Player Matchup

King Arthur
King Arthur
I_Hate_Tests
King Arthur
Level 127
God Stats
0W - 4L
1,197 SR
Queue Stats
176W - 194L
1,503 Elo+
Solo
Freya
Freya
Lexiconn
Freya
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
327W - 321L
1,610 Elo+
Solo
Kumbhakarna
Kumbhakarna
ODSTELITEJ6
Kumbhakarna
Level 158
God Stats
0W - 5L
1,238 SR
Queue Stats
191W - 201L
1,580 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheJulioEffect
Morgan Le Fay
Level 198
God Stats
5W - 6L
1,544 SR
Queue Stats
452W - 431L
1,567 Elo+
Solo
Charybdis
Charybdis
cerdoiquique1
Charybdis
Level 136
God Stats
2W - 11L
1,103 SR
Queue Stats
611W - 658L
1,505 Elo+
Solo
Team Averages
Level 155
1,316 SR
1,553 Elo+

VS

Team Averages
Level 158
1,540 SR
1,617 Elo+
Nu Wa
Nu Wa
DontQRankeds
Nu Wa
Level 135
God Stats
5W - 7L
1,471 SR
Queue Stats
261W - 245L
1,539 Elo+
Solo
Cerberus
Cerberus
Irv Pumper
Cerberus
Level 128
God Stats
2W - 0L
1,736 SR
Queue Stats
83W - 72L
1,562 Elo+
Solo
Osiris
Osiris
QunLee
Osiris
Level 161
God Stats
3W - 1L
1,387 SR
Queue Stats
135W - 105L
1,624 Elo+
Party 1
Jormungandr
Jormungandr
XCQCGunner67X
Jormungandr
Level 158
God Stats
2W - 1L
1,688 SR
Queue Stats
36W - 14L
1,732 Elo+
Party 1
Xbalanque
Xbalanque
themcarrots
Xbalanque
Level 210
God Stats
3W - 4L
1,417 SR
Queue Stats
446W - 398L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
I_Hate_Tests
King Arthur
15
3 / 4 / 2
8,980
691
5,282
13,088
10,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
Lexiconn
Freya
14
2 / 5 / 3
7,925
610
8,029
10,897
3,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Kumbhakarna
ODSTELITEJ6
Kumbhakarna
15
0 / 4 / 6
8,774
675
3,782
15,415
14,199
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
TheJulioEffect
Morgan Le Fay
15
4 / 5 / 4
8,812
678
15,978
12,018
4,313
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
cerdoiquique1
Charybdis
14
1 / 7 / 4
7,844
603
7,439
12,186
4,165
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 10
11,120
855
15,622
5,637
2,169
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Irv Pumper
Cerberus
16
3 / 4 / 12
9,608
739
9,517
18,212
17,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Osiris
QunLee
Osiris
17
4 / 2 / 15
10,178
783
11,481
10,575
15,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
XCQCGunner67X
Jormungandr
18
4 / 1 / 21
11,751
904
10,976
13,577
15,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Xbalanque
themcarrots
Xbalanque
17
6 / 3 / 10
10,359
797
11,617
9,669
3,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
93
10
Kills
25
25
Deaths
11
19
Assists
68
Player
Kills
Deaths
Assists
KDA
W
8
1
10
13
L
King Arthur
I_Hate_Tests
King Arthur
3
4
2
1
W
Cerberus
Irv Pumper
Cerberus
3
4
12
2.25
L
Freya
Lexiconn
Freya
2
5
3
0.7
L
Kumbhakarna
ODSTELITEJ6
Kumbhakarna
0
4
6
0.75
W
Osiris
QunLee
Osiris
4
2
15
5.75
L
Morgan Le Fay
TheJulioEffect
Morgan Le Fay
4
5
4
1.2
W
Jormungandr
XCQCGunner67X
Jormungandr
4
1
21
14.5
L
Charybdis
cerdoiquique1
Charybdis
1
7
4
0.43
W
Xbalanque
themcarrots
Xbalanque
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,510
Damage
59,213
63,604
Taken
57,670
36,987
Mitigated
54,298
12,535
Healing
19,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,622
4,279
1,188
1,115
5,637
2,169
2,415
2,827
2,776
33,700
567
L
King Arthur
I_Hate_Tests
King Arthur
5,282
255
599
1,835
13,088
10,789
0
6,618
6,129
0
15,228
W
Cerberus
Irv Pumper
Cerberus
9,517
225
546
3,005
18,212
17,089
0
8,372
9,709
17,802
1,526
L
Freya
Lexiconn
Freya
8,029
2,124
346
1,581
10,897
3,521
0
7,095
3,373
17,212
0
L
Kumbhakarna
ODSTELITEJ6
Kumbhakarna
3,782
58
779
2,291
15,415
14,199
0
7,529
7,437
16,986
0
W
Osiris
QunLee
Osiris
11,481
1,201
3,651
2,868
10,575
15,492
0
4,098
6,387
117
18,274
L
Morgan Le Fay
TheJulioEffect
Morgan Le Fay
15,978
484
904
2,147
12,018
4,313
0
6,300
5,378
41,031
0
W
Jormungandr
XCQCGunner67X
Jormungandr
10,976
2,039
2,623
2,896
13,577
15,644
286
6,273
7,241
34,543
908
L
Charybdis
cerdoiquique1
Charybdis
7,439
2,756
0
2,053
12,186
4,165
0
6,055
5,723
0
21,475
W
Xbalanque
themcarrots
Xbalanque
11,617
5,735
0
1,275
9,669
3,904
3,882
5,788
3,768
0
24,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,335
Gold Earned
53,016
137
Minions Killed
170
0
Camps Cleared
0
1,038,683
Distance Traveled
1,315,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,120
855
38
3
0
245,429
0
L
King Arthur
8,980
691
21
2
0
258,112
0
W
Cerberus
9,608
739
25
2
0
252,339
0
L
Freya
7,925
610
19
1
0
217,603
0
L
Kumbhakarna
8,774
675
16
1
0
193,693
0
W
Osiris
10,178
783
12
1
0
274,630
0
L
Morgan Le Fay
8,812
678
49
4
0
190,489
0
W
Jormungandr
11,751
904
63
5
0
291,730
0
L
Charybdis
7,844
603
32
2
0
178,786
0
W
Xbalanque
10,359
797
32
2
0
251,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role