Player Matchup

Anubis
Anubis
Bananaman244
Anubis
Level 28
God Stats
7W - 1L
1,500 SR
Queue Stats
18W - 9L
1,234 Elo+
Party 1
Thanatos
Thanatos
IboEshak
Thanatos
Level 69
God Stats
7W - 3L
1,296 SR
Queue Stats
13W - 10L
1,218 Elo+
Party 1
Lancelot
Lancelot
JoeLUL
Lancelot
Level 88
God Stats
3W - 3L
1,193 SR
Queue Stats
30W - 17L
1,513 Elo+
Party 1
Danzaburou
Danzaburou
SavageMondo480
Danzaburou
Level 47
God Stats
53W - 51L
1,476 SR
Queue Stats
126W - 137L
1,437 Elo+
Party 3
Ymir
Ymir
UxRxBELOWxME
Ymir
Level 98
God Stats
3W - 1L
1,778 SR
Queue Stats
300W - 277L
1,488 Elo+
Party 3
Team Averages
Level 66
1,448 SR
1,378 Elo+

VS

Team Averages
Level 97
1,591 SR
1,516 Elo+
Horus
Horus
Delta519
Horus
Level 116
God Stats
2W - 3L
1,640 SR
Queue Stats
300W - 285L
1,496 Elo+
Solo
Bake Kujira
Bake Kujira
GreekFreak_k
Bake Kujira
Level 133
God Stats
100W - 58L
1,618 SR
Queue Stats
622W - 566L
1,522 Elo+
Solo
Bakasura
Bakasura
NiddoIkon
Bakasura
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
56W - 55L
1,459 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
OofOofer
Morgan Le Fay
Level 109
God Stats
1W - 2L
1,557 SR
Queue Stats
98W - 99L
1,532 Elo+
Party 2
Freya
Freya
TheArgentino617
Freya
Level 89
God Stats
1W - 3L
1,643 SR
Queue Stats
178W - 182L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
12 / 2 / 4
9,202
708
12,049
9,105
4,163
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
IboEshak
Thanatos
14
9 / 4 / 8
8,558
658
8,276
12,874
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Lancelot
JoeLUL
Lancelot
14
1 / 0 / 7
7,776
598
7,520
10,549
4,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
SavageMondo480
Danzaburou
12
0 / 3 / 7
6,788
522
9,482
9,458
2,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 0 / 4
7,835
603
7,459
10,885
8,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Delta519
Horus
11
0 / 3 / 3
6,671
513
5,159
15,826
9,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bake Kujira
GreekFreak_k
Bake Kujira
13
3 / 6 / 0
7,892
607
11,949
15,084
12,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
NiddoIkon
Bakasura
12
1 / 4 / 2
6,528
502
2,443
11,146
3,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
OofOofer
Morgan Le Fay
12
2 / 9 / 3
7,453
573
4,781
9,288
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 4 / 2
6,562
505
7,683
11,316
3,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
26
Kills
9
9
Deaths
26
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
12
2
4
7
L
Horus
Delta519
Horus
0
3
3
0.5
L
Bake Kujira
GreekFreak_k
Bake Kujira
3
6
0
0.5
W
Thanatos
IboEshak
Thanatos
9
4
8
3.25
W
Lancelot
JoeLUL
Lancelot
1
0
7
4.5
L
Bakasura
NiddoIkon
Bakasura
1
4
2
0.5
L
Morgan Le Fay
OofOofer
Morgan Le Fay
2
9
3
0.39
W
Danzaburou
SavageMondo480
Danzaburou
0
3
7
1.17
L
3
4
2
1
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,786
Damage
32,015
52,871
Taken
62,660
24,404
Mitigated
31,767
24,385
Healing
13,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
12,049
593
0
4,265
9,105
4,163
201
4,310
4,675
55,347
1,647
L
Horus
Delta519
Horus
5,159
2,947
2,772
4,463
15,826
9,876
0
3,075
12,751
0
25,312
L
Bake Kujira
GreekFreak_k
Bake Kujira
11,949
4,934
0
1,823
15,084
12,308
0
3,846
11,238
53,479
7,233
W
Thanatos
IboEshak
Thanatos
8,276
3,213
0
8,101
12,874
4,769
0
4,664
8,085
0
51,648
W
Lancelot
JoeLUL
Lancelot
7,520
2,504
0
5,014
10,549
4,189
0
6,122
4,427
197
49,564
L
Bakasura
NiddoIkon
Bakasura
2,443
1,467
0
1,904
11,146
3,832
0
3,763
7,383
0
41,262
L
Morgan Le Fay
OofOofer
Morgan Le Fay
4,781
401
0
136
9,288
1,995
0
5,506
3,782
36,957
0
W
Danzaburou
SavageMondo480
Danzaburou
9,482
3,049
0
3,173
9,458
2,699
64
3,991
5,061
0
48,146
L
7,683
2,102
0
2,159
11,316
3,756
0
3,216
8,100
36,536
2,745
W
7,459
1,185
0
3,832
10,885
8,584
0
3,404
6,883
30,975
425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,159
Gold Earned
35,106
374
Minions Killed
362
0
Camps Cleared
0
1,327,724
Distance Traveled
1,304,135
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,202
708
89
7
0
233,584
0
L
Horus
6,671
513
40
3
0
269,057
4
L
Bake Kujira
7,892
607
96
7
0
225,542
1
W
Thanatos
8,558
658
77
6
0
296,676
1
W
Lancelot
7,776
598
91
7
0
297,266
3
L
Bakasura
6,528
502
96
7
0
311,021
0
L
Morgan Le Fay
7,453
573
59
5
0
250,377
2
W
Danzaburou
6,788
522
75
6
0
230,859
0
L
Freya
6,562
505
71
5
0
248,138
0
W
Ymir
7,835
603
42
3
0
269,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role