Player Matchup

Hera
Hera
 
Hera
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
LizzardKingg
Cthulhu
Level 7
God Stats
3W - 3L
1,430 SR
Queue Stats
4W - 6L
1,420 Elo+
Party 1
Serqet
Serqet
TheRealRockytaco
Serqet
Level 128
God Stats
1W - 1L
1,520 SR
Queue Stats
47W - 41L
1,490 Elo+
Party 1
Team Averages
Level 62
1,483 SR
1,470 Elo+

VS

Team Averages
Level 118
1,508 SR
1,440 Elo+
Artio
Artio
ICANTLOS3
Artio
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 309L
1,454 Elo+
Party 2
Neith
Neith
newborn13
Neith
Level 106
God Stats
20W - 19L
1,592 SR
Queue Stats
73W - 76L
1,413 Elo+
Party 2
He Bo
He Bo
takeitlikeajoke
He Bo
Level 89
God Stats
6W - 16L
1,432 SR
Queue Stats
45W - 45L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
4 / 3 / 5
9,761
887
8,408
7,006
1,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
LizzardKingg
Cthulhu
15
3 / 2 / 5
8,875
807
8,276
10,673
9,992
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 2 / 4
9,491
863
7,276
9,160
3,829
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ICANTLOS3
Artio
14
2 / 4 / 3
8,420
765
6,646
13,195
10,272
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
newborn13
Neith
14
0 / 2 / 2
7,920
720
4,748
8,088
2,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
4 / 6 / 3
9,163
833
9,550
9,731
3,314
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
12
Kills
6
7
Deaths
12
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
3
5
2.17
L
Artio
ICANTLOS3
Artio
2
4
3
0.88
W
Cthulhu
LizzardKingg
Cthulhu
3
2
5
2.75
W
5
2
4
3.5
L
Neith
newborn13
Neith
0
2
2
0.5
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,960
Damage
20,944
26,839
Taken
31,014
15,767
Mitigated
16,290
1,392
Healing
6,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,408
1,595
0
426
7,006
1,946
182
4,083
2,923
29,799
0
L
Artio
ICANTLOS3
Artio
6,646
1,060
680
3,587
13,195
10,272
0
5,173
7,362
23,768
345
W
Cthulhu
LizzardKingg
Cthulhu
8,276
902
47
919
10,673
9,992
45
6,882
3,710
21,284
901
W
7,276
1,466
0
0
9,160
3,829
0
4,553
4,575
0
33,521
L
Neith
newborn13
Neith
4,748
1,575
254
1,289
8,088
2,704
0
5,688
2,400
0
20,207
L
9,550
719
0
710
9,731
3,314
0
5,058
4,650
21,410
939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,127
Gold Earned
25,503
137
Minions Killed
97
0
Camps Cleared
0
645,250
Distance Traveled
607,893
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,761
887
57
5
0
190,897
0
L
Artio
8,420
765
28
3
0
211,965
4
W
Cthulhu
8,875
807
34
3
0
214,537
0
W
Serqet
9,491
863
46
4
0
239,816
0
L
Neith
7,920
720
37
3
0
204,093
3
L
He Bo
9,163
833
32
3
0
191,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role