Player Matchup

Zhong Kui
Zhong Kui
Silver I
Evolvity
Zhong Kui
Silver I
Level 124
God Stats
7W - 4L
1,602 SR
Queue Stats
17W - 21L
1,313 MMR
Solo
Medusa
Medusa
Silver I
Lend Me A BIC
Medusa
Silver I
Level 199
God Stats
42W - 21L
1,737 SR
Queue Stats
503W - 512L
1,086 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
StarburstMe69
Cu Chulainn
Gold IV
Level 162
God Stats
4W - 2L
1,586 SR
Queue Stats
153W - 165L
1,295 MMR
Solo
Set
Set
Gold V
Th3majesticone
Set
Gold V
Level 122
God Stats
7W - 8L
1,482 SR
Queue Stats
119W - 122L
1,305 MMR
Solo
Xing Tian
Xing Tian
Silver I
UpShotRock
Xing Tian
Silver I
Level 109
God Stats
4W - 3L
1,281 SR
Queue Stats
54W - 61L
1,363 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,538 SR
1,272 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 125
1,622 SR
1,359 MMR
Ra
Ra
Silver II
 
Ra
Silver II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver I
Alpha Monkey356
Charybdis
Silver I
Level 127
God Stats
10W - 4L
1,748 SR
Queue Stats
187W - 198L
1,197 MMR
Solo
Achilles
Achilles
Silver IV
DreDaKing66
Achilles
Silver IV
Level 143
God Stats
0W - 1L
1,700 SR
Queue Stats
1W - 4L
1,436 MMR
Solo
Sylvanus
Sylvanus
Bronze IV
Goat on staq
Sylvanus
Bronze IV
Level 109
God Stats
0W - 1L
1,548 SR
Queue Stats
0W - 4L
1,366 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Socc3rMonkey
Danzaburou
Bronze III
Level 100
God Stats
2W - 2L
1,613 SR
Queue Stats
3W - 8L
1,298 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Evolvity
Zhong Kui
13
1 / 1 / 4
7,756
517
6,609
11,116
7,501
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

16
3 / 0 / 0
9,567
638
9,615
10,068
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
StarburstMe69
Cu Chulainn
16
3 / 0 / 3
9,477
632
12,237
14,414
12,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
2 / 2 / 4
8,302
553
5,273
11,988
5,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Xing Tian
UpShotRock
Xing Tian
12
2 / 4 / 5
7,889
526
8,294
16,865
12,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
Nu WaHerculesBastetFreya

VS

Bans
BacchusChronosAresAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 2 / 3
7,735
516
12,738
8,041
4,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Alpha Monkey356
Charybdis
14
2 / 4 / 2
7,706
514
7,625
13,223
4,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
DreDaKing66
Achilles
14
0 / 2 / 0
6,948
463
3,464
12,535
9,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Goat on staq
Sylvanus
11
1 / 2 / 6
6,975
465
6,369
17,772
14,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Socc3rMonkey
Danzaburou
13
2 / 1 / 4
7,366
491
5,997
6,664
3,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
11
Kills
7
7
Deaths
11
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
2
3
1.75
L
Charybdis
Alpha Monkey356
Charybdis
2
4
2
0.75
L
Achilles
DreDaKing66
Achilles
0
2
0
0
W
Zhong Kui
Evolvity
Zhong Kui
1
1
4
3
L
Sylvanus
Goat on staq
Sylvanus
1
2
6
2
W
3
0
0
3
L
Danzaburou
Socc3rMonkey
Danzaburou
2
1
4
4
W
Cu Chulainn
StarburstMe69
Cu Chulainn
3
0
3
4.5
W
2
2
4
2
W
Xing Tian
UpShotRock
Xing Tian
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,028
Damage
36,193
64,451
Taken
58,235
42,267
Mitigated
35,592
23,683
Healing
25,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
12,738
279
2,175
2,048
8,041
4,013
0
3,426
4,566
58,788
1,179
L
Charybdis
Alpha Monkey356
Charybdis
7,625
2,562
0
4,610
13,223
4,314
57
1,744
11,479
0
65,858
L
Achilles
DreDaKing66
Achilles
3,464
625
0
3,627
12,535
9,162
0
0
11,777
0
47,244
W
Zhong Kui
Evolvity
Zhong Kui
6,609
996
0
4,766
11,116
7,501
1,818
5,508
5,414
46,989
2,292
L
Sylvanus
Goat on staq
Sylvanus
6,369
1,547
3,745
7,084
17,772
14,994
0
8,126
9,504
17,274
2,492
W
9,615
3,729
0
7,475
10,068
3,582
194
1,416
8,652
0
92,871
L
Danzaburou
Socc3rMonkey
Danzaburou
5,997
2,150
0
1,842
6,664
3,109
0
1,581
4,964
0
48,145
W
Cu Chulainn
StarburstMe69
Cu Chulainn
12,237
1,176
0
5,703
14,414
12,474
0
1,805
11,844
0
76,762
W
5,273
2,148
0
3,352
11,988
5,968
30
3,189
8,773
0
77,975
W
Xing Tian
UpShotRock
Xing Tian
8,294
569
0
2,387
16,865
12,742
198
5,914
10,951
23,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,991
Gold Earned
36,730
518
Minions Killed
421
0
Camps Cleared
0
1,584,769
Distance Traveled
1,467,571
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,735
516
108
7
0
332,550
0
L
Charybdis
7,706
514
132
9
0
271,638
1
L
Achilles
6,948
463
72
5
0
323,742
2
W
Zhong Kui
7,756
517
107
7
0
302,764
0
L
Sylvanus
6,975
465
26
2
0
276,028
0
W
Medusa
9,567
638
162
11
0
333,433
2
L
Danzaburou
7,366
491
83
6
0
263,613
0
W
Cu Chulainn
9,477
632
120
8
0
304,726
1
W
Set
8,302
553
111
7
0
327,488
0
W
Xing Tian
7,889
526
18
1
0
316,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role