Player Matchup

Arachne
Arachne
 
Arachne
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
COKllES
Janus
Level 55
God Stats
3W - 3L
1,500 SR
Queue Stats
100W - 96L
1,486 Elo+
Party 1
Rama
Rama
Ivkoo
Rama
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 35L
1,550 Elo+
Solo
Cupid
Cupid
OlećkaBuzova
Cupid
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,728 Elo+
Party 3
Terra
Terra
xXPTblackXx
Terra
Level 56
God Stats
22W - 10L
1,663 SR
Queue Stats
85W - 88L
1,515 Elo+
Party 1
Team Averages
Level 90
1,533 SR
1,556 Elo+

VS

Team Averages
Level 94
1,504 SR
1,498 Elo+
Bacchus
Bacchus
Cercoleus
Bacchus
Level 69
God Stats
39W - 25L
1,624 SR
Queue Stats
48W - 32L
1,568 Elo+
Party 2
Surtr
Surtr
InBaconWeTrust_
Surtr
Level 69
God Stats
1W - 2L
1,201 SR
Queue Stats
172W - 177L
1,412 Elo+
Solo
Vulcan
Vulcan
Mr_Angelo_17
Vulcan
Level 126
God Stats
7W - 6L
1,726 SR
Queue Stats
102W - 93L
1,467 Elo+
Solo
Mulan
Mulan
Neesson
Mulan
Level 120
God Stats
113W - 95L
1,548 SR
Queue Stats
146W - 126L
1,552 Elo+
Party 2
Janus
Janus
sifohotman
Janus
Level 84
God Stats
4W - 7L
1,420 SR
Queue Stats
369W - 382L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 4 / 1
4,958
413
1,821
9,477
2,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Janus
COKllES
Janus
11
2 / 2 / 0
6,654
555
4,199
5,762
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Ivkoo
Rama
10
0 / 2 / 0
5,541
462
3,279
10,121
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 4 / 0
5,577
465
4,342
8,129
1,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 1
5,494
458
3,287
11,970
5,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cercoleus
Bacchus
12
0 / 0 / 6
6,794
566
5,527
7,130
6,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
2 / 1 / 0
7,649
637
4,450
7,541
4,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Vulcan
12
0 / 2 / 3
6,926
577
4,968
4,885
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Neesson
Mulan
12
4 / 0 / 2
6,872
573
8,728
6,162
3,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
13
7 / 1 / 2
7,334
611
7,852
6,494
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
13
13
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
4
1
0.13
L
Janus
COKllES
Janus
2
2
0
1
W
Bacchus
Cercoleus
Bacchus
0
0
6
3
W
2
1
0
2
L
Rama
Ivkoo
Rama
0
2
0
0
W
Vulcan
0
2
3
0.75
W
Mulan
Neesson
Mulan
4
0
2
5
L
1
4
0
0.25
W
Janus
7
1
2
8
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,928
Damage
31,525
45,459
Taken
32,212
13,716
Mitigated
16,978
16,801
Healing
13,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,821
930
0
2,596
9,477
2,843
0
3,001
6,408
0
29,685
L
Janus
COKllES
Janus
4,199
167
0
1,880
5,762
1,520
0
4,049
1,676
43,103
1,328
W
Bacchus
Cercoleus
Bacchus
5,527
891
0
3,737
7,130
6,207
298
1,945
5,149
24,047
0
W
4,450
1,311
0
3,241
7,541
4,454
96
0
7,541
1,167
42,822
L
Rama
Ivkoo
Rama
3,279
2,675
0
3,095
10,121
2,941
0
3,423
6,487
0
40,080
W
Vulcan
4,968
43
0
573
4,885
1,190
0
2,372
2,273
47,472
931
W
Mulan
Neesson
Mulan
8,728
989
0
2,114
6,162
3,258
560
1,359
4,753
0
46,289
L
4,342
1,531
0
1,913
8,129
1,405
0
2,574
4,997
0
25,348
W
Janus
7,852
858
0
3,453
6,494
1,869
0
1,468
4,986
56,109
949
L
3,287
905
2,717
4,600
11,970
5,007
0
5,156
6,589
19,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,224
Gold Earned
35,575
288
Minions Killed
387
0
Camps Cleared
0
1,175,151
Distance Traveled
1,236,458
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,958
413
50
4
0
268,015
0
L
Janus
6,654
555
85
7
0
235,727
2
W
Bacchus
6,794
566
25
2
0
223,394
11
W
Surtr
7,649
637
75
6
0
246,682
2
L
Rama
5,541
462
74
6
0
217,675
1
W
Vulcan
6,926
577
95
8
0
250,627
0
W
Mulan
6,872
573
92
8
0
241,107
7
L
Cupid
5,577
465
46
4
0
200,321
0
W
Janus
7,334
611
100
8
0
274,648
0
L
Terra
5,494
458
33
3
0
253,413
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role