Player Matchup

Pele
Pele
BANSUJDZIVVKO
Pele
Level 46
God Stats
1W - 5L
1,144 SR
Queue Stats
109W - 104L
1,590 Elo+
Party 1
Odin
Odin
Hellvian
Odin
Level 117
God Stats
0W - 1L
1,731 SR
Queue Stats
34W - 25L
1,564 Elo+
Party 2
Freya
Freya
KyouItaksu
Freya
Level 63
God Stats
1W - 3L
1,562 SR
Queue Stats
29W - 25L
1,537 Elo+
Party 2
Ullr
Ullr
MrCherry
Ullr
Level 161
God Stats
2W - 7L
1,444 SR
Queue Stats
215W - 274L
1,530 Elo+
Party 1
Lancelot
Lancelot
SilentShy
Lancelot
Level 184
God Stats
10W - 11L
1,640 SR
Queue Stats
161W - 219L
1,550 Elo+
Party 1
Team Averages
Level 114
1,504 SR
1,554 Elo+

VS

Team Averages
Level 151
1,692 SR
1,538 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Archelon6080
Cu Chulainn
Level 146
God Stats
7W - 2L
1,924 SR
Queue Stats
190W - 173L
1,501 Elo+
Solo
He Bo
He Bo
Bleadeth
He Bo
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,545 Elo+
Solo
Kali
Kali
Tom_Johnson1386
Kali
Level 125
God Stats
7W - 3L
1,715 SR
Queue Stats
128W - 91L
1,618 Elo+
Solo
Apollo
Apollo
baffleforqxo
Apollo
Level 106
God Stats
3W - 0L
1,823 SR
Queue Stats
164W - 148L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
5,574
507
3,218
9,506
2,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Odin
8
0 / 1 / 1
5,037
458
2,679
7,381
4,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Freya
7
0 / 6 / 0
4,539
413
1,798
6,638
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
12
2 / 2 / 2
6,332
576
2,793
6,004
1,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
SilentShy
Lancelot
10
0 / 3 / 0
5,286
481
3,741
10,790
7,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
4 / 0 / 6
6,908
628
5,022
6,716
4,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Archelon6080
Cu Chulainn
12
0 / 0 / 4
7,240
658
5,135
9,060
5,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

He Bo
Bleadeth
He Bo
12
2 / 3 / 2
6,663
606
6,951
5,623
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
5 / 1 / 1
6,492
590
4,227
7,201
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Apollo
13
5 / 0 / 2
7,398
673
7,451
5,493
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
16
16
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
4
0
6
7
W
Cu Chulainn
Archelon6080
Cu Chulainn
0
0
4
2
L
2
4
0
0.5
W
He Bo
Bleadeth
He Bo
2
3
2
1
L
Odin
0
1
1
0.5
L
Freya
0
6
0
0
L
Ullr
2
2
2
1.5
L
Lancelot
SilentShy
Lancelot
0
3
0
0
W
5
1
1
5.5
W
Apollo
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,229
Damage
28,786
40,319
Taken
34,093
17,125
Mitigated
15,837
7,030
Healing
13,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
5,022
522
0
2,706
6,716
4,230
45
888
5,650
18,957
885
W
Cu Chulainn
Archelon6080
Cu Chulainn
5,135
1,036
0
3,063
9,060
5,142
98
0
8,683
0
53,376
L
3,218
596
0
1,220
9,506
2,874
0
3,201
6,049
0
44,964
W
He Bo
Bleadeth
He Bo
6,951
286
0
250
5,623
1,677
0
0
5,623
41,425
1,230
L
Odin
2,679
655
0
1,334
7,381
4,066
0
2,915
4,394
0
12,669
L
Freya
1,798
498
0
404
6,638
1,641
0
1,530
5,108
15,144
563
L
Ullr
2,793
451
0
621
6,004
1,452
0
2,786
2,922
0
37,882
L
Lancelot
SilentShy
Lancelot
3,741
948
0
3,451
10,790
7,092
0
655
10,135
0
33,488
W
4,227
1,942
0
3,772
7,201
2,834
0
0
7,201
0
38,640
W
Apollo
7,451
5,033
0
3,908
5,493
1,954
0
618
4,761
0
58,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,768
Gold Earned
34,701
288
Minions Killed
369
0
Camps Cleared
0
1,102,984
Distance Traveled
1,127,263
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
6,908
628
24
2
0
246,538
0
W
Cu Chulainn
7,240
658
85
8
0
203,406
0
L
Pele
5,574
507
85
8
0
249,380
3
W
He Bo
6,663
606
91
8
0
220,923
3
L
Odin
5,037
458
24
2
0
222,081
3
L
Freya
4,539
413
34
3
0
201,177
0
L
Ullr
6,332
576
78
7
0
217,285
0
L
Lancelot
5,286
481
67
6
0
213,061
0
W
Kali
6,492
590
67
6
0
251,182
0
W
Apollo
7,398
673
102
9
0
205,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role