Player Matchup

Thanatos
Thanatos
Alphonse164265
Thanatos
Level 36
God Stats
20W - 25L
1,426 SR
Queue Stats
39W - 62L
1,362 Elo+
Solo
Chaac
Chaac
Fanchijr21
Chaac
Level 127
God Stats
1W - 1L
1,435 SR
Queue Stats
62W - 64L
1,424 Elo+
Party 1
Baron Samedi
Baron Samedi
SandritoJr
Baron Samedi
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 182L
1,429 Elo+
Party 1
Bacchus
Bacchus
Zyonflow
Bacchus
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 66L
1,382 Elo+
Solo
Jing Wei
Jing Wei
zaczez929840
Jing Wei
Level 49
God Stats
2W - 3L
1,199 SR
Queue Stats
81W - 99L
1,367 Elo+
Solo
Team Averages
Level 59
1,412 SR
1,393 Elo+

VS

Team Averages
Level 99
1,579 SR
1,391 Elo+
Nu Wa
Nu Wa
Densii1993
Nu Wa
Level 126
God Stats
5W - 5L
1,473 SR
Queue Stats
23W - 34L
1,362 Elo+
Party 2
Jormungandr
Jormungandr
Gayotic_Neutral
Jormungandr
Level 47
God Stats
9W - 6L
1,560 SR
Queue Stats
107W - 124L
1,358 Elo+
Solo
Arachne
Arachne
StaysBlazed420
Arachne
Level 146
God Stats
6W - 1L
1,874 SR
Queue Stats
174W - 166L
1,420 Elo+
Solo
Kuzenbo
Kuzenbo
warriors187
Kuzenbo
Level 124
God Stats
1W - 2L
1,614 SR
Queue Stats
12W - 14L
1,386 Elo+
Party 2
Ishtar
Ishtar
xD3monWaterx
Ishtar
Level 52
God Stats
30W - 31L
1,377 SR
Queue Stats
150W - 158L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
4 / 3 / 0
7,087
472
5,111
11,765
4,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
16
3 / 2 / 0
9,589
639
10,070
15,174
15,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
SandritoJr
Baron Samedi
11
1 / 9 / 1
6,710
447
5,402
11,930
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Zyonflow
Bacchus
8
0 / 4 / 2
5,506
367
3,132
13,573
6,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
zaczez929840
Jing Wei
13
0 / 1 / 2
7,251
483
3,332
8,993
2,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
7 / 1 / 6
9,001
600
15,258
6,560
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Gayotic_Neutral
Jormungandr
12
1 / 2 / 4
6,891
459
6,537
10,962
11,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
9 / 0 / 2
8,522
568
9,076
12,380
5,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
warriors187
Kuzenbo
12
2 / 3 / 8
7,605
507
5,119
10,123
10,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ishtar
11
0 / 2 / 4
6,791
453
3,664
8,607
2,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
8
Kills
19
19
Deaths
8
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
4
3
0
1.33
W
Nu Wa
7
1
6
10
L
Chaac
3
2
0
1.5
W
Jormungandr
Gayotic_Neutral
Jormungandr
1
2
4
1.5
L
Baron Samedi
SandritoJr
Baron Samedi
1
9
1
0.17
W
9
0
2
10
L
Bacchus
Zyonflow
Bacchus
0
4
2
0.25
W
Kuzenbo
warriors187
Kuzenbo
2
3
8
2
W
Ishtar
0
2
4
1
L
Jing Wei
zaczez929840
Jing Wei
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,047
Damage
39,654
61,435
Taken
48,632
33,763
Mitigated
32,101
18,115
Healing
13,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
5,111
1,027
0
5,562
11,765
4,277
0
2,267
9,300
0
50,596
W
Nu Wa
15,258
4,304
0
691
6,560
2,365
144
4,177
2,383
65,814
932
L
Chaac
10,070
1,910
0
3,935
15,174
15,787
129
6,518
8,459
0
78,219
W
Jormungandr
Gayotic_Neutral
Jormungandr
6,537
2,763
0
2,507
10,962
11,663
70
410
10,552
38,771
122
L
Baron Samedi
SandritoJr
Baron Samedi
5,402
285
172
1,843
11,930
4,052
0
8,312
3,089
48,165
712
W
9,076
7,252
0
5,129
12,380
5,503
0
1,282
11,098
0
60,017
L
Bacchus
Zyonflow
Bacchus
3,132
347
0
3,002
13,573
6,967
0
4,903
8,312
17,501
619
W
Kuzenbo
warriors187
Kuzenbo
5,119
1,368
334
1,696
10,123
10,077
359
1,843
8,280
18,343
0
W
Ishtar
3,664
1,308
0
3,123
8,607
2,493
1,136
732
7,875
0
37,742
L
Jing Wei
zaczez929840
Jing Wei
3,332
2,291
0
3,601
8,993
2,680
0
3,271
5,497
0
45,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,143
Gold Earned
38,810
369
Minions Killed
332
0
Camps Cleared
0
1,436,776
Distance Traveled
1,427,720
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,087
472
73
5
0
324,120
0
W
Nu Wa
9,001
600
103
7
0
278,007
0
L
Chaac
9,589
639
128
9
0
246,540
0
W
Jormungandr
6,891
459
64
4
0
258,997
0
L
Baron Samedi
6,710
447
72
5
0
258,414
0
W
Arachne
8,522
568
86
6
0
345,107
2
L
Bacchus
5,506
367
14
1
0
320,514
9
W
Kuzenbo
7,605
507
20
1
0
305,567
0
W
Ishtar
6,791
453
59
4
0
240,042
0
L
Jing Wei
7,251
483
82
5
0
287,188
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role