Player Matchup

Sol
Sol
 
Sol
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Coryaa
Chang'e
Level 66
God Stats
0W - 3L
1,365 SR
Queue Stats
82W - 70L
1,485 Elo+
Party 1
Apollo
Apollo
Kak0paixt1s23
Apollo
Level 87
God Stats
0W - 2L
1,313 SR
Queue Stats
78W - 93L
1,457 Elo+
Solo
Medusa
Medusa
MEPTBblE
Medusa
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 66L
1,488 Elo+
Party 1
Hou Yi
Hou Yi
MimiShade
Hou Yi
Level 28
God Stats
0W - 3L
1,307 SR
Queue Stats
32W - 40L
1,406 Elo+
Solo
Team Averages
Level 61
1,397 SR
1,467 Elo+

VS

Team Averages
Level 95
1,443 SR
1,434 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
RealKingExodus
Ix Chel
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
219W - 233L
1,423 Elo+
Solo
Merlin
Merlin
UmbralStorm
Merlin
Level 109
God Stats
3W - 1L
1,482 SR
Queue Stats
104W - 95L
1,469 Elo+
Party 2
Chiron
Chiron
WhiteDragons
Chiron
Level 137
God Stats
3W - 3L
1,412 SR
Queue Stats
80W - 80L
1,494 Elo+
Solo
Gilgamesh
Gilgamesh
robinballs31
Gilgamesh
Level 95
God Stats
1W - 0L
1,321 SR
Queue Stats
1W - 4L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 5 / 3
8,169
743
16,252
11,146
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chang'e
Coryaa
Chang'e
14
4 / 7 / 4
8,328
757
5,308
12,972
3,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
3 / 6 / 1
7,833
712
5,234
10,861
4,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
MEPTBblE
Medusa
12
0 / 6 / 5
7,167
652
12,601
11,201
3,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
MimiShade
Hou Yi
15
1 / 5 / 6
8,011
728
12,189
12,606
4,135
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
5 / 5 / 15
9,317
847
11,950
10,562
4,282
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 2 / 16
8,593
781
4,637
12,645
4,849
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
17
4 / 1 / 17
9,516
865
14,540
8,870
3,865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
17
12 / 0 / 14
10,212
928
15,488
13,552
5,789
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gilgamesh
robinballs31
Gilgamesh
15
6 / 3 / 19
9,448
859
7,506
12,051
9,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
110
11
Kills
29
29
Deaths
11
19
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
3
0.9
W
Danzaburou
 
Danzaburou
5
5
15
2.5
L
Chang'e
Coryaa
Chang'e
4
7
4
0.86
L
3
6
1
0.58
L
Medusa
MEPTBblE
Medusa
0
6
5
0.42
L
Hou Yi
MimiShade
Hou Yi
1
5
6
0.8
W
2
2
16
5
W
Merlin
4
1
17
12.5
W
Chiron
12
0
14
19
W
Gilgamesh
robinballs31
Gilgamesh
6
3
19
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,584
Damage
54,121
58,786
Taken
57,680
18,167
Mitigated
28,453
17,634
Healing
29,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
16,252
2,263
182
2,741
11,146
3,021
0
2,425
8,721
28,527
0
W
Danzaburou
 
Danzaburou
11,950
4,205
1,506
1,669
10,562
4,282
1,268
4,335
6,227
0
24,176
L
Chang'e
Coryaa
Chang'e
5,308
689
5,980
2,878
12,972
3,631
0
4,048
8,924
11,318
0
L
5,234
2,354
378
1,055
10,861
4,080
0
3,900
6,961
0
15,939
L
Medusa
MEPTBblE
Medusa
12,601
4,050
771
637
11,201
3,300
0
3,532
7,669
0
19,670
L
Hou Yi
MimiShade
Hou Yi
12,189
3,652
692
2,320
12,606
4,135
0
5,092
7,514
0
23,913
W
4,637
225
7,531
4,689
12,645
4,849
183
4,236
8,409
7,969
861
W
Merlin
14,540
131
698
677
8,870
3,865
82
2,931
5,939
35,481
0
W
Chiron
15,488
3,799
3,211
6,012
13,552
5,789
39
5,630
7,922
0
29,745
W
Gilgamesh
robinballs31
Gilgamesh
7,506
1,434
1,328
2,282
12,051
9,668
120
4,428
7,623
0
11,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,508
Gold Earned
47,086
110
Minions Killed
117
0
Camps Cleared
0
975,304
Distance Traveled
1,118,959
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,169
743
18
2
0
215,762
0
W
Danzaburou
9,317
847
41
4
0
180,837
0
L
Chang'e
8,328
757
16
1
0
184,912
0
L
Apollo
7,833
712
24
2
0
172,705
0
L
Medusa
7,167
652
25
2
0
200,575
0
L
Hou Yi
8,011
728
27
2
0
201,350
0
W
Ix Chel
8,593
781
12
1
0
226,863
0
W
Merlin
9,516
865
35
3
0
226,017
0
W
Chiron
10,212
928
18
2
0
248,250
0
W
Gilgamesh
9,448
859
11
1
0
236,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role