Player Matchup

Hun Batz
Hun Batz
OneBallHall
Hun Batz
Level 107
God Stats
4W - 1L
1,917 SR
Queue Stats
36W - 30L
1,500 Elo+
Party 1
Mulan
Mulan
R0cKr0bsta
Mulan
Level 126
God Stats
18W - 24L
1,452 SR
Queue Stats
103W - 114L
1,508 Elo+
Party 1
Thoth
Thoth
oBoUoMo
Thoth
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 128L
1,402 Elo+
Solo
Team Averages
Level 111
1,623 SR
1,470 Elo+

VS

Team Averages
Level 126
1,565 SR
1,464 Elo+
Ishtar
Ishtar
Alcatraz32
Ishtar
Level 127
God Stats
21W - 27L
1,455 SR
Queue Stats
208W - 214L
1,453 Elo+
Solo
Chaac
Chaac
Lelouch052
Chaac
Level 129
God Stats
3W - 1L
1,683 SR
Queue Stats
44W - 53L
1,475 Elo+
Solo
Sol
Sol
Ruptur3
Sol
Level 122
God Stats
8W - 4L
1,557 SR
Queue Stats
129W - 125L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
OneBallHall
Hun Batz
15
2 / 7 / 3
9,386
782
9,904
12,301
6,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
15
2 / 4 / 1
9,120
760
6,513
17,007
11,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
oBoUoMo
Thoth
15
1 / 5 / 2
9,306
776
5,914
7,305
2,757
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Alcatraz32
Ishtar
15
4 / 3 / 8
10,055
838
5,517
9,494
3,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chaac
17
5 / 1 / 10
10,818
902
11,330
15,694
11,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
18
7 / 1 / 7
11,807
984
15,543
10,950
3,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
5
Kills
16
16
Deaths
5
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Alcatraz32
Ishtar
4
3
8
2.67
W
Chaac
5
1
10
10
L
Hun Batz
OneBallHall
Hun Batz
2
7
3
0.5
L
Mulan
2
4
1
0.63
W
Sol
7
1
7
10.5
L
Thoth
oBoUoMo
Thoth
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,331
Damage
32,390
36,613
Taken
36,138
20,253
Mitigated
17,915
4,340
Healing
17,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Alcatraz32
Ishtar
5,517
2,720
0
3,303
9,494
3,208
120
1,644
7,838
0
31,068
W
Chaac
11,330
2,068
263
6,974
15,694
11,063
458
2,926
12,728
0
44,512
L
Hun Batz
OneBallHall
Hun Batz
9,904
1,473
0
480
12,301
6,180
0
4,782
7,519
0
30,509
L
Mulan
6,513
721
0
3,835
17,007
11,316
0
9,269
7,738
0
9,261
W
Sol
15,543
9,352
94
6,672
10,950
3,644
3,687
1,982
8,956
51,315
0
L
Thoth
oBoUoMo
Thoth
5,914
371
0
25
7,305
2,757
0
1,507
5,798
32,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,812
Gold Earned
32,680
110
Minions Killed
187
0
Camps Cleared
0
640,558
Distance Traveled
691,719
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,055
838
50
4
0
215,679
0
W
Chaac
10,818
902
58
5
0
266,307
3
L
Hun Batz
9,386
782
48
4
0
220,809
2
L
Mulan
9,120
760
8
1
0
227,424
0
W
Sol
11,807
984
79
7
0
209,733
0
L
Thoth
9,306
776
54
5
0
192,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role