Player Matchup

Achilles
Achilles
Givenator13
Achilles
Level 48
God Stats
7W - 13L
1,239 SR
Queue Stats
244W - 232L
1,491 Elo+
Solo
Cthulhu
Cthulhu
MR GUMMYB34R
Cthulhu
Level 148
God Stats
5W - 2L
1,576 SR
Queue Stats
83W - 76L
1,510 Elo+
Solo
Nemesis
Nemesis
Pegonn_
Nemesis
Level 88
God Stats
3W - 1L
1,590 SR
Queue Stats
78W - 79L
1,442 Elo+
Solo
Anubis
Anubis
Valare
Anubis
Level 125
God Stats
4W - 3L
1,361 SR
Queue Stats
116W - 100L
1,571 Elo+
Party 1
Anhur
Anhur
lDeagle
Anhur
Level 116
God Stats
2W - 2L
1,395 SR
Queue Stats
42W - 38L
1,485 Elo+
Party 1
Team Averages
Level 105
1,432 SR
1,500 Elo+

VS

Team Averages
Level 139
1,470 SR
1,501 Elo+
Scylla
Scylla
ARchit3KT
Scylla
Level 147
God Stats
9W - 17L
1,445 SR
Queue Stats
246W - 253L
1,464 Elo+
Solo
Da Ji
Da Ji
Kabooodle
Da Ji
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 79L
1,443 Elo+
Party 2
Fenrir
Fenrir
MurlocFanatic
Fenrir
Level 106
God Stats
1W - 5L
1,311 SR
Queue Stats
117W - 107L
1,553 Elo+
Party 2
Hades
Hades
bigpapa_K
Hades
Level 210
God Stats
7W - 9L
1,630 SR
Queue Stats
215W - 213L
1,494 Elo+
Solo
Apollo
Apollo
tøøny
Apollo
Level 132
God Stats
1W - 3L
1,465 SR
Queue Stats
28W - 26L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Givenator13
Achilles
15
4 / 3 / 1
9,434
590
5,991
11,273
7,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
MR GUMMYB34R
Cthulhu
14
5 / 4 / 9
9,269
579
7,887
16,070
10,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Pegonn_
Nemesis
18
6 / 2 / 6
10,232
640
7,812
12,001
5,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Valare
Anubis
16
7 / 1 / 8
9,945
622
15,242
11,780
6,336
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
lDeagle
Anhur
15
3 / 1 / 5
9,347
584
8,485
8,427
2,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ARchit3KT
Scylla
10
1 / 5 / 1
6,886
430
2,841
7,620
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Kabooodle
Da Ji
14
5 / 5 / 1
8,560
535
5,976
14,103
4,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 7 / 3
7,028
439
6,119
15,668
8,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
bigpapa_K
Hades
13
3 / 5 / 2
8,000
500
8,984
16,937
6,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
tøøny
Apollo
13
1 / 4 / 2
7,706
482
8,373
9,868
2,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
25
Kills
11
11
Deaths
26
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
ARchit3KT
Scylla
1
5
1
0.3
W
Achilles
Givenator13
Achilles
4
3
1
1.5
L
Da Ji
Kabooodle
Da Ji
5
5
1
1.1
W
Cthulhu
MR GUMMYB34R
Cthulhu
5
4
9
2.38
L
1
7
3
0.36
W
Nemesis
Pegonn_
Nemesis
6
2
6
4.5
W
Anubis
Valare
Anubis
7
1
8
11
L
Hades
bigpapa_K
Hades
3
5
2
0.8
W
Anhur
lDeagle
Anhur
3
1
5
5.5
L
Apollo
tøøny
Apollo
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,417
Damage
32,293
59,551
Taken
64,196
32,365
Mitigated
23,330
21,228
Healing
19,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
ARchit3KT
Scylla
2,841
141
0
350
7,620
1,403
0
5,015
2,605
34,024
845
W
Achilles
Givenator13
Achilles
5,991
1,776
0
3,572
11,273
7,193
192
3,667
7,606
0
50,449
L
Da Ji
Kabooodle
Da Ji
5,976
1,524
0
4,781
14,103
4,178
14
3,139
10,885
0
59,794
W
Cthulhu
MR GUMMYB34R
Cthulhu
7,887
824
2,708
4,437
16,070
10,829
119
2,546
13,524
34,864
994
L
6,119
886
0
2,970
15,668
8,462
0
7,659
7,964
0
14,920
W
Nemesis
Pegonn_
Nemesis
7,812
3,056
0
760
12,001
5,264
0
2,021
9,980
0
86,671
W
Anubis
Valare
Anubis
15,242
1,217
0
6,455
11,780
6,336
228
3,216
8,564
68,622
852
L
Hades
bigpapa_K
Hades
8,984
618
160
7,556
16,937
6,441
0
4,051
12,417
48,173
890
W
Anhur
lDeagle
Anhur
8,485
4,016
0
3,296
8,427
2,743
210
503
7,924
0
67,887
L
Apollo
tøøny
Apollo
8,373
6,285
0
3,183
9,868
2,846
483
2,852
7,016
0
54,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,227
Gold Earned
38,180
494
Minions Killed
364
0
Camps Cleared
0
1,648,504
Distance Traveled
1,393,690
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,886
430
69
4
0
195,840
2
W
Achilles
9,434
590
84
5
0
319,989
1
L
Da Ji
8,560
535
100
6
0
322,086
2
W
Cthulhu
9,269
579
51
3
0
334,903
7
L
Fenrir
7,028
439
15
1
0
327,226
2
W
Nemesis
10,232
640
139
9
0
392,442
0
W
Anubis
9,945
622
105
7
0
296,020
4
L
Hades
8,000
500
81
5
0
258,728
0
W
Anhur
9,347
584
115
7
0
305,150
3
L
Apollo
7,706
482
99
6
0
289,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role