Player Matchup

Da Ji
Da Ji
Akaydo805
Da Ji
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 125L
1,237 Elo+
Solo
Ullr
Ullr
ChrisNone
Ullr
Level 156
God Stats
10W - 7L
1,495 SR
Queue Stats
392W - 244L
1,633 Elo+
Solo
Sobek
Sobek
Corrupted_raven
Sobek
Level 110
God Stats
4W - 1L
1,445 SR
Queue Stats
108W - 101L
1,542 Elo+
Solo
Hades
Hades
aDEADlySHOT2475
Hades
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 49L
1,514 Elo+
Party 1
Thoth
Thoth
dalvinkill99
Thoth
Level 149
God Stats
6W - 8L
1,467 SR
Queue Stats
230W - 214L
1,535 Elo+
Party 1
Team Averages
Level 99
1,481 SR
1,492 Elo+

VS

Team Averages
Level 111
1,389 SR
1,488 Elo+
Da Ji
Da Ji
Awood7784
Da Ji
Level 103
God Stats
2W - 7L
1,220 SR
Queue Stats
688W - 701L
1,428 Elo+
Solo
Cerberus
Cerberus
Bane Dont Care
Cerberus
Level 146
God Stats
8W - 9L
1,485 SR
Queue Stats
502W - 523L
1,498 Elo+
Solo
Chaac
Chaac
FusionIndy
Chaac
Level 62
God Stats
2W - 4L
1,171 SR
Queue Stats
109W - 111L
1,540 Elo+
Solo
Amaterasu
Amaterasu
UsaRubber
Amaterasu
Level 136
God Stats
5W - 5L
1,571 SR
Queue Stats
587W - 595L
1,497 Elo+
Solo
Heimdallr
Heimdallr
gorneydominates
Heimdallr
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
316W - 353L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Akaydo805
Da Ji
12
0 / 3 / 15
7,518
752
3,697
5,092
2,480
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
16
3 / 1 / 16
8,718
872
13,831
7,372
3,056
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 3 / 12
9,397
940
10,381
13,475
16,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
2 / 5 / 9
7,915
792
7,218
7,868
3,131
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
12 / 2 / 9
10,621
1,062
19,694
7,088
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Awood7784
Da Ji
13
2 / 6 / 6
7,238
724
3,773
11,367
6,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
15
2 / 4 / 10
8,321
832
10,556
15,867
12,754
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chaac
15
2 / 2 / 11
8,353
835
11,126
18,094
12,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Amaterasu
UsaRubber
Amaterasu
13
8 / 3 / 3
8,314
831
5,040
8,652
3,924
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
gorneydominates
Heimdallr
11
0 / 7 / 7
6,785
679
4,622
9,929
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
51
22
Kills
14
14
Deaths
22
61
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Akaydo805
Da Ji
0
3
15
2.5
L
Da Ji
Awood7784
Da Ji
2
6
6
0.83
L
Cerberus
2
4
10
1.75
W
Ullr
3
1
16
11
W
5
3
12
3.67
L
Chaac
2
2
11
3.75
L
Amaterasu
UsaRubber
Amaterasu
8
3
3
3.17
W
2
5
9
1.3
W
12
2
9
8.25
L
Heimdallr
gorneydominates
Heimdallr
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,821
Damage
35,117
40,895
Taken
63,909
28,043
Mitigated
37,971
12,520
Healing
19,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Akaydo805
Da Ji
3,697
397
1,005
774
5,092
2,480
260
992
4,100
0
8,090
L
Da Ji
Awood7784
Da Ji
3,773
743
352
508
11,367
6,386
0
6,479
4,888
0
7,292
L
Cerberus
10,556
125
1,713
5,062
15,867
12,754
0
8,485
7,382
22,974
0
W
Ullr
13,831
4,000
1,857
2,158
7,372
3,056
678
2,494
4,878
0
27,310
W
10,381
579
1,416
2,568
13,475
16,910
108
3,239
10,236
21,082
0
L
Chaac
11,126
736
342
8,355
18,094
12,333
8
9,015
9,079
0
27,688
L
Amaterasu
UsaRubber
Amaterasu
5,040
1,931
1,347
1,021
8,652
3,924
0
6,341
2,311
0
8,962
W
7,218
535
561
1,071
7,868
3,131
174
2,397
5,471
11,011
0
W
19,694
466
550
560
7,088
2,466
497
1,434
5,654
32,184
710
L
Heimdallr
gorneydominates
Heimdallr
4,622
1,176
120
383
9,929
2,574
406
6,804
3,125
0
13,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,169
Gold Earned
39,011
101
Minions Killed
109
0
Camps Cleared
0
982,864
Distance Traveled
914,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,518
752
16
2
0
164,012
0
L
Da Ji
7,238
724
7
1
0
152,421
0
L
Cerberus
8,321
832
45
5
0
200,616
0
W
Ullr
8,718
872
27
3
0
216,996
0
W
Sobek
9,397
940
14
1
0
204,380
0
L
Chaac
8,353
835
26
3
0
231,298
0
L
Amaterasu
8,314
831
12
1
0
174,993
0
W
Hades
7,915
792
11
1
0
183,342
0
W
Thoth
10,621
1,062
33
3
0
214,134
0
L
Heimdallr
6,785
679
19
2
0
155,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role