Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Chris das Schaf
Chiron
Level 214
God Stats
6W - 2L
1,961 SR
Queue Stats
364W - 376L
1,550 Elo+
Party 2
Ymir
Ymir
GHC x Fantomium
Ymir
Level 120
God Stats
11W - 6L
1,698 SR
Queue Stats
17W - 11L
1,609 Elo+
Party 2
Erlang Shen
Erlang Shen
Xabars
Erlang Shen
Level 66
God Stats
6W - 6L
1,491 SR
Queue Stats
210W - 193L
1,532 Elo+
Solo
Hera
Hera
peyotemistico99
Hera
Level 134
God Stats
114W - 93L
1,531 SR
Queue Stats
486W - 473L
1,566 Elo+
Solo
Team Averages
Level 125
1,636 SR
1,551 Elo+

VS

Team Averages
Level 83
1,579 SR
1,555 Elo+
Mulan
Mulan
 
Mulan
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
KyDaS
Cliodhna
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,526 Elo+
Party 1
Raijin
Raijin
Talonsky
Raijin
Level 174
God Stats
2W - 1L
1,772 SR
Queue Stats
88W - 63L
1,638 Elo+
Party 1
Hachiman
Hachiman
XYOUP
Hachiman
Level 29
God Stats
12W - 10L
1,587 SR
Queue Stats
70W - 49L
1,634 Elo+
Party 1
Cthulhu
Cthulhu
sergislr9
Cthulhu
Level 58
God Stats
35W - 30L
1,537 SR
Queue Stats
94W - 106L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
0 / 0 / 0
4,297
430
1,187
3,376
863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
1 / 3 / 0
5,507
551
3,877
7,074
2,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
1 / 0 / 1
5,738
574
4,106
9,274
5,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
Xabars
Erlang Shen
11
0 / 3 / 0
5,561
556
6,449
12,933
6,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 1
5,801
580
4,699
4,395
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
2 / 0 / 1
7,155
716
8,695
10,649
8,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cliodhna
KyDaS
Cliodhna
11
1 / 1 / 1
5,749
575
2,382
7,664
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Raijin
Talonsky
Raijin
11
2 / 0 / 0
5,971
597
4,596
4,967
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
XYOUP
Hachiman
12
2 / 1 / 1
6,219
622
4,774
6,316
1,974
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
sergislr9
Cthulhu
10
1 / 0 / 0
5,814
581
4,302
5,442
3,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
8
8
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
0
0
0
W
Mulan
 
Mulan
2
0
1
2.5
L
1
3
0
0.33
L
1
0
1
1.5
W
Cliodhna
KyDaS
Cliodhna
1
1
1
1.5
W
Raijin
Talonsky
Raijin
2
0
0
2
W
Hachiman
XYOUP
Hachiman
2
1
1
2.5
L
Erlang Shen
Xabars
Erlang Shen
0
3
0
0
L
0
2
1
0.25
W
Cthulhu
sergislr9
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,318
Damage
24,749
37,052
Taken
35,038
16,567
Mitigated
18,796
15,170
Healing
16,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,187
490
0
1,935
3,376
863
0
286
3,034
0
14,722
W
Mulan
 
Mulan
8,695
2,713
0
4,084
10,649
8,884
0
0
10,649
0
49,217
L
3,877
1,300
172
2,098
7,074
2,058
0
1,321
5,696
0
42,699
L
4,106
460
0
2,516
9,274
5,852
0
4,566
4,455
19,266
4,688
W
Cliodhna
KyDaS
Cliodhna
2,382
154
0
4,433
7,664
2,441
0
1,553
6,111
0
43,206
W
Raijin
Talonsky
Raijin
4,596
307
0
1,369
4,967
1,589
0
3,710
1,257
37,633
906
W
Hachiman
XYOUP
Hachiman
4,774
2,776
0
4,393
6,316
1,974
662
668
5,648
0
44,962
L
Erlang Shen
Xabars
Erlang Shen
6,449
3,850
0
7,780
12,933
6,614
0
0
12,933
0
41,400
L
4,699
702
0
669
4,395
1,180
0
2,005
2,138
48,081
0
W
Cthulhu
sergislr9
Cthulhu
4,302
0
11
2,414
5,442
3,908
0
2,330
3,112
25,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,904
Gold Earned
30,908
303
Minions Killed
371
0
Camps Cleared
0
983,746
Distance Traveled
1,040,819
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,297
430
37
4
0
121,491
0
W
Mulan
7,155
716
88
9
0
181,977
0
L
Chiron
5,507
551
70
7
0
183,579
1
L
Ymir
5,738
574
36
4
0
233,974
6
W
Cliodhna
5,749
575
69
7
0
219,833
0
W
Raijin
5,971
597
86
9
0
207,348
3
W
Hachiman
6,219
622
76
8
0
195,149
0
L
Erlang Shen
5,561
556
68
7
0
230,715
0
L
Hera
5,801
580
92
9
0
213,987
3
W
Cthulhu
5,814
581
52
5
0
236,512
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role