Player Matchup

Cerberus
Cerberus
BTK reaper7210
Cerberus
Level 15
God Stats
0W - 2L
1,365 SR
Queue Stats
7W - 15L
1,250 Elo+
Party 1
Surtr
Surtr
COACH LUBU
Surtr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,846 Elo+
Party 1
Cthulhu
Cthulhu
FngMcwaffle
Cthulhu
Level 128
God Stats
12W - 11L
1,628 SR
Queue Stats
33W - 43L
1,424 Elo+
Solo
Guan Yu
Guan Yu
GreenMurph00
Guan Yu
Level 109
God Stats
1W - 1L
1,592 SR
Queue Stats
16W - 18L
1,476 Elo+
Party 1
Zhong Kui
Zhong Kui
Hendo248065
Zhong Kui
Level 145
God Stats
7W - 9L
1,340 SR
Queue Stats
99W - 106L
1,389 Elo+
Solo
Team Averages
Level 104
1,485 SR
1,477 Elo+

VS

Team Averages
Level 99
1,536 SR
1,430 Elo+
Persephone
Persephone
BMWBackflip6
Persephone
Level 65
God Stats
3W - 1L
1,665 SR
Queue Stats
167W - 146L
1,462 Elo+
Solo
Fenrir
Fenrir
Baliger
Fenrir
Level 111
God Stats
6W - 2L
1,635 SR
Queue Stats
105W - 98L
1,438 Elo+
Solo
Neith
Neith
Continental1965
Neith
Level 139
God Stats
208W - 220L
1,541 SR
Queue Stats
225W - 246L
1,488 Elo+
Solo
Horus
Horus
Seasham
Horus
Level 114
God Stats
13W - 3L
1,506 SR
Queue Stats
32W - 32L
1,454 Elo+
Solo
Cthulhu
Cthulhu
yourmomismywifey
Cthulhu
Level 68
God Stats
12W - 15L
1,332 SR
Queue Stats
16W - 26L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
1 / 7 / 1
6,830
427
2,470
12,389
6,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
12
2 / 5 / 0
7,008
438
9,562
13,679
5,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
FngMcwaffle
Cthulhu
11
1 / 3 / 3
6,648
416
5,230
9,038
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Guan Yu
GreenMurph00
Guan Yu
13
2 / 3 / 2
7,279
455
8,562
16,803
12,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Hendo248065
Zhong Kui
13
5 / 7 / 1
8,474
530
7,879
12,133
6,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BMWBackflip6
Persephone
14
2 / 1 / 10
9,180
574
9,119
8,979
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
Baliger
Fenrir
12
6 / 5 / 7
8,351
522
4,965
12,869
4,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
7 / 3 / 2
9,699
606
10,594
8,073
2,494
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Seasham
Horus
12
4 / 0 / 7
8,579
536
7,857
12,328
9,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 3 / 2
9,386
587
10,793
14,675
6,890
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
11
Kills
25
25
Deaths
12
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Persephone
BMWBackflip6
Persephone
2
1
10
7
L
Cerberus
1
7
1
0.21
W
Fenrir
Baliger
Fenrir
6
5
7
1.9
L
Surtr
2
5
0
0.4
W
7
3
2
2.67
L
Cthulhu
FngMcwaffle
Cthulhu
1
3
3
0.83
L
Guan Yu
GreenMurph00
Guan Yu
2
3
2
1
L
Zhong Kui
Hendo248065
Zhong Kui
5
7
1
0.79
W
Horus
Seasham
Horus
4
0
7
7.5
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,703
Damage
43,328
64,042
Taken
56,924
36,604
Mitigated
27,000
15,292
Healing
22,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
BMWBackflip6
Persephone
9,119
1,676
0
2,503
8,979
3,691
0
5,043
3,806
53,518
2,857
L
Cerberus
2,470
393
0
1,068
12,389
6,054
0
0
12,302
29,809
1,837
W
Fenrir
Baliger
Fenrir
4,965
1,770
0
4,025
12,869
4,324
396
2,895
9,937
0
28,359
L
Surtr
9,562
2,467
104
3,242
13,679
5,009
0
4,860
8,819
1,325
54,294
W
10,594
6,190
146
863
8,073
2,494
3,587
3,917
3,875
0
74,068
L
Cthulhu
FngMcwaffle
Cthulhu
5,230
230
90
1,414
9,038
6,609
0
976
8,062
28,131
0
L
Guan Yu
GreenMurph00
Guan Yu
8,562
1,276
240
6,683
16,803
12,149
0
7,584
9,099
0
41,942
L
Zhong Kui
Hendo248065
Zhong Kui
7,879
508
0
2,451
12,133
6,783
153
6,028
6,105
45,408
0
W
Horus
Seasham
Horus
7,857
2,510
3,690
5,444
12,328
9,601
0
3,232
8,964
0
19,736
W
10,793
1,257
0
6,165
14,675
6,890
0
503
14,132
59,554
1,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,239
Gold Earned
45,195
362
Minions Killed
401
0
Camps Cleared
0
1,376,317
Distance Traveled
1,350,887
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
9,180
574
96
6
0
283,373
0
L
Cerberus
6,830
427
77
5
0
251,170
0
W
Fenrir
8,351
522
48
3
0
276,363
0
L
Surtr
7,008
438
81
5
0
291,295
4
W
Neith
9,699
606
125
8
0
233,593
0
L
Cthulhu
6,648
416
35
2
0
286,095
1
L
Guan Yu
7,279
455
66
4
0
277,946
0
L
Zhong Kui
8,474
530
103
6
0
269,811
3
W
Horus
8,579
536
19
1
0
292,604
0
W
Cthulhu
9,386
587
113
7
0
264,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role