Player Matchup

Kumbhakarna
Kumbhakarna
Gold III
 
Kumbhakarna
Gold III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
MeTALLiCKRaGE10
Neith
Gold V
Level 158
God Stats
7W - 14L
1,396 SR
Queue Stats
121W - 151L
1,329 MMR
Solo
Chaac
Chaac
Bronze III
TECH 0 WHITE
Chaac
Bronze III
Level 137
God Stats
0W - 2L
1,445 SR
Queue Stats
4W - 16L
1,354 MMR
Solo
Hun Batz
Hun Batz
Gold I
heycaribou
Hun Batz
Gold I
Level 168
God Stats
2W - 2L
1,736 SR
Queue Stats
275W - 262L
1,346 MMR
Solo
Raijin
Raijin
Gold IV
iSmoke03
Raijin
Gold IV
Level 115
God Stats
3W - 4L
1,585 SR
Queue Stats
333W - 346L
1,354 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 153
1,532 SR
1,377 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,687 SR
1,348 MMR
Discordia
Discordia
Silver I
AdamBottrill
Discordia
Silver I
Level 121
God Stats
3W - 4L
1,438 SR
Queue Stats
26W - 26L
1,448 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Pivo_Felipin-BR
Cthulhu
Gold V
Level 143
God Stats
61W - 38L
1,765 SR
Queue Stats
351W - 360L
1,270 MMR
Solo
Maui
Maui
Silver II
SoulSammy
Maui
Silver II
Level 126
God Stats
2W - 1L
1,864 SR
Queue Stats
36W - 41L
1,332 MMR
Party 1
Medusa
Medusa
Gold V
dmbandon
Medusa
Gold V
Level 109
God Stats
8W - 7L
1,659 SR
Queue Stats
102W - 116L
1,327 MMR
Solo
Ne Zha
Ne Zha
Gold IV
en3mix
Ne Zha
Gold IV
Level 87
God Stats
13W - 5L
1,712 SR
Queue Stats
125W - 125L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
2 / 3 / 1
7,947
497
5,799
16,365
11,426
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
1 / 3 / 0
8,005
500
6,203
10,062
3,051
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 6 / 0
7,909
494
8,118
15,532
9,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
heycaribou
Hun Batz
15
2 / 3 / 0
8,170
511
8,714
11,766
3,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Raijin
iSmoke03
Raijin
14
0 / 3 / 2
7,915
495
4,032
9,537
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThanatosBacchusKing ArthurHeraDanzaburou

VS

Bans
Chang'eAresAphroditeSurtrAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AdamBottrill
Discordia
16
3 / 1 / 5
9,031
564
11,046
5,993
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
7 / 1 / 1
10,106
632
16,574
17,345
18,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Maui
13
1 / 1 / 7
8,658
541
4,338
10,350
8,714
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
dmbandon
Medusa
16
2 / 1 / 0
9,299
581
7,163
8,025
2,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
en3mix
Ne Zha
15
5 / 2 / 4
8,811
551
7,955
15,249
5,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
6
Kills
18
18
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
2
3
1
0.83
W
Discordia
AdamBottrill
Discordia
3
1
5
5.5
L
1
3
0
0.33
W
7
1
1
7.5
W
Maui
1
1
7
4.5
L
1
6
0
0.17
W
Medusa
dmbandon
Medusa
2
1
0
2
W
Ne Zha
en3mix
Ne Zha
5
2
4
3.5
L
Hun Batz
heycaribou
Hun Batz
2
3
0
0.67
L
Raijin
iSmoke03
Raijin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,866
Damage
47,076
63,262
Taken
56,962
29,910
Mitigated
37,165
12,613
Healing
17,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
5,799
29
0
2,014
16,365
11,426
0
6,708
9,275
23,704
0
W
Discordia
AdamBottrill
Discordia
11,046
304
0
1,342
5,993
1,854
210
1,831
3,870
67,028
1,048
L
6,203
999
0
1,682
10,062
3,051
621
2,434
7,568
0
58,297
W
16,574
2,864
97
4,721
17,345
18,296
0
1,443
15,867
64,367
3,181
W
Maui
4,338
1,047
0
1,280
10,350
8,714
75
2,218
7,968
30,872
0
L
8,118
2,819
0
3,526
15,532
9,113
0
11,263
3,169
0
47,746
W
Medusa
dmbandon
Medusa
7,163
2,360
0
3,264
8,025
2,769
312
1,209
6,816
0
85,710
W
Ne Zha
en3mix
Ne Zha
7,955
1,957
0
6,975
15,249
5,532
0
2,900
12,165
0
63,657
L
Hun Batz
heycaribou
Hun Batz
8,714
1,242
0
4,443
11,766
3,737
0
4,899
6,501
0
69,632
L
Raijin
iSmoke03
Raijin
4,032
247
0
948
9,537
2,583
0
3,604
5,565
52,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,946
Gold Earned
45,905
470
Minions Killed
533
0
Camps Cleared
0
1,531,638
Distance Traveled
1,660,925
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,947
497
26
2
0
352,239
10
W
Discordia
9,031
564
127
8
0
339,611
5
L
Neith
8,005
500
118
7
0
260,118
0
W
Cthulhu
10,106
632
132
8
0
304,037
1
W
Maui
8,658
541
46
3
0
329,075
2
L
Chaac
7,909
494
87
5
0
263,166
0
W
Medusa
9,299
581
135
8
0
338,935
6
W
Ne Zha
8,811
551
93
6
0
349,267
2
L
Hun Batz
8,170
511
124
8
0
368,305
2
L
Raijin
7,915
495
115
7
0
287,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role