Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
HASBULLAH21
Jing Wei
Level 141
God Stats
4W - 7L
1,303 SR
Queue Stats
324W - 339L
1,485 Elo+
Solo
Thoth
Thoth
Locus95
Thoth
Level 145
God Stats
13W - 8L
1,605 SR
Queue Stats
396W - 371L
1,520 Elo+
Party 1
Mercury
Mercury
endi28
Mercury
Level 144
God Stats
5W - 2L
1,645 SR
Queue Stats
322W - 310L
1,505 Elo+
Party 1
Cerberus
Cerberus
myrdstom
Cerberus
Level 187
God Stats
4W - 5L
1,500 SR
Queue Stats
574W - 541L
1,500 Elo+
Solo
Team Averages
Level 147
1,511 SR
1,502 Elo+

VS

Team Averages
Level 100
1,688 SR
1,480 Elo+
Xing Tian
Xing Tian
CHUSE09
Xing Tian
Level 128
God Stats
4W - 0L
1,919 SR
Queue Stats
137W - 133L
1,473 Elo+
Party 2
Medusa
Medusa
IvanFonseca
Medusa
Level 34
God Stats
6W - 1L
1,925 SR
Queue Stats
65W - 71L
1,498 Elo+
Party 2
Chaac
Chaac
KodeONNE
Chaac
Level 143
God Stats
1W - 1L
1,526 SR
Queue Stats
129W - 135L
1,427 Elo+
Party 2
Loki
Loki
MeBeccoLaPasta
Loki
Level 89
God Stats
8W - 4L
1,570 SR
Queue Stats
189W - 206L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
whiteghost6707
Zhong Kui
Level 106
God Stats
4W - 5L
1,499 SR
Queue Stats
111W - 106L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 5 / 1
6,038
464
6,115
11,999
7,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
HASBULLAH21
Jing Wei
11
0 / 4 / 0
6,166
474
6,727
8,414
2,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Locus95
Thoth
14
1 / 1 / 2
7,290
561
5,019
6,278
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
endi28
Mercury
14
2 / 1 / 2
7,119
548
4,638
10,288
4,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cerberus
myrdstom
Cerberus
13
1 / 3 / 0
6,884
530
8,365
13,229
7,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CHUSE09
Xing Tian
12
0 / 0 / 8
7,472
575
5,026
10,699
8,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Medusa
13
6 / 1 / 0
7,633
587
9,453
6,130
1,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chaac
KodeONNE
Chaac
13
1 / 1 / 3
7,727
594
8,079
15,561
9,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
5 / 1 / 1
7,025
540
3,682
7,240
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
whiteghost6707
Zhong Kui
13
2 / 2 / 2
7,737
595
8,737
8,150
6,100
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
14
14
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
5
1
0.3
W
Xing Tian
CHUSE09
Xing Tian
0
0
8
4
L
Jing Wei
HASBULLAH21
Jing Wei
0
4
0
0
W
Medusa
6
1
0
6
W
Chaac
KodeONNE
Chaac
1
1
3
2.5
L
Thoth
Locus95
Thoth
1
1
2
2
W
5
1
1
5.5
L
Mercury
endi28
Mercury
2
1
2
3
L
Cerberus
myrdstom
Cerberus
1
3
0
0.33
W
Zhong Kui
whiteghost6707
Zhong Kui
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,864
Damage
34,977
50,208
Taken
47,780
24,212
Mitigated
28,428
12,145
Healing
15,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,115
1,246
0
1,040
11,999
7,782
0
3,218
8,781
0
21,022
W
Xing Tian
CHUSE09
Xing Tian
5,026
573
0
2,737
10,699
8,446
196
549
9,823
19,618
2,154
L
Jing Wei
HASBULLAH21
Jing Wei
6,727
4,775
0
1,881
8,414
2,790
0
1,688
6,726
0
48,187
W
Medusa
9,453
3,421
0
1,971
6,130
1,875
749
0
6,000
0
61,182
W
Chaac
KodeONNE
Chaac
8,079
2,119
0
5,850
15,561
9,139
0
8,265
7,228
0
56,225
L
Thoth
Locus95
Thoth
5,019
277
0
2,292
6,278
2,061
0
5,373
905
55,247
322
W
3,682
911
0
1,366
7,240
2,868
0
1,195
5,976
0
41,823
L
Mercury
endi28
Mercury
4,638
2,061
0
625
10,288
4,079
0
2,852
7,436
0
75,120
L
Cerberus
myrdstom
Cerberus
8,365
934
0
6,307
13,229
7,500
0
0
13,229
46,447
1,552
W
Zhong Kui
whiteghost6707
Zhong Kui
8,737
1,147
0
3,929
8,150
6,100
0
3,229
4,882
56,822
1,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,497
Gold Earned
37,594
454
Minions Killed
410
0
Camps Cleared
0
1,356,669
Distance Traveled
1,391,059
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,038
464
28
2
0
268,422
0
W
Xing Tian
7,472
575
39
3
0
282,950
3
L
Jing Wei
6,166
474
91
7
0
255,790
0
W
Medusa
7,633
587
87
7
0
267,891
0
W
Chaac
7,727
594
104
8
0
269,309
0
L
Thoth
7,290
561
108
8
0
252,246
0
W
Loki
7,025
540
70
5
0
331,524
0
L
Mercury
7,119
548
131
10
0
338,800
0
L
Cerberus
6,884
530
96
7
0
241,411
5
W
Zhong Kui
7,737
595
110
8
0
239,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role