Player Matchup

Terra
Terra
 
Terra
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Garco_Taco
Rama
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
237W - 246L
1,518 Elo+
Solo
Sol
Sol
Haelley
Sol
Level 82
God Stats
26W - 24L
1,481 SR
Queue Stats
611W - 633L
1,545 Elo+
Party 1
Gilgamesh
Gilgamesh
ITslazy01
Gilgamesh
Level 132
God Stats
3W - 2L
1,616 SR
Queue Stats
111W - 109L
1,578 Elo+
Party 1
Izanami
Izanami
xStarletSniper
Izanami
Level 129
God Stats
3W - 2L
1,641 SR
Queue Stats
403W - 397L
1,477 Elo+
Solo
Team Averages
Level 118
1,548 SR
1,523 Elo+

VS

Team Averages
Level 109
1,522 SR
1,490 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
FarmerBobLee
Charon
Level 141
God Stats
4W - 1L
1,857 SR
Queue Stats
233W - 260L
1,499 Elo+
Solo
Tiamat
Tiamat
Felgul
Tiamat
Level 45
God Stats
1W - 4L
1,330 SR
Queue Stats
159W - 200L
1,488 Elo+
Solo
Chang'e
Chang'e
Scaddy08
Chang'e
Level 121
God Stats
0W - 2L
1,382 SR
Queue Stats
69W - 95L
1,518 Elo+
Solo
Discordia
Discordia
XXBabaikaXX
Discordia
Level 127
God Stats
4W - 3L
1,543 SR
Queue Stats
138W - 165L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
0 / 3 / 9
10,196
784
4,037
23,195
22,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
6 / 2 / 5
10,525
810
8,565
12,136
5,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
14
0 / 2 / 5
8,824
679
6,728
11,050
4,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
ITslazy01
Gilgamesh
17
7 / 2 / 6
10,323
794
15,442
21,420
19,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
1 / 4 / 4
9,953
766
4,156
13,965
6,088
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
0 / 1 / 2
6,700
515
4,110
2,149
664
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon
17
1 / 4 / 11
9,053
696
12,396
14,481
13,991
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tiamat
Felgul
Tiamat
15
1 / 5 / 6
8,239
634
9,760
10,912
6,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Scaddy08
Chang'e
12
0 / 4 / 3
7,367
567
4,264
8,832
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
XXBabaikaXX
Discordia
20
11 / 0 / 2
10,616
817
24,888
6,238
2,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
37
14
Kills
13
13
Deaths
14
29
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
3
9
1.5
L
Morgan Le Fay
 
Morgan Le Fay
0
1
2
1
L
Charon
1
4
11
1.63
L
Tiamat
Felgul
Tiamat
1
5
6
0.8
W
6
2
5
4.25
W
Sol
0
2
5
1.25
W
Gilgamesh
ITslazy01
Gilgamesh
7
2
6
5
L
Chang'e
Scaddy08
Chang'e
0
4
3
0.38
L
Discordia
XXBabaikaXX
Discordia
11
0
2
12
W
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,928
Damage
55,418
81,766
Taken
42,612
58,076
Mitigated
26,741
46,298
Healing
14,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,037
592
15,633
11,863
23,195
22,638
149
14,085
9,110
11,865
1,794
L
Morgan Le Fay
 
Morgan Le Fay
4,110
767
204
818
2,149
664
0
621
1,410
9,141
0
L
Charon
12,396
1,564
607
1,628
14,481
13,991
0
3,017
10,765
24,446
0
L
Tiamat
Felgul
Tiamat
9,760
232
459
787
10,912
6,894
0
2,013
8,454
20,858
0
W
8,565
6,848
1,225
3,617
12,136
5,219
1,942
9,123
3,013
0
28,924
W
Sol
6,728
1,165
2,485
3,330
11,050
4,506
2,925
8,776
2,274
19,391
0
W
Gilgamesh
ITslazy01
Gilgamesh
15,442
3,182
1,611
3,133
21,420
19,625
72
11,903
9,517
0
22,735
L
Chang'e
Scaddy08
Chang'e
4,264
295
4,913
3,701
8,832
2,453
0
3,146
5,436
7,759
0
L
Discordia
XXBabaikaXX
Discordia
24,888
610
231
899
6,238
2,739
0
816
5,225
42,845
0
W
4,156
2,819
1,363
2,038
13,965
6,088
4,077
11,531
2,434
0
26,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,821
Gold Earned
41,975
156
Minions Killed
96
0
Camps Cleared
0
1,235,646
Distance Traveled
937,224
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,196
784
18
1
0
246,218
0
L
Morgan Le Fay
6,700
515
10
1
0
72,823
0
L
Charon
9,053
696
18
1
0
255,918
0
L
Tiamat
8,239
634
26
2
0
196,269
0
W
Rama
10,525
810
41
3
0
220,189
0
W
Sol
8,824
679
23
2
0
249,119
0
W
Gilgamesh
10,323
794
18
1
0
270,773
0
L
Chang'e
7,367
567
10
1
0
141,001
0
L
Discordia
10,616
817
32
2
0
271,213
0
W
Izanami
9,953
766
56
4
0
249,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role