Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 256
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
IMSLOWFR
Nox
Level 75
God Stats
22W - 19L
1,780 SR
Queue Stats
125W - 121L
1,525 Elo+
Solo
Danzaburou
Danzaburou
Mrloki607
Danzaburou
Level 125
God Stats
7W - 8L
1,531 SR
Queue Stats
16W - 21L
1,280 Elo+
Solo
Chaac
Chaac
cweezzie
Chaac
Level 141
God Stats
0W - 1L
1,209 SR
Queue Stats
73W - 88L
1,503 Elo+
Party 2
Team Averages
Level 150
1,504 SR
1,462 Elo+

VS

Team Averages
Level 124
1,548 SR
1,508 Elo+
Ymir
Ymir
 
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Ehfy
Apollo
Level 128
God Stats
14W - 11L
1,578 SR
Queue Stats
240W - 240L
1,453 Elo+
Party 1
Anubis
Anubis
JMELLsmell
Anubis
Level 117
God Stats
3W - 2L
1,539 SR
Queue Stats
86W - 66L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
LeeCooy
Nu Wa
Level 185
God Stats
18W - 9L
1,592 SR
Queue Stats
254W - 229L
1,574 Elo+
Solo
Shiva
Shiva
LmaoNeji
Shiva
Level 66
God Stats
11W - 7L
1,531 SR
Queue Stats
254W - 252L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
9
0 / 2 / 0
4,710
471
1,383
6,852
1,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
 
Thor
7
0 / 4 / 1
4,600
460
1,597
10,739
2,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 3 / 0
4,898
490
1,596
4,509
987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Mrloki607
Danzaburou
9
0 / 2 / 0
4,857
486
1,313
4,491
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
cweezzie
Chaac
8
0 / 4 / 0
4,481
448
1,639
8,579
2,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 0 / 3
5,582
558
4,261
4,402
1,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
Ehfy
Apollo
11
3 / 0 / 1
6,469
647
3,403
3,091
995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Anubis
JMELLsmell
Anubis
11
3 / 0 / 4
6,025
603
6,398
3,739
1,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nu Wa
LeeCooy
Nu Wa
11
3 / 1 / 3
6,308
631
5,591
2,927
913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
LmaoNeji
Shiva
12
5 / 0 / 1
7,357
736
4,587
4,596
1,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
15
15
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
2
0
0
L
Thor
 
Thor
0
4
1
0.13
W
Ymir
 
Ymir
1
0
3
2.5
W
Apollo
Ehfy
Apollo
3
0
1
3.5
L
1
3
0
0.33
W
Anubis
JMELLsmell
Anubis
3
0
4
5
W
Nu Wa
LeeCooy
Nu Wa
3
1
3
4.5
W
Shiva
LmaoNeji
Shiva
5
0
1
5.5
L
Danzaburou
Mrloki607
Danzaburou
0
2
0
0
L
Chaac
cweezzie
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,528
Damage
24,240
35,170
Taken
18,755
8,686
Mitigated
7,335
8,816
Healing
6,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,383
197
0
3,231
6,852
1,509
0
2,907
3,835
28,984
1,333
L
Thor
 
Thor
1,597
233
744
1,539
10,739
2,334
0
5,435
5,144
0
14,784
W
Ymir
 
Ymir
4,261
1,425
0
929
4,402
1,955
0
472
3,930
30,044
3,350
W
Apollo
Ehfy
Apollo
3,403
1,542
0
1,462
3,091
995
1,010
0
3,091
0
40,609
L
1,596
0
0
750
4,509
987
0
2,390
1,826
32,374
0
W
Anubis
JMELLsmell
Anubis
6,398
187
0
3,062
3,739
1,695
0
1,024
2,715
48,485
0
W
Nu Wa
LeeCooy
Nu Wa
5,591
981
0
294
2,927
913
0
1,385
1,542
35,720
1,364
W
Shiva
LmaoNeji
Shiva
4,587
1,085
0
526
4,596
1,777
132
98
4,498
14
44,315
L
Danzaburou
Mrloki607
Danzaburou
1,313
493
0
1,063
4,491
1,337
0
1,834
2,537
0
25,182
L
Chaac
cweezzie
Chaac
1,639
47
0
1,489
8,579
2,519
0
2,634
5,825
0
17,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,546
Gold Earned
31,741
250
Minions Killed
346
0
Camps Cleared
0
902,242
Distance Traveled
1,000,268
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
4,710
471
60
6
0
233,710
0
L
Thor
4,600
460
13
1
0
188,383
4
W
Ymir
5,582
558
60
6
0
204,104
0
W
Apollo
6,469
647
67
7
0
187,921
4
L
Nox
4,898
490
67
7
0
147,970
0
W
Anubis
6,025
603
78
8
0
208,345
2
W
Nu Wa
6,308
631
59
6
0
193,013
2
W
Shiva
7,357
736
82
8
0
206,885
0
L
Danzaburou
4,857
486
63
6
0
192,521
2
L
Chaac
4,481
448
47
5
0
139,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role