Player Matchup

King Arthur
King Arthur
Platinum III
 
King Arthur
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Platinum IV
ItsDunn
Nu Wa
Platinum IV
Level 124
God Stats
5W - 1L
1,217 SR
Queue Stats
143W - 122L
1,638 MMR
Party 1
Lancelot
Lancelot
Platinum V
SlimzUS
Lancelot
Platinum V
Level 105
God Stats
4W - 4L
1,467 SR
Queue Stats
135W - 137L
1,670 MMR
Party 1
Danzaburou
Danzaburou
Gold II
TREYMINATOR433
Danzaburou
Gold II
Level 149
God Stats
17W - 15L
1,590 SR
Queue Stats
151W - 139L
1,663 MMR
Solo
Cerberus
Cerberus
Platinum V
dicooo134
Cerberus
Platinum V
Level 165
God Stats
2W - 1L
1,616 SR
Queue Stats
91W - 88L
1,606 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,478 SR
1,615 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 171
1,602 SR
1,659 MMR
Ravana
Ravana
Platinum V
CPTLoveboat
Ravana
Platinum V
Level 159
God Stats
11W - 6L
1,742 SR
Queue Stats
219W - 214L
1,654 MMR
Solo
Sol
Sol
Gold I
Sirofg
Sol
Gold I
Level 157
God Stats
15W - 11L
1,670 SR
Queue Stats
148W - 150L
1,670 MMR
Solo
Ra
Ra
Platinum II
Tempeit
Ra
Platinum II
Level 178
God Stats
1W - 3L
1,493 SR
Queue Stats
155W - 130L
1,680 MMR
Solo
Xing Tian
Xing Tian
Gold I
Xanwalk
Xing Tian
Gold I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 69L
1,638 MMR
Solo
Surtr
Surtr
Platinum III
im-WYNNING
Surtr
Platinum III
Level 200
God Stats
58W - 47L
1,607 SR
Queue Stats
177W - 180L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
4 / 2 / 5
8,911
594
13,128
21,719
16,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
ItsDunn
Nu Wa
15
6 / 1 / 8
9,236
616
15,730
7,716
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lancelot
SlimzUS
Lancelot
14
7 / 4 / 6
8,086
539
7,379
11,307
4,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
TREYMINATOR433
Danzaburou
14
6 / 2 / 3
9,184
612
8,760
12,511
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
dicooo134
Cerberus
14
4 / 1 / 14
8,954
597
9,056
12,195
9,814
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ThanatosAthenaFreyaAnubis

VS

Bans
CthulhuCu ChulainnCharybdisSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
1 / 5 / 1
7,202
480
3,515
9,410
4,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Sirofg
Sol
14
3 / 8 / 0
8,206
547
10,834
13,233
3,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
2 / 4 / 0
7,925
528
8,200
9,834
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
Xanwalk
Xing Tian
12
3 / 6 / 1
7,987
532
8,873
21,908
14,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Surtr
13
1 / 4 / 1
8,171
545
13,081
17,087
16,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
27
Kills
10
10
Deaths
27
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
2
5
3.25
L
Ravana
1
5
1
0.3
W
Nu Wa
ItsDunn
Nu Wa
6
1
8
10
L
Sol
Sirofg
Sol
3
8
0
0.38
W
Lancelot
SlimzUS
Lancelot
7
4
6
2.5
W
Danzaburou
TREYMINATOR433
Danzaburou
6
2
3
3.75
L
2
4
0
0.5
L
Xing Tian
Xanwalk
Xing Tian
3
6
1
0.58
W
Cerberus
dicooo134
Cerberus
4
1
14
11
L
Surtr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,053
Damage
44,503
65,448
Taken
71,472
37,004
Mitigated
42,352
19,745
Healing
15,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
13,128
1,285
0
6,900
21,719
16,074
31
6,004
14,545
0
78,026
L
Ravana
3,515
591
0
791
9,410
4,197
0
2,746
6,516
0
59,444
W
Nu Wa
ItsDunn
Nu Wa
15,730
3,105
0
1,014
7,716
2,811
84
5,655
2,061
72,922
0
L
Sol
Sirofg
Sol
10,834
4,068
0
3,473
13,233
3,823
760
4,479
8,548
55,929
11,996
W
Lancelot
SlimzUS
Lancelot
7,379
956
0
2,995
11,307
4,320
0
4,427
6,707
0
37,723
W
Danzaburou
TREYMINATOR433
Danzaburou
8,760
4,072
0
4,758
12,511
3,985
364
7,332
5,179
0
62,708
L
8,200
249
388
2,959
9,834
3,100
0
4,525
4,993
68,869
323
L
Xing Tian
Xanwalk
Xing Tian
8,873
1,019
0
1,878
21,908
14,871
0
9,817
11,653
30,397
1,005
W
Cerberus
dicooo134
Cerberus
9,056
579
0
4,078
12,195
9,814
0
6,218
5,699
29,974
1,420
L
Surtr
13,081
3,581
0
6,399
17,087
16,361
0
1,640
15,247
15,563
47,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,371
Gold Earned
39,491
520
Minions Killed
486
0
Camps Cleared
0
1,572,092
Distance Traveled
1,381,122
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,911
594
138
9
0
291,084
0
L
Ravana
7,202
480
99
7
0
310,243
4
W
Nu Wa
9,236
616
128
9
0
298,032
3
L
Sol
8,206
547
111
7
0
245,360
0
W
Lancelot
8,086
539
57
4
0
361,810
1
W
Danzaburou
9,184
612
112
7
0
277,777
0
L
Ra
7,925
528
120
8
0
295,145
0
L
Xing Tian
7,987
532
38
3
0
291,270
0
W
Cerberus
8,954
597
85
6
0
343,389
6
L
Surtr
8,171
545
118
8
0
239,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role