Player Matchup

Janus
Janus
 
Janus
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Godofredo65
Ix Chel
Level 141
God Stats
5W - 2L
1,808 SR
Queue Stats
544W - 158L
1,809 Elo+
Solo
Hercules
Hercules
SrUnderground
Hercules
Level 223
God Stats
2W - 2L
1,738 SR
Queue Stats
79W - 116L
1,479 Elo+
Solo
Anhur
Anhur
exe8a
Anhur
Level 166
God Stats
1W - 3L
1,194 SR
Queue Stats
104W - 135L
1,448 Elo+
Solo
Ganesha
Ganesha
x OPTIMUS br
Ganesha
Level 153
God Stats
1W - 1L
1,487 SR
Queue Stats
70W - 68L
1,489 Elo+
Solo
Team Averages
Level 175
1,545 SR
1,545 Elo+

VS

Team Averages
Level 138
1,531 SR
1,442 Elo+
Serqet
Serqet
FilhoDoTody
Serqet
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,349 Elo+
Solo
Ix Chel
Ix Chel
LenyHawk
Ix Chel
Level 84
God Stats
0W - 3L
1,552 SR
Queue Stats
48W - 69L
1,449 Elo+
Party 2
Fafnir
Fafnir
Micr0PP
Fafnir
Level 192
God Stats
1W - 5L
1,718 SR
Queue Stats
68W - 77L
1,493 Elo+
Party 1
King Arthur
King Arthur
NanoPP
King Arthur
Level 198
God Stats
0W - 1L
1,494 SR
Queue Stats
39W - 50L
1,461 Elo+
Party 1
Jormungandr
Jormungandr
esflome
Jormungandr
Level 120
God Stats
2W - 3L
1,393 SR
Queue Stats
49W - 68L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 1 / 13
8,457
846
13,426
6,225
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
Godofredo65
Ix Chel
15
7 / 2 / 12
9,021
902
22,346
11,605
5,238
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
SrUnderground
Hercules
14
6 / 1 / 11
8,311
831
10,268
21,181
17,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Anhur
exe8a
Anhur
14
5 / 4 / 6
8,208
821
12,087
10,440
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
x OPTIMUS br
Ganesha
15
0 / 1 / 21
8,454
845
11,634
14,541
15,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
2 / 6 / 2
7,233
723
3,243
9,117
4,940
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ix Chel
LenyHawk
Ix Chel
12
1 / 5 / 2
6,878
688
8,419
11,001
3,667
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Micr0PP
Fafnir
14
1 / 1 / 8
8,351
835
8,459
17,412
15,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
NanoPP
King Arthur
15
5 / 4 / 3
7,857
786
16,494
23,458
13,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
esflome
Jormungandr
13
0 / 5 / 7
7,230
723
16,052
14,259
13,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
31
21
Kills
9
9
Deaths
21
63
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
13
9.5
L
Serqet
2
6
2
0.5
W
Ix Chel
Godofredo65
Ix Chel
7
2
12
6.5
L
Ix Chel
LenyHawk
Ix Chel
1
5
2
0.4
L
Fafnir
Micr0PP
Fafnir
1
1
8
5
L
King Arthur
NanoPP
King Arthur
5
4
3
1.63
W
Hercules
SrUnderground
Hercules
6
1
11
11.5
L
Jormungandr
esflome
Jormungandr
0
5
7
0.7
W
Anhur
exe8a
Anhur
5
4
6
2
W
Ganesha
x OPTIMUS br
Ganesha
0
1
21
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,761
Damage
52,667
63,992
Taken
75,247
45,200
Mitigated
51,602
38,549
Healing
29,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,426
440
862
1,185
6,225
2,564
0
2,733
3,226
28,722
0
L
Serqet
3,243
826
501
876
9,117
4,940
0
5,383
3,524
0
7,511
W
Ix Chel
Godofredo65
Ix Chel
22,346
3,682
7,034
4,501
11,605
5,238
138
4,918
6,539
31,584
1,123
L
Ix Chel
LenyHawk
Ix Chel
8,419
1,345
4,936
3,734
11,001
3,667
0
4,920
5,974
14,905
0
L
Fafnir
Micr0PP
Fafnir
8,459
2,108
726
8,974
17,412
15,683
0
9,582
7,365
13,760
2,644
L
King Arthur
NanoPP
King Arthur
16,494
2,637
427
7,566
23,458
13,824
0
14,716
8,294
0
24,677
W
Hercules
SrUnderground
Hercules
10,268
2,662
1,445
12,945
21,181
17,961
0
8,659
12,061
0
11,665
L
Jormungandr
esflome
Jormungandr
16,052
2,426
545
1,234
14,259
13,488
0
9,567
4,397
30,001
2,741
W
Anhur
exe8a
Anhur
12,087
7,959
1,275
1,577
10,440
3,989
621
5,935
3,953
0
23,000
W
Ganesha
x OPTIMUS br
Ganesha
11,634
408
3,075
4,650
14,541
15,448
0
6,522
7,600
16,643
1,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,451
Gold Earned
37,549
105
Minions Killed
93
0
Camps Cleared
0
1,016,513
Distance Traveled
931,735
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,457
846
55
6
0
207,990
0
L
Serqet
7,233
723
10
1
0
199,358
0
W
Ix Chel
9,021
902
22
2
0
205,605
0
L
Ix Chel
6,878
688
17
2
0
177,241
0
L
Fafnir
8,351
835
21
2
0
171,609
0
L
King Arthur
7,857
786
17
2
0
189,574
0
W
Hercules
8,311
831
3
0
0
219,549
0
L
Jormungandr
7,230
723
28
3
0
193,953
0
W
Anhur
8,208
821
25
3
0
167,811
0
W
Ganesha
8,454
845
0
0
0
215,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role