Player Matchup

Ares
Ares
Gold III
HouseAlone
Ares
Gold III
Level 188
God Stats
3W - 4L
1,679 SR
Queue Stats
109W - 111L
1,488 MMR
Party 3
Jing Wei
Jing Wei
Gold II
I am AoS Fake
Jing Wei
Gold II
Level 60
God Stats
1W - 1L
1,865 SR
Queue Stats
31W - 27L
1,775 MMR
Party 3
Ravana
Ravana
Platinum I
JOSUEDOBLEA
Ravana
Platinum I
Level 89
God Stats
29W - 31L
1,727 SR
Queue Stats
683W - 696L
2,000 MMR
Solo
Bakasura
Bakasura
Platinum II
KodiacH
Bakasura
Platinum II
Level 135
God Stats
6W - 2L
1,882 SR
Queue Stats
98W - 81L
1,845 MMR
Party 2
Nu Wa
Nu Wa
Platinum II
TheDawnHammer
Nu Wa
Platinum II
Level 146
God Stats
17W - 9L
1,719 SR
Queue Stats
99W - 81L
1,891 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,774 SR
1,800 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,737 SR
1,955 MMR
Set
Set
Diamond I
ANGOSMELEYS
Set
Diamond I
Level 89
God Stats
16W - 10L
1,743 SR
Queue Stats
235W - 190L
2,458 MMR
Party 4
Olorun
Olorun
Diamond I
BigDudeBill
Olorun
Diamond I
Level 174
God Stats
2W - 0L
1,796 SR
Queue Stats
102W - 85L
2,477 MMR
Party 4
Ullr
Ullr
Gold III
R00BIN3000
Ullr
Gold III
Level 153
God Stats
24W - 10L
1,672 SR
Queue Stats
39W - 19L
1,791 MMR
Party 1
Cerberus
Cerberus
Platinum V
llllMeta
Cerberus
Platinum V
Level 158
God Stats
14W - 12L
1,776 SR
Queue Stats
193W - 185L
1,424 MMR
Party 1
Chang'e
Chang'e
Platinum V
mighses
Chang'e
Platinum V
Level 124
God Stats
16W - 11L
1,697 SR
Queue Stats
268W - 271L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,984
498
2,520
7,160
4,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
I am AoS Fake
Jing Wei
10
0 / 2 / 0
5,120
512
2,975
5,412
1,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
8
0 / 5 / 1
4,745
475
2,214
8,356
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bakasura
KodiacH
Bakasura
10
2 / 4 / 1
5,367
537
2,484
9,227
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

9
1 / 1 / 1
4,973
497
4,833
3,784
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
CthulhuThorThanatos

VS

Bans
Cu ChulainnBacchusOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 0
7,813
781
9,174
7,634
4,665
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
12
1 / 1 / 2
6,719
672
4,350
6,881
2,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
3 / 0 / 1
6,026
603
4,598
4,531
1,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
llllMeta
Cerberus
10
1 / 0 / 4
6,049
605
2,838
6,768
4,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
mighses
Chang'e
10
1 / 1 / 3
5,415
542
4,359
6,657
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
14
14
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
1
0
8
W
Olorun
1
1
2
2
L
0
2
0
0
L
Jing Wei
I am AoS Fake
Jing Wei
0
2
0
0
L
Ravana
0
5
1
0.1
L
Bakasura
KodiacH
Bakasura
2
4
1
0.63
W
3
0
1
3.5
L
1
1
1
1.5
W
Cerberus
llllMeta
Cerberus
1
0
4
3
W
Chang'e
mighses
Chang'e
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,026
Damage
25,319
33,939
Taken
32,471
12,237
Mitigated
14,075
8,717
Healing
14,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,174
4,138
0
2,667
7,634
4,665
0
700
6,695
490
54,073
W
Olorun
4,350
2,163
0
3,813
6,881
2,021
1,024
3,254
3,250
59,811
4,875
L
2,520
167
0
1,488
7,160
4,468
0
3,742
3,418
11,675
0
L
Jing Wei
I am AoS Fake
Jing Wei
2,975
2,127
0
1,669
5,412
1,642
0
1,901
3,511
0
38,441
L
Ravana
2,214
584
0
1,006
8,356
2,175
0
83
8,273
0
23,083
L
Bakasura
KodiacH
Bakasura
2,484
1,677
0
3,754
9,227
3,019
0
3,747
5,480
0
16,232
W
4,598
1,551
0
439
4,531
1,533
0
357
4,109
0
47,595
L
4,833
1,025
0
800
3,784
933
0
2,203
1,581
30,068
0
W
Cerberus
llllMeta
Cerberus
2,838
53
0
2,904
6,768
4,079
0
1,432
5,264
14,834
1,312
W
Chang'e
mighses
Chang'e
4,359
206
635
4,359
6,657
1,777
0
985
5,492
43,646
1,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,189
Gold Earned
32,022
253
Minions Killed
401
0
Camps Cleared
0
1,040,846
Distance Traveled
992,309
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,813
781
89
9
0
185,945
0
W
Olorun
6,719
672
120
12
0
195,735
0
L
Ares
4,984
498
22
2
0
217,687
1
L
Jing Wei
5,120
512
79
8
0
202,420
2
L
Ravana
4,745
475
45
5
0
173,200
0
L
Bakasura
5,367
537
48
5
0
234,129
0
W
Ullr
6,026
603
88
9
0
180,525
1
L
Nu Wa
4,973
497
59
6
0
213,410
0
W
Cerberus
6,049
605
27
3
0
220,143
2
W
Chang'e
5,415
542
77
8
0
209,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role