Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Adleraugel-anton
Arachne
Level 135
God Stats
5W - 3L
1,569 SR
Queue Stats
112W - 136L
1,475 Elo+
Solo
Bacchus
Bacchus
Vardal
Bacchus
Level 122
God Stats
21W - 12L
1,628 SR
Queue Stats
162W - 157L
1,500 Elo+
Solo
Ullr
Ullr
aidin1997
Ullr
Level 68
God Stats
3W - 3L
1,488 SR
Queue Stats
106W - 135L
1,388 Elo+
Solo
Nu Wa
Nu Wa
fenixmaquina
Nu Wa
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
290W - 279L
1,484 Elo+
Solo
Team Averages
Level 121
1,537 SR
1,469 Elo+

VS

Team Averages
Level 101
1,570 SR
1,444 Elo+
Hun Batz
Hun Batz
ARDARC-Marc04
Hun Batz
Level 70
God Stats
1W - 1L
1,732 SR
Queue Stats
30W - 35L
1,489 Elo+
Solo
Ix Chel
Ix Chel
Jeanniie
Ix Chel
Level 159
God Stats
4W - 7L
1,481 SR
Queue Stats
24W - 25L
1,447 Elo+
Solo
Bake Kujira
Bake Kujira
Mr__Moustache76
Bake Kujira
Level 161
God Stats
2W - 5L
1,465 SR
Queue Stats
191W - 195L
1,452 Elo+
Solo
Cthulhu
Cthulhu
TheBizmut
Cthulhu
Level 105
God Stats
10W - 9L
1,549 SR
Queue Stats
49W - 47L
1,457 Elo+
Party 1
Izanami
Izanami
lcsendes
Izanami
Level 8
God Stats
2W - 3L
1,623 SR
Queue Stats
3W - 7L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 2 / 1
6,054
605
3,990
5,789
1,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 1 / 2
5,168
517
947
7,974
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Vardal
Bacchus
9
1 / 0 / 2
5,032
503
6,336
5,523
4,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
10
2 / 0 / 1
5,885
589
3,793
2,997
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 0 / 1
6,887
689
6,256
4,550
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ARDARC-Marc04
Hun Batz
10
0 / 2 / 0
4,988
499
1,915
7,437
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Jeanniie
Ix Chel
10
0 / 3 / 0
5,328
533
2,532
3,959
1,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bake Kujira
Mr__Moustache76
Bake Kujira
11
2 / 2 / 0
6,219
622
5,225
8,246
7,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
TheBizmut
Cthulhu
9
0 / 0 / 0
5,125
513
2,702
7,053
2,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
lcsendes
Izanami
7
0 / 3 / 0
4,363
436
746
5,553
1,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
10
Kills
2
3
Deaths
10
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
2
1
1.25
L
Hun Batz
ARDARC-Marc04
Hun Batz
0
2
0
0
W
1
1
2
2
L
Ix Chel
Jeanniie
Ix Chel
0
3
0
0
L
Bake Kujira
Mr__Moustache76
Bake Kujira
2
2
0
1
L
Cthulhu
TheBizmut
Cthulhu
0
0
0
0
W
Bacchus
Vardal
Bacchus
1
0
2
2
W
Ullr
2
0
1
2.5
W
4
0
1
4.5
L
Izanami
lcsendes
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,322
Damage
13,120
26,833
Taken
32,248
11,340
Mitigated
14,446
8,627
Healing
6,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,990
1,459
0
1,260
5,789
1,580
0
2,430
3,134
0
38,733
L
Hun Batz
ARDARC-Marc04
Hun Batz
1,915
176
0
463
7,437
2,186
0
2,460
4,704
0
40,047
W
947
666
0
2,453
7,974
3,140
0
1,694
6,161
0
31,070
L
Ix Chel
Jeanniie
Ix Chel
2,532
313
100
434
3,959
1,036
0
2,345
1,381
38,393
0
L
Bake Kujira
Mr__Moustache76
Bake Kujira
5,225
1,907
0
1,269
8,246
7,390
0
1,262
6,750
40,509
2,768
L
Cthulhu
TheBizmut
Cthulhu
2,702
330
1,207
2,217
7,053
2,486
0
2,475
4,277
23,681
0
W
Bacchus
Vardal
Bacchus
6,336
532
0
2,020
5,523
4,371
0
2,105
3,381
16,058
2,294
W
Ullr
3,793
1,787
0
1,934
2,997
935
0
1,155
1,842
0
37,741
W
6,256
788
0
960
4,550
1,314
0
2,225
2,325
49,624
1,278
L
Izanami
lcsendes
Izanami
746
677
0
783
5,553
1,348
0
2,314
2,989
0
14,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,026
Gold Earned
26,023
316
Minions Killed
285
0
Camps Cleared
0
990,333
Distance Traveled
981,959
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,054
605
72
7
0
186,711
0
L
Hun Batz
4,988
499
73
7
0
233,963
0
W
Arachne
5,168
517
48
5
0
239,481
0
L
Ix Chel
5,328
533
61
6
0
186,167
4
L
Bake Kujira
6,219
622
81
8
0
185,439
0
L
Cthulhu
5,125
513
34
3
0
199,809
5
W
Bacchus
5,032
503
21
2
0
197,114
2
W
Ullr
5,885
589
69
7
0
164,815
0
W
Nu Wa
6,887
689
106
11
0
202,212
0
L
Izanami
4,363
436
36
4
0
176,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role