Player Matchup

Ravana
Ravana
Silver III
DeathStroke720
Ravana
Silver III
Level 144
God Stats
11W - 9L
1,519 SR
Queue Stats
296W - 302L
764 MMR
Party 3
Chaac
Chaac
Silver IV
JerseyJayDee
Chaac
Silver IV
Level 105
God Stats
5W - 2L
1,910 SR
Queue Stats
123W - 138L
728 MMR
Solo
Anhur
Anhur
Silver V
OhThatsMac
Anhur
Silver V
Level 150
God Stats
3W - 1L
1,602 SR
Queue Stats
377W - 398L
519 MMR
Party 3
Discordia
Discordia
Silver III
camthetruth
Discordia
Silver III
Level 76
God Stats
94W - 68L
1,492 SR
Queue Stats
155W - 168L
799 MMR
Party 1
Cthulhu
Cthulhu
Silver V
oneX_The_Pharoh
Cthulhu
Silver V
Level 87
God Stats
34W - 32L
1,504 SR
Queue Stats
184W - 201L
514 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,606 SR
665 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 148
1,438 SR
669 MMR
Cerberus
Cerberus
Silver V
DragonDad219
Cerberus
Silver V
Level 159
God Stats
12W - 4L
1,732 SR
Queue Stats
83W - 110L
764 MMR
Party 2
Hera
Hera
Silver V
MermaidMama219
Hera
Silver V
Level 219
God Stats
0W - 7L
1,308 SR
Queue Stats
83W - 110L
764 MMR
Party 2
Nemesis
Nemesis
Bronze I
PanKonPinga13
Nemesis
Bronze I
Level 96
God Stats
2W - 4L
1,250 SR
Queue Stats
53W - 95L
558 MMR
Solo
Fenrir
Fenrir
Silver V
ZPlaneanime
Fenrir
Silver V
Level 124
God Stats
9W - 11L
1,319 SR
Queue Stats
176W - 224L
621 MMR
Solo
Neith
Neith
Silver IV
demigod69demigod
Neith
Silver IV
Level 144
God Stats
19W - 20L
1,583 SR
Queue Stats
72W - 91L
636 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 7
10,452
615
5,042
5,449
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 1 / 4
10,632
625
8,030
15,133
12,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
17
1 / 1 / 2
10,179
599
2,818
8,230
2,595
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
camthetruth
Discordia
18
12 / 0 / 1
11,528
678
10,360
7,426
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 0 / 7
9,529
561
4,211
12,101
10,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ThanatosJanusAo Kuang

VS

Bans
ArachneBastetMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DragonDad219
Cerberus
10
1 / 3 / 0
6,733
396
3,285
9,756
8,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
0 / 5 / 0
6,522
384
2,254
5,204
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
13
0 / 6 / 0
7,178
422
3,255
14,181
3,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fenrir
10
0 / 3 / 0
6,504
383
2,079
9,598
2,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 4 / 1
8,455
497
4,957
8,622
1,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
21
Kills
3
3
Deaths
21
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
L
Cerberus
DragonDad219
Cerberus
1
3
0
0.33
W
3
1
4
5
L
0
5
0
0
W
Anhur
1
1
2
2
L
Nemesis
0
6
0
0
L
Fenrir
0
3
0
0
W
Discordia
camthetruth
Discordia
12
0
1
12.5
L
2
4
1
0.63
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,461
Damage
15,830
48,339
Taken
47,361
29,475
Mitigated
17,681
18,788
Healing
13,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,042
1,227
0
3,789
5,449
1,905
1,722
287
5,154
0
79,933
L
Cerberus
DragonDad219
Cerberus
3,285
474
0
2,920
9,756
8,029
0
703
9,053
29,746
532
W
8,030
2,202
0
5,047
15,133
12,507
122
4,332
10,801
0
83,225
L
2,254
749
0
690
5,204
1,264
16
2,567
2,637
29,129
0
W
Anhur
2,818
1,500
0
3,785
8,230
2,595
2,162
489
7,741
0
77,433
L
Nemesis
3,255
1,409
0
6,834
14,181
3,851
8
4,858
9,323
0
51,098
L
Fenrir
2,079
215
0
2,301
9,598
2,666
0
3,361
6,237
0
26,262
W
Discordia
camthetruth
Discordia
10,360
21
0
2,571
7,426
2,312
878
2,857
4,411
77,380
2,528
L
4,957
489
0
933
8,622
1,871
0
3,090
5,532
0
62,580
W
4,211
67
500
3,096
12,101
10,156
772
1,954
10,147
42,484
29

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,320
Gold Earned
35,392
585
Minions Killed
387
0
Camps Cleared
0
1,700,439
Distance Traveled
1,228,771
25
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,452
615
125
7
0
416,213
4
L
Cerberus
6,733
396
59
3
0
181,902
0
W
Chaac
10,632
625
128
8
0
282,509
2
L
Hera
6,522
384
67
4
0
155,453
0
W
Anhur
10,179
599
133
8
0
312,598
4
L
Nemesis
7,178
422
102
6
0
339,371
0
L
Fenrir
6,504
383
48
3
0
269,960
2
W
Discordia
11,528
678
130
8
0
337,760
10
L
Neith
8,455
497
111
7
0
282,085
3
W
Cthulhu
9,529
561
69
4
0
351,359
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role