Player Matchup

Nu Wa
Nu Wa
BoxOfChocoLit
Nu Wa
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 48L
1,481 Elo+
Solo
Arachne
Arachne
Michilada
Arachne
Level 207
God Stats
10W - 16L
1,435 SR
Queue Stats
222W - 231L
1,497 Elo+
Solo
Ares
Ares
Rads2626
Ares
Level 155
God Stats
2W - 4L
1,226 SR
Queue Stats
296W - 274L
1,534 Elo+
Solo
Ix Chel
Ix Chel
Scoren1
Ix Chel
Level 147
God Stats
18W - 8L
1,627 SR
Queue Stats
91W - 68L
1,588 Elo+
Solo
Neith
Neith
asylumforlife
Neith
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,395 Elo+
Solo
Team Averages
Level 144
1,458 SR
1,499 Elo+

VS

Team Averages
Level 109
1,600 SR
1,450 Elo+
Kali
Kali
AtlasKiller5
Kali
Level 102
God Stats
9W - 14L
1,436 SR
Queue Stats
418W - 411L
1,416 Elo+
Solo
Cerberus
Cerberus
Darkeatermidir66
Cerberus
Level 146
God Stats
5W - 4L
1,670 SR
Queue Stats
280W - 241L
1,538 Elo+
Solo
Cthulhu
Cthulhu
MoonMoon187
Cthulhu
Level 105
God Stats
1W - 1L
1,537 SR
Queue Stats
66W - 72L
1,432 Elo+
Solo
Charybdis
Charybdis
Ripptile
Charybdis
Level 149
God Stats
3W - 7L
1,566 SR
Queue Stats
64W - 87L
1,437 Elo+
Solo
Raijin
Raijin
deploythesausage
Raijin
Level 45
God Stats
2W - 4L
1,791 SR
Queue Stats
92W - 115L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
4,479
640
1,777
2,089
420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Michilada
Arachne
7
0 / 1 / 1
3,838
548
1,707
4,810
1,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ares
7
1 / 2 / 5
4,499
643
2,736
5,479
3,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
Scoren1
Ix Chel
9
2 / 0 / 0
5,165
738
1,491
4,125
1,049
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

8
5 / 0 / 0
4,558
651
4,571
4,017
1,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
3,598
514
449
5,119
1,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 2
4,235
605
2,487
5,514
2,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
MoonMoon187
Cthulhu
4
0 / 2 / 0
3,278
468
589
2,230
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Ripptile
Charybdis
8
2 / 2 / 0
4,544
649
4,422
4,744
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 0
4,689
670
2,644
3,094
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
9
Kills
4
4
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
1
0
1
L
0
2
2
0.5
W
Arachne
Michilada
Arachne
0
1
1
0.5
L
Cthulhu
MoonMoon187
Cthulhu
0
2
0
0
W
Ares
1
2
5
1.75
L
Charybdis
Ripptile
Charybdis
2
2
0
1
W
Ix Chel
Scoren1
Ix Chel
2
0
0
2
W
5
0
0
5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,282
Damage
10,591
20,520
Taken
20,701
7,422
Mitigated
7,198
8,662
Healing
7,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
449
159
0
2,480
5,119
1,303
0
359
4,753
0
15,442
W
1,777
501
0
410
2,089
420
0
1,271
818
23,246
354
L
2,487
36
0
2,422
5,514
2,898
0
931
4,583
11,887
0
W
Arachne
Michilada
Arachne
1,707
1,396
0
2,437
4,810
1,234
0
1,480
3,330
0
14,975
L
Cthulhu
MoonMoon187
Cthulhu
589
0
0
370
2,230
988
0
1,580
610
8,784
0
W
Ares
2,736
323
0
1,407
5,479
3,595
0
1,050
4,429
10,885
2,067
L
Charybdis
Ripptile
Charybdis
4,422
2,500
0
2,076
4,744
1,296
0
1,496
3,208
0
31,616
W
Ix Chel
Scoren1
Ix Chel
1,491
315
21
2,952
4,125
1,049
0
589
3,536
31,764
1,136
W
4,571
1,721
0
1,435
4,017
1,124
0
1,330
2,687
0
21,657
L
2,644
303
0
500
3,094
713
0
1,089
1,811
27,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,539
Gold Earned
20,344
195
Minions Killed
201
0
Camps Cleared
0
686,753
Distance Traveled
621,878
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
3,598
514
36
5
0
145,672
2
W
Nu Wa
4,479
640
36
5
0
123,117
0
L
Cerberus
4,235
605
25
4
0
152,419
4
W
Arachne
3,838
548
42
6
0
155,163
1
L
Cthulhu
3,278
468
18
3
0
69,101
0
W
Ares
4,499
643
15
2
0
147,144
2
L
Charybdis
4,544
649
57
8
0
122,818
0
W
Ix Chel
5,165
738
67
10
0
134,271
0
W
Neith
4,558
651
35
5
0
127,058
0
L
Raijin
4,689
670
65
9
0
131,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role