Player Matchup

Awilix
Awilix
Diamond II
 
Awilix
Diamond II
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
 
Hou Yi
Diamond IV
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
DarkAuroa
Sobek
Masters
Level 159
God Stats
14W - 14L
1,649 SR
Queue Stats
507W - 489L
2,340 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond IV
Saweegg
Kumbhakarna
Diamond IV
Level 77
God Stats
3W - 1L
1,500 SR
Queue Stats
255W - 238L
2,150 MMR
Solo
Thoth
Thoth
Diamond V
joeyyyy
Thoth
Diamond V
Level 126
God Stats
1W - 2L
1,591 SR
Queue Stats
70W - 56L
2,141 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 127
1,548 SR
1,926 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 104
1,681 SR
2,218 MMR
Ravana
Ravana
Diamond IV
DopioGelato
Ravana
Diamond IV
Level 57
God Stats
7W - 9L
1,533 SR
Queue Stats
208W - 190L
2,086 MMR
Solo
Jing Wei
Jing Wei
Diamond V
Maús
Jing Wei
Diamond V
Level 40
God Stats
3W - 2L
1,674 SR
Queue Stats
87W - 84L
2,102 MMR
Solo
Khepri
Khepri
Diamond III
SrDiosHumilde
Khepri
Diamond III
Level 126
God Stats
1W - 1L
1,786 SR
Queue Stats
150W - 105L
2,263 MMR
Solo
Scylla
Scylla
Diamond IV
lllturtle
Scylla
Diamond IV
Level 145
God Stats
21W - 17L
1,831 SR
Queue Stats
214W - 195L
2,305 MMR
Solo
King Arthur
King Arthur
Masters
rug_the_rac-TTV
King Arthur
Masters
Level 153
God Stats
216W - 207L
1,583 SR
Queue Stats
582W - 585L
2,332 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
10 / 2 / 1
7,115
712
8,621
6,595
2,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
 
Hou Yi
12
3 / 0 / 4
6,624
662
8,750
5,810
1,973
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
DarkAuroa
Sobek
11
1 / 1 / 1
6,522
652
6,859
9,846
5,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
Saweegg
Kumbhakarna
11
2 / 1 / 7
6,293
629
3,107
9,493
6,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
joeyyyy
Thoth
11
2 / 1 / 5
6,312
631
3,921
3,340
721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArtioKuzenboChang'eUllr

VS

Bans
LokiCthulhuAresLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
9
3 / 5 / 0
5,631
563
3,604
8,272
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
Maús
Jing Wei
9
1 / 3 / 0
5,232
523
3,656
8,012
2,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 5 / 2
4,887
489
2,428
8,735
4,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
lllturtle
Scylla
10
0 / 3 / 2
5,638
564
3,250
4,647
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
rug_the_rac-TTV
King Arthur
11
1 / 2 / 0
5,897
590
4,247
10,245
4,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
18
Kills
5
5
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
10
2
1
5.25
W
Hou Yi
 
Hou Yi
3
0
4
5
W
Sobek
DarkAuroa
Sobek
1
1
1
1.5
L
Ravana
3
5
0
0.6
L
Jing Wei
Maús
Jing Wei
1
3
0
0.33
W
Kumbhakarna
Saweegg
Kumbhakarna
2
1
7
5.5
L
0
5
2
0.2
W
Thoth
joeyyyy
Thoth
2
1
5
4.5
L
Scylla
lllturtle
Scylla
0
3
2
0.33
L
King Arthur
rug_the_rac-TTV
King Arthur
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,258
Damage
17,185
35,084
Taken
39,911
16,703
Mitigated
14,543
12,706
Healing
9,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
8,621
3,715
0
370
6,595
2,340
0
1,779
4,652
0
52,397
W
Hou Yi
 
Hou Yi
8,750
5,125
0
3,942
5,810
1,973
228
920
4,850
0
55,119
W
Sobek
DarkAuroa
Sobek
6,859
595
0
5,597
9,846
5,521
0
192
9,648
38,836
1,712
L
Ravana
3,604
602
0
2,038
8,272
2,175
0
2,280
5,792
0
20,641
L
Jing Wei
Maús
Jing Wei
3,656
2,520
0
1,999
8,012
2,228
0
1,919
6,035
0
32,889
W
Kumbhakarna
Saweegg
Kumbhakarna
3,107
286
0
2,297
9,493
6,148
22
1,672
7,747
19,188
0
L
2,428
287
982
1,814
8,735
4,734
0
2,005
6,650
8,522
0
W
Thoth
joeyyyy
Thoth
3,921
161
0
500
3,340
721
0
1,035
2,249
36,945
0
L
Scylla
lllturtle
Scylla
3,250
459
0
522
4,647
1,087
0
711
3,798
41,472
992
L
King Arthur
rug_the_rac-TTV
King Arthur
4,247
573
0
2,409
10,245
4,319
0
5,678
3,866
0
35,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,866
Gold Earned
27,285
371
Minions Killed
286
0
Camps Cleared
0
1,097,190
Distance Traveled
992,958
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,115
712
74
7
0
281,048
0
W
Hou Yi
6,624
662
98
10
0
193,091
2
W
Sobek
6,522
652
93
9
0
192,178
0
L
Ravana
5,631
563
48
5
0
213,496
0
L
Jing Wei
5,232
523
58
6
0
179,274
2
W
Kumbhakarna
6,293
629
22
2
0
218,672
1
L
Khepri
4,887
489
14
1
0
187,088
1
W
Thoth
6,312
631
84
8
0
212,201
3
L
Scylla
5,638
564
91
9
0
192,387
0
L
King Arthur
5,897
590
75
8
0
220,713
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role