Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Beaubly
Chernobog
Level 87
God Stats
3W - 3L
1,680 SR
Queue Stats
38W - 37L
1,493 Elo+
Solo
Athena
Athena
ZRT ZAK
Athena
Level 13
God Stats
6W - 11L
1,175 SR
Queue Stats
15W - 25L
1,348 Elo+
Party 2
Ravana
Ravana
bebou19062
Ravana
Level 49
God Stats
24W - 16L
1,675 SR
Queue Stats
250W - 256L
1,503 Elo+
Party 2
Artemis
Artemis
writing_raven
Artemis
Level 109
God Stats
5W - 2L
1,447 SR
Queue Stats
92W - 91L
1,465 Elo+
Solo
Team Averages
Level 81
1,495 SR
1,462 Elo+

VS

Team Averages
Level 155
1,504 SR
1,464 Elo+
Chernobog
Chernobog
 
Chernobog
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Juc3iJ
Mulan
Level 201
God Stats
3W - 4L
1,610 SR
Queue Stats
97W - 105L
1,428 Elo+
Solo
Zeus
Zeus
Sirwin5
Zeus
Level 156
God Stats
4W - 6L
1,521 SR
Queue Stats
193W - 182L
1,425 Elo+
Party 1
Zhong Kui
Zhong Kui
TheDirtyInuit
Zhong Kui
Level 99
God Stats
4W - 6L
1,500 SR
Queue Stats
120W - 107L
1,476 Elo+
Solo
Ares
Ares
Ways of Weber
Ares
Level 127
God Stats
0W - 1L
1,389 SR
Queue Stats
46W - 48L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 1 / 1
6,385
580
3,513
8,286
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chernobog
Beaubly
Chernobog
11
3 / 2 / 2
6,745
613
8,485
7,089
2,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
ZRT ZAK
Athena
9
0 / 3 / 3
5,616
511
2,025
8,397
5,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
bebou19062
Ravana
14
7 / 0 / 2
9,098
827
7,367
7,192
3,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
12
1 / 0 / 4
6,703
609
2,789
4,547
1,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
1 / 1 / 3
6,273
570
3,794
6,865
2,017
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
Juc3iJ
Mulan
10
0 / 5 / 0
5,642
513
2,099
8,353
6,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zeus
Sirwin5
Zeus
12
2 / 2 / 1
6,313
574
4,322
5,237
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
TheDirtyInuit
Zhong Kui
10
1 / 3 / 1
5,583
508
3,463
8,508
4,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

9
2 / 3 / 3
5,736
521
2,553
8,332
5,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
14
Kills
6
6
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
1
3.5
L
Chernobog
 
Chernobog
1
1
3
2.5
W
Chernobog
Beaubly
Chernobog
3
2
2
2
L
Mulan
Juc3iJ
Mulan
0
5
0
0
L
Zeus
Sirwin5
Zeus
2
2
1
1.25
L
Zhong Kui
TheDirtyInuit
Zhong Kui
1
3
1
0.5
L
2
3
3
1.17
W
Athena
ZRT ZAK
Athena
0
3
3
0.5
W
Ravana
bebou19062
Ravana
7
0
2
8
W
Artemis
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,179
Damage
16,231
35,511
Taken
37,295
15,628
Mitigated
20,026
10,742
Healing
8,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,513
751
0
2,027
8,286
3,068
0
2,244
5,926
0
45,835
L
Chernobog
 
Chernobog
3,794
2,767
0
3,696
6,865
2,017
0
584
6,281
0
53,114
W
Chernobog
Beaubly
Chernobog
8,485
5,540
0
2,429
7,089
2,199
406
1,861
5,097
0
56,419
L
Mulan
Juc3iJ
Mulan
2,099
304
0
576
8,353
6,317
0
0
8,353
0
32,239
L
Zeus
Sirwin5
Zeus
4,322
357
0
228
5,237
1,233
0
104
5,133
39,298
0
L
Zhong Kui
TheDirtyInuit
Zhong Kui
3,463
573
0
2,481
8,508
4,838
0
178
8,330
26,536
11,398
L
2,553
201
0
1,649
8,332
5,621
0
957
7,375
15,382
0
W
Athena
ZRT ZAK
Athena
2,025
399
0
1,740
8,397
5,543
0
3,296
5,057
7,099
884
W
Ravana
bebou19062
Ravana
7,367
1,350
0
4,126
7,192
3,431
293
1,072
6,116
0
65,668
W
Artemis
2,789
706
0
420
4,547
1,387
0
1,299
3,116
0
46,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,547
Gold Earned
29,547
422
Minions Killed
342
0
Camps Cleared
0
1,158,875
Distance Traveled
1,124,037
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,385
580
84
8
0
279,837
0
L
Chernobog
6,273
570
98
9
0
240,729
1
W
Chernobog
6,745
613
103
9
0
241,577
0
L
Mulan
5,642
513
69
6
0
184,007
1
L
Zeus
6,313
574
89
8
0
235,061
2
L
Zhong Kui
5,583
508
67
6
0
247,198
1
L
Ares
5,736
521
19
2
0
217,042
8
W
Athena
5,616
511
15
1
0
222,766
0
W
Ravana
9,098
827
122
11
0
199,186
0
W
Artemis
6,703
609
98
9
0
215,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role