Player Matchup

Scylla
Scylla
Andromeda_1424
Scylla
Level 114
God Stats
0W - 4L
1,410 SR
Queue Stats
95W - 105L
1,520 Elo+
Solo
Thanatos
Thanatos
KrissG17
Thanatos
Level 132
God Stats
1W - 2L
1,686 SR
Queue Stats
15W - 14L
1,459 Elo+
Party 1
Vamana
Vamana
ROBOHAMMER
Vamana
Level 63
God Stats
5W - 7L
1,514 SR
Queue Stats
80W - 61L
1,505 Elo+
Solo
Charybdis
Charybdis
WennieMagic
Charybdis
Level 107
God Stats
8W - 4L
1,841 SR
Queue Stats
388W - 380L
1,527 Elo+
Solo
Nemesis
Nemesis
cortesito
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,274 Elo+
Party 1
Team Averages
Level 84
1,590 SR
1,457 Elo+

VS

Team Averages
Level 109
1,586 SR
1,504 Elo+
Bakasura
Bakasura
GP DonDada
Bakasura
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 24L
1,538 Elo+
Solo
King Arthur
King Arthur
HereComesStanky
King Arthur
Level 129
God Stats
2W - 1L
1,749 SR
Queue Stats
83W - 72L
1,524 Elo+
Solo
Nut
Nut
Meglidir
Nut
Level 109
God Stats
4W - 4L
1,375 SR
Queue Stats
112W - 118L
1,501 Elo+
Solo
Guan Yu
Guan Yu
NAtive818Thuug
Guan Yu
Level 31
God Stats
3W - 1L
1,803 SR
Queue Stats
4W - 5L
1,503 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ROFL UMADBRO
Morgan Le Fay
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 74L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
6,802
618
3,489
2,654
657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
KrissG17
Thanatos
11
0 / 3 / 2
5,724
520
3,886
9,055
2,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
ROBOHAMMER
Vamana
10
0 / 3 / 0
5,945
540
4,862
9,530
7,316
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charybdis
WennieMagic
Charybdis
9
0 / 3 / 0
4,932
448
1,655
6,133
1,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
cortesito
Nemesis
7
0 / 6 / 0
4,315
392
1,427
5,986
1,576
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GP DonDada
Bakasura
12
1 / 0 / 3
6,018
547
1,874
8,615
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

King Arthur
HereComesStanky
King Arthur
12
4 / 0 / 0
7,315
665
7,716
10,885
8,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
6 / 0 / 3
7,105
646
4,153
2,084
554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 0 / 5
6,912
628
4,125
8,042
3,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Morgan Le Fay
ROFL UMADBRO
Morgan Le Fay
10
1 / 3 / 0
5,643
513
2,536
5,877
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
15
15
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
0
0
3
W
Bakasura
GP DonDada
Bakasura
1
0
3
2.5
W
King Arthur
HereComesStanky
King Arthur
4
0
0
4
L
Thanatos
KrissG17
Thanatos
0
3
2
0.33
W
6
0
3
7.5
W
3
0
5
5.5
L
Vamana
ROBOHAMMER
Vamana
0
3
0
0
W
Morgan Le Fay
ROFL UMADBRO
Morgan Le Fay
1
3
0
0.33
L
Charybdis
WennieMagic
Charybdis
0
3
0
0
L
Nemesis
cortesito
Nemesis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,319
Damage
20,404
33,358
Taken
35,503
13,640
Mitigated
18,115
13,359
Healing
18,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,489
482
0
1,365
2,654
657
0
1,274
1,380
47,487
0
W
Bakasura
GP DonDada
Bakasura
1,874
1,071
0
6,958
8,615
3,195
0
450
8,125
0
28,230
W
King Arthur
HereComesStanky
King Arthur
7,716
602
0
3,153
10,885
8,561
0
1,575
9,273
0
50,860
L
Thanatos
KrissG17
Thanatos
3,886
1,236
0
8,142
9,055
2,783
0
1,262
7,637
0
45,440
W
4,153
2,542
0
1,230
2,084
554
663
0
2,084
0
41,955
W
4,125
453
597
5,821
8,042
3,926
0
1,421
6,505
0
26,304
L
Vamana
ROBOHAMMER
Vamana
4,862
1,924
0
962
9,530
7,316
0
0
9,450
8,632
34,085
W
Morgan Le Fay
ROFL UMADBRO
Morgan Le Fay
2,536
327
82
855
5,877
1,879
0
1,276
4,467
30,969
426
L
Charybdis
WennieMagic
Charybdis
1,655
994
0
2,683
6,133
1,308
0
0
6,133
0
30,851
L
Nemesis
cortesito
Nemesis
1,427
255
0
207
5,986
1,576
0
0
5,986
0
9,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,718
Gold Earned
32,993
357
Minions Killed
358
0
Camps Cleared
0
1,014,023
Distance Traveled
1,104,328
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,802
618
107
10
0
216,360
4
W
Bakasura
6,018
547
86
8
0
261,659
6
W
King Arthur
7,315
665
102
9
0
215,923
0
L
Thanatos
5,724
520
84
8
0
247,294
0
W
Nut
7,105
646
75
7
0
216,395
0
W
Guan Yu
6,912
628
43
4
0
235,046
4
L
Vamana
5,945
540
92
8
0
205,485
0
W
Morgan Le Fay
5,643
513
52
5
0
175,305
0
L
Charybdis
4,932
448
53
5
0
145,979
2
L
Nemesis
4,315
392
21
2
0
198,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role