Player Matchup

Artemis
Artemis
Boffiality
Artemis
Level 44
God Stats
4W - 4L
1,553 SR
Queue Stats
46W - 57L
1,463 Elo+
Party 3
Cu Chulainn
Cu Chulainn
DonPepsi
Cu Chulainn
Level 77
God Stats
7W - 4L
1,691 SR
Queue Stats
17W - 17L
1,471 Elo+
Party 1
Arachne
Arachne
PERCIVAL248
Arachne
Level 105
God Stats
3W - 10L
1,391 SR
Queue Stats
18W - 22L
1,492 Elo+
Party 3
Chang'e
Chang'e
VRCN
Chang'e
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,471 Elo+
Party 1
Ymir
Ymir
fhasjbajsdb
Ymir
Level 62
God Stats
29W - 19L
1,586 SR
Queue Stats
148W - 155L
1,518 Elo+
Party 3
Team Averages
Level 63
1,544 SR
1,483 Elo+

VS

Team Averages
Level 88
1,522 SR
1,456 Elo+
Terra
Terra
Altair206
Terra
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 14L
1,255 Elo+
Party 2
Hel
Hel
Antho Lbarjo
Hel
Level 119
God Stats
13W - 6L
1,671 SR
Queue Stats
96W - 94L
1,502 Elo+
Party 2
Charybdis
Charybdis
Cerbere1704
Charybdis
Level 108
God Stats
12W - 14L
1,446 SR
Queue Stats
116W - 102L
1,521 Elo+
Party 2
Anubis
Anubis
Ogadi-Pact
Anubis
Level 68
God Stats
6W - 2L
1,500 SR
Queue Stats
28W - 28L
1,482 Elo+
Solo
Thanatos
Thanatos
shadowdryad
Thanatos
Level 101
God Stats
6W - 4L
1,493 SR
Queue Stats
138W - 118L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Boffiality
Artemis
12
4 / 1 / 3
7,178
552
6,859
5,265
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
DonPepsi
Cu Chulainn
12
1 / 5 / 2
6,626
510
5,037
12,516
4,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
PERCIVAL248
Arachne
11
3 / 2 / 2
6,515
501
4,076
10,668
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chang'e
VRCN
Chang'e
11
0 / 5 / 0
6,077
467
3,617
10,505
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 5
6,956
535
7,564
9,043
7,329
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Altair206
Terra
12
0 / 3 / 5
6,888
530
2,272
10,713
4,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
1 / 0 / 5
7,743
596
7,506
6,754
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
Cerbere1704
Charybdis
12
0 / 2 / 3
6,411
493
4,318
8,902
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Anubis
Ogadi-Pact
Anubis
13
5 / 3 / 3
8,443
649
9,524
7,980
3,789
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
shadowdryad
Thanatos
13
8 / 3 / 1
7,882
606
7,344
12,114
4,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
10
Kills
14
14
Deaths
11
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Terra
Altair206
Terra
0
3
5
0.83
W
1
0
5
3.5
L
Artemis
Boffiality
Artemis
4
1
3
5.5
W
Charybdis
Cerbere1704
Charybdis
0
2
3
0.75
L
Cu Chulainn
DonPepsi
Cu Chulainn
1
5
2
0.4
W
Anubis
Ogadi-Pact
Anubis
5
3
3
2.17
L
Arachne
PERCIVAL248
Arachne
3
2
2
2
L
Chang'e
VRCN
Chang'e
0
5
0
0
L
2
1
5
4.5
W
Thanatos
shadowdryad
Thanatos
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,153
Damage
30,964
47,997
Taken
46,463
20,117
Mitigated
18,274
11,016
Healing
26,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Altair206
Terra
2,272
850
3,761
3,821
10,713
4,304
94
2,211
8,502
17,774
0
W
7,506
437
2,040
4,098
6,754
2,387
447
2,845
3,909
55,552
0
L
Artemis
Boffiality
Artemis
6,859
3,789
0
2,028
5,265
1,817
0
969
4,296
0
45,920
W
Charybdis
Cerbere1704
Charybdis
4,318
1,775
0
2,201
8,902
2,806
0
2,558
6,344
0
42,726
L
Cu Chulainn
DonPepsi
Cu Chulainn
5,037
904
0
843
12,516
4,816
0
7,312
5,204
0
31,697
W
Anubis
Ogadi-Pact
Anubis
9,524
484
0
3,499
7,980
3,789
286
684
7,296
49,042
1,755
L
Arachne
PERCIVAL248
Arachne
4,076
2,616
0
3,051
10,668
3,406
0
1,806
8,802
0
39,561
L
Chang'e
VRCN
Chang'e
3,617
932
24
3,597
10,505
2,749
0
5,110
4,811
35,675
2,293
L
7,564
927
0
1,473
9,043
7,329
0
3,169
5,736
28,411
1,797
W
Thanatos
shadowdryad
Thanatos
7,344
2,161
0
7,347
12,114
4,988
0
2,650
9,464
0
53,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,352
Gold Earned
37,367
318
Minions Killed
369
0
Camps Cleared
0
1,248,141
Distance Traveled
1,236,625
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,888
530
35
3
0
247,420
0
W
Hel
7,743
596
106
8
0
291,710
0
L
Artemis
7,178
552
77
6
0
249,084
0
W
Charybdis
6,411
493
80
6
0
215,136
0
L
Cu Chulainn
6,626
510
65
5
0
248,146
0
W
Anubis
8,443
649
77
6
0
200,233
2
L
Arachne
6,515
501
64
5
0
280,067
0
L
Chang'e
6,077
467
64
5
0
223,068
0
L
Ymir
6,956
535
48
4
0
247,776
3
W
Thanatos
7,882
606
71
5
0
282,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role