Player Matchup

Nox
Nox
Silver II
 
Nox
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Freya
Freya
Silver IV
 
Freya
Silver IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Silver IV
Lardon21
Osiris
Silver IV
Level 46
God Stats
0W - 4L
1,327 SR
Queue Stats
49W - 65L
901 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver V
METEGOLES19
Kumbhakarna
Silver V
Level 89
God Stats
34W - 33L
1,534 SR
Queue Stats
83W - 102L
706 MMR
Party 1
Arachne
Arachne
Silver IV
Niat0
Arachne
Silver IV
Level 67
God Stats
0W - 2L
1,315 SR
Queue Stats
66W - 81L
820 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 86
1,435 SR
1,085 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,463 SR
1,221 MMR
Sol
Sol
Bronze II
 
Sol
Bronze II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver I
 
Ra
Silver I
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver II
Bantacr7
Ne Zha
Silver II
Level 97
God Stats
2W - 1L
1,358 SR
Queue Stats
40W - 59L
1,018 MMR
Solo
King Arthur
King Arthur
Silver I
GaravelUsta
King Arthur
Silver I
Level 146
God Stats
35W - 36L
1,479 SR
Queue Stats
247W - 274L
1,102 MMR
Solo
Guan Yu
Guan Yu
Silver III
Noord
Guan Yu
Silver III
Level 126
God Stats
5W - 4L
1,480 SR
Queue Stats
115W - 109L
983 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
1 / 1 / 0
7,029
469
5,346
4,577
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Freya
 
Freya
10
0 / 7 / 0
6,385
426
5,077
9,842
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Osiris
Lardon21
Osiris
13
2 / 5 / 0
7,930
529
9,185
19,247
17,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kumbhakarna
METEGOLES19
Kumbhakarna
9
0 / 3 / 1
6,279
419
3,209
11,107
5,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
Niat0
Arachne
12
0 / 4 / 1
6,542
436
3,346
12,355
3,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
Chang'eNu WaAo KuangAnubis

VS

Bans
KaliCthulhuCu ChulainnSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
9 / 0 / 5
9,362
624
10,719
8,836
3,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ra
 
Ra
14
2 / 1 / 3
8,261
551
4,530
5,301
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Bantacr7
Ne Zha
14
3 / 0 / 3
7,953
530
5,226
10,875
3,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
GaravelUsta
King Arthur
15
3 / 2 / 2
9,069
605
11,009
15,133
16,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
Noord
Guan Yu
13
3 / 0 / 12
8,499
567
5,822
11,404
9,025
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
3
Kills
20
20
Deaths
3
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
1
0
1
L
Freya
 
Freya
0
7
0
0
W
Sol
 
Sol
9
0
5
11.5
W
Ra
 
Ra
2
1
3
3.5
W
Ne Zha
Bantacr7
Ne Zha
3
0
3
4.5
W
King Arthur
GaravelUsta
King Arthur
3
2
2
2
L
Osiris
Lardon21
Osiris
2
5
0
0.4
L
Kumbhakarna
METEGOLES19
Kumbhakarna
0
3
1
0.17
L
Arachne
Niat0
Arachne
0
4
1
0.13
W
Guan Yu
Noord
Guan Yu
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,163
Damage
37,306
57,128
Taken
51,549
31,565
Mitigated
34,391
18,550
Healing
25,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
5,346
482
0
1,650
4,577
1,533
0
2,212
2,365
50,460
619
L
Freya
 
Freya
5,077
1,443
0
1,575
9,842
2,672
0
2,950
6,892
29,230
658
W
Sol
 
Sol
10,719
4,609
0
5,127
8,836
3,096
2,502
3,225
5,325
58,782
12,008
W
Ra
 
Ra
4,530
303
1,200
2,240
5,301
1,915
144
2,376
2,607
57,613
1,325
W
Ne Zha
Bantacr7
Ne Zha
5,226
1,618
0
7,147
10,875
3,755
35
2,479
8,174
0
61,114
W
King Arthur
GaravelUsta
King Arthur
11,009
1,451
0
2,522
15,133
16,600
0
0
15,133
466
62,570
L
Osiris
Lardon21
Osiris
9,185
4,379
0
7,430
19,247
17,736
0
1,913
17,334
0
59,744
L
Kumbhakarna
METEGOLES19
Kumbhakarna
3,209
203
0
3,168
11,107
5,895
0
3,897
7,210
14,835
900
L
Arachne
Niat0
Arachne
3,346
2,058
0
4,727
12,355
3,729
0
3,971
8,332
0
44,643
W
Guan Yu
Noord
Guan Yu
5,822
509
1,958
4,873
11,404
9,025
56
4,457
6,419
0
29,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,165
Gold Earned
43,144
368
Minions Killed
508
0
Camps Cleared
0
1,414,095
Distance Traveled
1,500,958
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,029
469
117
8
0
291,747
0
L
Freya
6,385
426
55
4
0
272,980
0
W
Sol
9,362
624
114
8
0
282,576
0
W
Ra
8,261
551
128
9
0
303,372
2
W
Ne Zha
7,953
530
106
7
0
324,851
0
W
King Arthur
9,069
605
113
8
0
266,553
8
L
Osiris
7,930
529
102
7
0
278,144
1
L
Kumbhakarna
6,279
419
12
1
0
261,883
4
L
Arachne
6,542
436
82
5
0
309,341
3
W
Guan Yu
8,499
567
47
3
0
323,606
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role