo
Cerberus
Cerberus
Diamond IV
DesertGardener
Cerberus
Diamond IV
Level 232
God Stats
18W - 14L
1,611 SR
Queue Stats
307W - 290L
2,022 MMR
Solo
Danzaburou
Danzaburou
Diamond IV
Eclìpse
Danzaburou
Diamond IV
Level 125
God Stats
15W - 10L
1,675 SR
Queue Stats
124W - 107L
2,066 MMR
Party 1
Hel
Hel
Diamond III
Emotionals
Hel
Diamond III
Level 158
God Stats
2W - 3L
1,511 SR
Queue Stats
256W - 234L
2,207 MMR
Party 1
Nemesis
Nemesis
Diamond III
ahuger0ck
Nemesis
Diamond III
Level 217
God Stats
23W - 9L
1,812 SR
Queue Stats
112W - 100L
2,189 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 179
1,666 SR
2,114 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 189
1,634 SR
2,114 MMR
Odin
Odin
Platinum I
DaLama
Odin
Platinum I
Level 256
God Stats
5W - 8L
1,559 SR
Queue Stats
267W - 247L
2,014 MMR
Solo
Athena
Athena
Platinum I
ExtremelyLethal_
Athena
Platinum I
Level 187
God Stats
6W - 4L
1,731 SR
Queue Stats
227W - 222L
2,030 MMR
Solo
Hercules
Hercules
Diamond IV
GodTierBussy
Hercules
Diamond IV
Level 173
God Stats
66W - 63L
1,687 SR
Queue Stats
339W - 324L
2,186 MMR
Solo
Agni
Agni
Diamond IV
Pain-_-6paths
Agni
Diamond IV
Level 158
God Stats
19W - 17L
1,627 SR
Queue Stats
176W - 152L
2,173 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
Zimdaddy
Cernunnos
Diamond IV
Level 169
God Stats
1W - 2L
1,568 SR
Queue Stats
223W - 208L
2,166 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Ahaiyute
Ratatoskr
18
5 / 0 / 9
12,274
722
12,795
18,185
14,432
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
14
3 / 2 / 11
10,190
599
7,177
13,716
10,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Eclìpse
Danzaburou
19
8 / 0 / 3
12,687
746
10,650
6,567
2,868
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 3 / 9
11,022
648
13,598
12,026
5,713
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
ahuger0ck
Nemesis
18
6 / 0 / 9
10,831
637
8,660
12,287
4,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
King ArthurBakasuraCu ChulainnChang'eLoki

VS

Bans
CabrakanMedusaLancelotThorCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
DaLama
Odin
13
0 / 5 / 1
8,110
477
5,918
15,550
8,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

12
0 / 6 / 3
8,080
475
4,128
18,515
16,752
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
GodTierBussy
Hercules
13
2 / 6 / 1
8,131
478
4,264
12,140
3,565
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 3 / 0
8,855
521
6,252
8,732
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Zimdaddy
Cernunnos
16
1 / 6 / 1
9,376
552
7,030
13,795
5,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
11
26
Kills
5
5
Deaths
26
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
Ahaiyute
Ratatoskr
5
0
9
9.5
L
Odin
DaLama
Odin
0
5
1
0.1
W
Cerberus
3
2
11
4.25
W
Danzaburou
Eclìpse
Danzaburou
8
0
3
9.5
W
4
3
9
2.83
L
0
6
3
0.25
L
Hercules
GodTierBussy
Hercules
2
6
1
0.42
L
2
3
0
0.67
L
Cernunnos
Zimdaddy
Cernunnos
1
6
1
0.25
W
Nemesis
ahuger0ck
Nemesis
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,880
Damage
27,592
62,781
Taken
68,732
38,565
Mitigated
37,020
34,276
Healing
11,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
Ahaiyute
Ratatoskr
12,795
3,186
0
7,810
18,185
14,432
1,458
1,482
16,703
0
85,761
L
Odin
DaLama
Odin
5,918
1,707
0
1,618
15,550
8,955
0
3,290
12,042
0
49,571
W
Cerberus
7,177
641
0
3,514
13,716
10,834
36
2,137
11,365
24,729
938
W
Danzaburou
Eclìpse
Danzaburou
10,650
5,211
0
4,221
6,567
2,868
3,039
1,368
5,199
0
107,707
W
13,598
586
4,296
7,561
12,026
5,713
77
5,255
6,309
83,509
1,196
L
4,128
1,579
0
2,090
18,515
16,752
0
6,227
11,896
19,153
0
L
Hercules
GodTierBussy
Hercules
4,264
1,039
0
2,443
12,140
3,565
0
4,121
7,879
0
42,640
L
6,252
0
0
895
8,732
2,356
0
3,741
4,693
73,813
0
L
Cernunnos
Zimdaddy
Cernunnos
7,030
2,814
0
4,151
13,795
5,392
0
1,989
11,806
0
81,429
W
Nemesis
ahuger0ck
Nemesis
8,660
2,767
0
6,874
12,287
4,718
483
1,551
10,702
0
97,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,004
Gold Earned
42,552
621
Minions Killed
535
0
Camps Cleared
0
1,886,199
Distance Traveled
1,801,516
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
12,274
722
123
7
0
342,749
0
L
Odin
8,110
477
98
6
0
345,702
2
W
Cerberus
10,190
599
29
2
0
363,783
0
W
Danzaburou
12,687
746
189
11
0
364,575
4
W
Hel
11,022
648
156
9
0
393,798
3
L
Athena
8,080
475
36
2
0
364,450
7
L
Hercules
8,131
478
85
5
0
397,085
3
L
Agni
8,855
521
157
9
0
351,464
4
L
Cernunnos
9,376
552
159
9
0
342,815
1
W
Nemesis
10,831
637
124
7
0
421,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role