Player Matchup

Hercules
Hercules
Dedhristianin
Hercules
Level 49
God Stats
0W - 1L
1,328 SR
Queue Stats
53W - 42L
1,585 Elo+
Party 2
Xbalanque
Xbalanque
Dimmadumthicboy
Xbalanque
Level 120
God Stats
2W - 2L
1,868 SR
Queue Stats
100W - 92L
1,537 Elo+
Solo
Hel
Hel
VELMacro
Hel
Level 94
God Stats
9W - 8L
1,678 SR
Queue Stats
60W - 41L
1,619 Elo+
Party 2
Ymir
Ymir
berbek228
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 21L
1,590 Elo+
Party 2
Mulan
Mulan
明日之神
Mulan
Level 155
God Stats
23W - 19L
1,641 SR
Queue Stats
601W - 588L
1,553 Elo+
Solo
Team Averages
Level 89
1,603 SR
1,577 Elo+

VS

Team Averages
Level 144
1,519 SR
1,503 Elo+
Athena
Athena
Bjerke
Athena
Level 155
God Stats
24W - 26L
1,458 SR
Queue Stats
52W - 52L
1,514 Elo+
Party 1
Skadi
Skadi
KarezO
Skadi
Level 169
God Stats
2W - 1L
1,441 SR
Queue Stats
103W - 99L
1,497 Elo+
Party 1
Mulan
Mulan
OrangeGrimReaper
Mulan
Level 129
God Stats
16W - 11L
1,549 SR
Queue Stats
226W - 210L
1,513 Elo+
Solo
Mercury
Mercury
Saltzu
Mercury
Level 138
God Stats
5W - 2L
1,534 SR
Queue Stats
22W - 30L
1,467 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Syntaxxxx
Morgan Le Fay
Level 129
God Stats
4W - 1L
1,616 SR
Queue Stats
30W - 30L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dedhristianin
Hercules
10
0 / 4 / 0
5,564
464
1,844
9,886
6,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Xbalanque
Dimmadumthicboy
Xbalanque
11
0 / 2 / 1
6,142
512
3,158
6,147
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 0 / 2
6,679
557
4,247
4,615
1,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
8
1 / 1 / 0
5,704
475
1,605
5,073
3,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 2
5,978
498
3,779
9,722
4,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bjerke
Athena
10
2 / 0 / 2
6,682
557
2,129
4,371
2,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
KarezO
Skadi
13
1 / 1 / 1
6,725
560
6,418
5,076
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
3 / 0 / 1
8,004
667
7,505
8,720
6,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
Saltzu
Mercury
12
2 / 2 / 1
6,251
521
2,104
7,614
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Syntaxxxx
Morgan Le Fay
12
0 / 2 / 0
6,590
549
3,903
5,346
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
5
Kills
8
8
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
Bjerke
Athena
2
0
2
3
L
Hercules
Dedhristianin
Hercules
0
4
0
0
L
Xbalanque
Dimmadumthicboy
Xbalanque
0
2
1
0.25
W
Skadi
KarezO
Skadi
1
1
1
1.5
W
3
0
1
3.5
W
Mercury
Saltzu
Mercury
2
2
1
1.25
W
Morgan Le Fay
Syntaxxxx
Morgan Le Fay
0
2
0
0
L
2
0
2
3
L
Ymir
1
1
0
1
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,633
Damage
22,059
35,443
Taken
31,127
17,856
Mitigated
15,253
16,327
Healing
10,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Bjerke
Athena
2,129
587
0
1,623
4,371
2,842
0
623
3,748
9,914
660
L
Hercules
Dedhristianin
Hercules
1,844
340
0
2,478
9,886
6,735
0
0
9,886
0
30,065
L
Xbalanque
Dimmadumthicboy
Xbalanque
3,158
1,188
0
1,867
6,147
2,086
0
354
5,793
0
46,095
W
Skadi
KarezO
Skadi
6,418
2,410
0
3,278
5,076
1,652
0
1,255
3,821
0
56,639
W
7,505
757
0
3,810
8,720
6,583
0
457
8,263
0
60,575
W
Mercury
Saltzu
Mercury
2,104
865
0
578
7,614
2,603
0
825
6,789
0
50,669
W
Morgan Le Fay
Syntaxxxx
Morgan Le Fay
3,903
142
0
1,138
5,346
1,573
0
2,518
2,828
50,245
0
L
4,247
672
2,027
3,967
4,615
1,546
0
2,527
2,088
46,455
1,171
L
Ymir
1,605
364
0
1,840
5,073
3,145
0
1,175
3,898
8,748
2,410
L
3,779
759
0
4,148
9,722
4,344
0
1,854
7,868
0
42,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,067
Gold Earned
34,252
335
Minions Killed
407
0
Camps Cleared
0
1,142,532
Distance Traveled
1,324,903
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,682
557
26
2
0
288,148
3
L
Hercules
5,564
464
62
5
0
214,986
0
L
Xbalanque
6,142
512
88
7
0
221,826
2
W
Skadi
6,725
560
97
8
0
225,701
2
W
Mulan
8,004
667
106
9
0
225,474
2
W
Mercury
6,251
521
74
6
0
316,525
0
W
Morgan Le Fay
6,590
549
104
9
0
269,055
2
L
Hel
6,679
557
100
8
0
267,775
0
L
Ymir
5,704
475
11
1
0
191,368
0
L
Mulan
5,978
498
74
6
0
246,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role