Player Matchup

Discordia
Discordia
BridalVolcano96
Discordia
Level 122
God Stats
6W - 2L
1,618 SR
Queue Stats
330W - 354L
1,442 Elo+
Solo
Merlin
Merlin
ChadshaQuery
Merlin
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,529 Elo+
Party 1
Neith
Neith
DjSaltnuts
Neith
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 27L
1,398 Elo+
Solo
Shiva
Shiva
MerciBeaucop
Shiva
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 64L
1,491 Elo+
Solo
Chaac
Chaac
ZeR0 Rhoads
Chaac
Level 146
God Stats
2W - 0L
1,636 SR
Queue Stats
10W - 17L
1,416 Elo+
Party 1
Team Averages
Level 122
1,551 SR
1,455 Elo+

VS

Team Averages
Level 131
1,599 SR
1,481 Elo+
Bastet
Bastet
AyoItzCozmic
Bastet
Level 128
God Stats
0W - 1L
1,711 SR
Queue Stats
15W - 35L
1,409 Elo+
Solo
Tyr
Tyr
Xbox Power Off
Tyr
Level 159
God Stats
5W - 11L
1,428 SR
Queue Stats
627W - 662L
1,504 Elo+
Solo
Scylla
Scylla
icodicia
Scylla
Level 118
God Stats
3W - 4L
1,313 SR
Queue Stats
229W - 240L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
thirstygoat
Sun Wukong
Level 126
God Stats
15W - 2L
2,041 SR
Queue Stats
490W - 536L
1,433 Elo+
Solo
Athena
Athena
xR0GUEx420
Athena
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
166W - 177L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BridalVolcano96
Discordia
11
0 / 5 / 3
6,723
840
3,696
5,842
1,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
11
1 / 4 / 4
6,968
871
3,126
5,574
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
15
3 / 3 / 3
8,437
1,055
6,511
8,184
3,186
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 2 / 3
8,092
1,012
7,066
8,968
7,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 1 / 6
8,605
1,076
7,384
9,412
9,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
5 / 3 / 6
7,704
963
8,180
8,472
3,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 3 / 7
7,582
948
6,614
10,189
9,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
icodicia
Scylla
13
2 / 3 / 4
7,048
881
9,861
5,070
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
thirstygoat
Sun Wukong
15
4 / 2 / 7
7,540
943
7,703
8,965
9,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Athena
xR0GUEx420
Athena
5
0 / 0 / 0
5,148
644
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
39
11
Kills
15
15
Deaths
11
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bastet
5
3
6
2.67
W
Discordia
BridalVolcano96
Discordia
0
5
3
0.3
W
Merlin
1
4
4
0.75
W
Neith
3
3
3
1.5
W
4
2
3
2.75
L
4
3
7
2.5
W
3
1
6
6
L
Scylla
icodicia
Scylla
2
3
4
1.33
L
Sun Wukong
thirstygoat
Sun Wukong
4
2
7
3.75
L
Athena
xR0GUEx420
Athena
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,783
Damage
32,358
37,980
Taken
32,696
25,360
Mitigated
24,104
13,776
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
8,180
1,282
505
2,567
8,472
3,433
0
2,126
6,188
0
19,223
W
Discordia
BridalVolcano96
Discordia
3,696
80
379
237
5,842
1,731
0
1,250
4,472
14,619
0
W
Merlin
3,126
389
340
698
5,574
3,672
218
1,651
3,719
10,405
281
W
Neith
6,511
2,662
597
3,113
8,184
3,186
708
1,265
6,759
0
18,891
W
7,066
549
1,663
2,471
8,968
7,186
54
3,092
5,798
0
8,730
L
6,614
367
88
1,946
10,189
9,436
0
2,071
7,891
0
14,054
W
7,384
794
395
3,883
9,412
9,585
0
2,603
6,692
1,067
16,090
L
Scylla
icodicia
Scylla
9,861
363
155
1,033
5,070
1,694
41
1,483
3,425
17,969
0
L
Sun Wukong
thirstygoat
Sun Wukong
7,703
667
343
2,276
8,965
9,541
80
1,956
6,868
0
15,779
L
Athena
xR0GUEx420
Athena
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,825
Gold Earned
35,022
115
Minions Killed
80
0
Camps Cleared
0
794,115
Distance Traveled
669,710
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,704
963
22
3
0
179,466
0
W
Discordia
6,723
840
27
3
0
156,684
0
W
Merlin
6,968
871
21
3
0
136,392
0
W
Neith
8,437
1,055
34
4
0
145,268
0
W
Shiva
8,092
1,012
6
1
0
175,588
0
L
Tyr
7,582
948
19
2
0
167,087
0
W
Chaac
8,605
1,076
27
3
0
180,183
0
L
Scylla
7,048
881
22
3
0
146,362
0
L
Sun Wukong
7,540
943
17
2
0
176,795
0
L
Athena
5,148
644
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role