Player Matchup

Fenrir
Fenrir
Baniboysauceboy
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Janus
Janus
Daxso
Janus
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,267 Elo+
Party 1
Yemoja
Yemoja
DeeDuubz
Yemoja
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,267 Elo+
Party 1
King Arthur
King Arthur
Ether Clyde
King Arthur
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 114L
1,399 Elo+
Solo
Izanami
Izanami
staynguyenning
Izanami
Level 48
God Stats
0W - 4L
1,285 SR
Queue Stats
0W - 5L
1,267 Elo+
Party 1
Team Averages
Level 31
1,457 SR
1,340 Elo+

VS

Team Averages
Level 109
1,459 SR
1,467 Elo+
Athena
Athena
 
Athena
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Adrianex7000
Cu Chulainn
Level 157
God Stats
43W - 42L
1,343 SR
Queue Stats
458W - 465L
1,402 Elo+
Solo
Sylvanus
Sylvanus
DemonTimez_ytis
Sylvanus
Level 121
God Stats
23W - 20L
1,488 SR
Queue Stats
237W - 238L
1,484 Elo+
Solo
Ra
Ra
RipRoxas
Ra
Level 94
God Stats
2W - 2L
1,504 SR
Queue Stats
158W - 128L
1,517 Elo+
Solo
Eset
Eset
rollingsmke
Eset
Level 126
God Stats
21W - 19L
1,460 SR
Queue Stats
822W - 831L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 6 / 0
4,977
498
4,016
8,499
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Daxso
Janus
9
0 / 6 / 0
4,520
452
1,350
5,940
1,681
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
DeeDuubz
Yemoja
9
0 / 1 / 0
5,009
501
2,338
5,269
2,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Mystical Earring

Mystical Earring

+15
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Ether Clyde
King Arthur
5
0 / 4 / 0
4,254
425
881
5,842
2,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

8
0 / 2 / 0
4,621
462
3,270
6,837
1,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
2 / 0 / 5
6,556
656
2,827
6,582
4,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cu Chulainn
Adrianex7000
Cu Chulainn
12
6 / 1 / 1
7,289
729
6,314
6,301
2,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
11
1 / 1 / 4
5,966
597
4,878
5,723
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
3 / 0 / 5
6,625
663
4,584
2,752
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
7 / 0 / 2
6,901
690
4,005
5,201
1,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
2
Kills
19
19
Deaths
2
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
0
5
4.5
W
Cu Chulainn
Adrianex7000
Cu Chulainn
6
1
1
6.5
L
2
6
0
0.33
L
Janus
Daxso
Janus
0
6
0
0
L
Yemoja
DeeDuubz
Yemoja
0
1
0
0
W
Sylvanus
1
1
4
3
L
King Arthur
Ether Clyde
King Arthur
0
4
0
0
W
3
0
5
5.5
W
7
0
2
8
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,855
Damage
22,608
32,387
Taken
26,559
10,318
Mitigated
11,473
5,064
Healing
10,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,827
901
0
2,008
6,582
4,058
232
2,063
4,519
16,359
878
W
Cu Chulainn
Adrianex7000
Cu Chulainn
6,314
1,762
0
812
6,301
2,592
0
0
6,301
666
44,358
L
4,016
1,281
0
816
8,499
2,614
0
3,274
5,026
0
18,807
L
Janus
Daxso
Janus
1,350
251
0
90
5,940
1,681
0
4,127
1,486
20,300
0
L
Yemoja
DeeDuubz
Yemoja
2,338
504
1,609
982
5,269
2,025
0
3,341
1,808
12,088
0
W
Sylvanus
4,878
1,501
1,143
2,743
5,723
2,639
698
1,030
4,693
32,592
9,533
L
King Arthur
Ether Clyde
King Arthur
881
159
0
522
5,842
2,294
0
876
4,966
0
11,639
W
4,584
674
204
605
2,752
800
350
464
2,288
35,573
1,252
W
4,005
451
0
2,570
5,201
1,384
86
131
5,070
42,452
0
L
3,270
2,780
0
1,045
6,837
1,704
0
3,724
3,073
0
33,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,381
Gold Earned
33,337
178
Minions Killed
315
0
Camps Cleared
0
913,956
Distance Traveled
1,055,817
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,556
656
25
3
0
214,236
0
W
Cu Chulainn
7,289
729
91
9
0
179,818
1
L
Fenrir
4,977
498
33
3
0
226,919
0
L
Janus
4,520
452
35
4
0
182,823
0
L
Yemoja
5,009
501
19
2
0
172,469
0
W
Sylvanus
5,966
597
61
6
0
194,976
0
L
King Arthur
4,254
425
17
2
0
138,472
0
W
Ra
6,625
663
74
7
0
239,376
0
W
Eset
6,901
690
64
6
0
227,411
0
L
Izanami
4,621
462
74
7
0
193,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role