Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
G X B O N
Janus
Level 126
God Stats
3W - 2L
1,962 SR
Queue Stats
88W - 85L
1,547 Elo+
Solo
Athena
Athena
SoggyLoggy
Athena
Level 100
God Stats
3W - 4L
1,432 SR
Queue Stats
67W - 40L
1,694 Elo+
Party 1
Rama
Rama
croyya
Rama
Level 108
God Stats
1W - 4L
1,622 SR
Queue Stats
44W - 31L
1,672 Elo+
Party 1
Bastet
Bastet
pinky16rocks
Bastet
Level 156
God Stats
4W - 3L
1,659 SR
Queue Stats
162W - 141L
1,568 Elo+
Solo
Team Averages
Level 131
1,635 SR
1,596 Elo+

VS

Team Averages
Level 111
1,564 SR
1,557 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BigShiv13
King Arthur
Level 121
God Stats
31W - 26L
1,604 SR
Queue Stats
403W - 350L
1,676 Elo+
Solo
Hou Yi
Hou Yi
Qc Deral
Hou Yi
Level 128
God Stats
13W - 5L
1,701 SR
Queue Stats
156W - 140L
1,515 Elo+
Solo
Janus
Janus
Thekidmartian
Janus
Level 69
God Stats
2W - 2L
1,489 SR
Queue Stats
57W - 50L
1,556 Elo+
Solo
Ao Kuang
Ao Kuang
slothlife67
Ao Kuang
Level 91
God Stats
6W - 6L
1,523 SR
Queue Stats
106W - 104L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 4 / 2
6,231
519
6,276
12,787
4,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
G X B O N
Janus
13
3 / 2 / 0
7,584
632
7,772
5,887
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
SoggyLoggy
Athena
9
1 / 4 / 4
5,807
484
5,910
13,313
12,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
croyya
Rama
11
0 / 3 / 2
6,257
521
3,124
6,589
1,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
11
2 / 8 / 0
6,509
542
4,798
14,444
4,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
12
3 / 2 / 6
7,352
613
6,991
11,517
6,075
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
BigShiv13
King Arthur
14
7 / 1 / 3
9,085
757
13,928
12,646
11,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
Qc Deral
Hou Yi
13
4 / 1 / 2
7,435
620
8,455
7,449
2,714
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 0
7,731
644
3,397
5,437
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
slothlife67
Ao Kuang
13
4 / 2 / 3
6,951
579
6,592
10,420
2,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
21
21
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
2
0.5
W
Ratatoskr
 
Ratatoskr
3
2
6
3
W
King Arthur
BigShiv13
King Arthur
7
1
3
8.5
L
Janus
G X B O N
Janus
3
2
0
1.5
W
Hou Yi
Qc Deral
Hou Yi
4
1
2
5
L
Athena
SoggyLoggy
Athena
1
4
4
0.75
W
3
1
0
3
L
Rama
croyya
Rama
0
3
2
0.33
L
Bastet
2
8
0
0.25
W
Ao Kuang
slothlife67
Ao Kuang
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,880
Damage
39,363
53,020
Taken
47,469
25,406
Mitigated
24,758
14,717
Healing
18,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,276
2,987
0
5,952
12,787
4,745
0
2,657
10,096
0
44,900
W
Ratatoskr
 
Ratatoskr
6,991
1,506
0
5,602
11,517
6,075
0
4,591
6,604
0
22,828
W
King Arthur
BigShiv13
King Arthur
13,928
1,836
0
3,622
12,646
11,647
0
667
11,979
0
67,436
L
Janus
G X B O N
Janus
7,772
345
0
1,263
5,887
1,785
0
3,247
2,470
65,425
475
W
Hou Yi
Qc Deral
Hou Yi
8,455
3,381
0
3,041
7,449
2,714
613
2,079
5,330
0
58,470
L
Athena
SoggyLoggy
Athena
5,910
2,209
0
1,643
13,313
12,189
0
2,413
10,826
14,299
260
W
3,397
160
0
840
5,437
1,324
0
2,869
2,278
59,015
1,020
L
Rama
croyya
Rama
3,124
2,139
0
1,211
6,589
1,951
0
690
5,896
0
41,319
L
Bastet
4,798
1,213
0
4,648
14,444
4,736
0
573
13,871
0
33,568
W
Ao Kuang
slothlife67
Ao Kuang
6,592
1,888
0
5,099
10,420
2,998
902
2,357
7,961
36,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,388
Gold Earned
38,554
363
Minions Killed
426
0
Camps Cleared
0
1,289,255
Distance Traveled
1,351,059
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,231
519
75
6
0
256,406
2
W
Ratatoskr
7,352
613
25
2
0
301,819
0
W
King Arthur
9,085
757
109
9
0
256,306
0
L
Janus
7,584
632
116
10
0
273,892
0
W
Hou Yi
7,435
620
97
8
0
239,370
2
L
Athena
5,807
484
17
1
0
287,639
4
W
Janus
7,731
644
132
11
0
282,559
2
L
Rama
6,257
521
84
7
0
240,676
2
L
Bastet
6,509
542
71
6
0
230,642
3
W
Ao Kuang
6,951
579
63
5
0
271,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role