Player Matchup

Osiris
Osiris
Bronze III
 
Osiris
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
 
Baron Samedi
Bronze III
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Platinum III
MrBeastIsHung
Ix Chel
Platinum III
Level 93
God Stats
4W - 0L
1,859 SR
Queue Stats
25W - 2L
2,132 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,620 SR
1,711 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,749 SR
1,644 MMR
Kumbhakarna
Kumbhakarna
Gold I
BasicallyBilbo
Kumbhakarna
Gold I
Level 123
God Stats
9W - 8L
1,946 SR
Queue Stats
103W - 100L
1,740 MMR
Party 2
Hercules
Hercules
Gold IV
Big_Z_250
Hercules
Gold IV
Level 127
God Stats
12W - 14L
1,589 SR
Queue Stats
132W - 129L
1,583 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold III
Da04vid
Ah Muzen Cab
Gold III
Level 109
God Stats
44W - 25L
1,713 SR
Queue Stats
188W - 164L
1,609 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
5 / 3 / 9
9,451
945
11,620
17,345
17,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
 
Baron Samedi
16
3 / 1 / 13
9,435
944
9,190
11,655
11,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
17
10 / 0 / 8
10,705
1,071
19,184
10,405
3,923
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuMulanBacchusMedusaSobek

VS

Bans
AresSun WukongHou YiCamazotzCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BasicallyBilbo
Kumbhakarna
13
1 / 5 / 1
7,639
764
6,583
15,246
11,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
Big_Z_250
Hercules
11
1 / 8 / 1
7,624
762
5,027
16,990
11,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Muzen Cab
Da04vid
Ah Muzen Cab
14
2 / 5 / 1
8,535
854
6,330
11,652
3,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
18
Kills
4
4
Deaths
18
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
3
9
3.17
W
Baron Samedi
 
Baron Samedi
3
1
13
9.5
L
Kumbhakarna
BasicallyBilbo
Kumbhakarna
1
5
1
0.3
L
Hercules
Big_Z_250
Hercules
1
8
1
0.19
L
Ah Muzen Cab
Da04vid
Ah Muzen Cab
2
5
1
0.5
W
Ix Chel
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,994
Damage
17,940
39,405
Taken
43,888
33,208
Mitigated
26,332
17,645
Healing
5,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
11,620
3,297
0
4,414
17,345
17,952
1,000
1,735
15,100
1,094
22,277
W
Baron Samedi
 
Baron Samedi
9,190
1,435
2,078
4,268
11,655
11,333
434
1,210
9,916
26,180
809
L
Kumbhakarna
BasicallyBilbo
Kumbhakarna
6,583
1,013
0
625
15,246
11,256
0
9,290
4,699
15,059
1,129
L
Hercules
Big_Z_250
Hercules
5,027
1,262
0
3,972
16,990
11,853
0
10,721
4,847
0
11,775
L
Ah Muzen Cab
Da04vid
Ah Muzen Cab
6,330
1,141
0
1,009
11,652
3,223
0
6,316
4,371
0
32,164
W
Ix Chel
19,184
2,855
2,435
4,450
10,405
3,923
1,899
2,220
7,826
52,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,591
Gold Earned
23,798
151
Minions Killed
98
0
Camps Cleared
0
605,664
Distance Traveled
538,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,451
945
36
4
0
205,805
0
W
Baron Samedi
9,435
944
37
4
0
184,329
0
L
Kumbhakarna
7,639
764
29
3
0
181,357
0
L
Hercules
7,624
762
9
1
0
167,727
0
L
Ah Muzen Cab
8,535
854
60
6
0
189,671
0
W
Ix Chel
10,705
1,071
78
8
0
215,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role