Player Matchup

Serqet
Serqet
 
Serqet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
iTzz_Predatxr
Janus
Level 121
God Stats
4W - 3L
1,494 SR
Queue Stats
67W - 55L
1,481 Elo+
Party 1
Hades
Hades
xXSaFe_AssassinX
Hades
Level 85
God Stats
28W - 19L
1,534 SR
Queue Stats
47W - 44L
1,405 Elo+
Party 1
Team Averages
Level 99
1,506 SR
1,477 Elo+

VS

Team Averages
Level 120
1,461 SR
1,481 Elo+
Hades
Hades
Cookie_MonzterZA
Hades
Level 155
God Stats
5W - 5L
1,417 SR
Queue Stats
410W - 416L
1,489 Elo+
Party 2
Hera
Hera
FonZell_Star
Hera
Level 114
God Stats
30W - 37L
1,514 SR
Queue Stats
100W - 106L
1,476 Elo+
Solo
Nox
Nox
MSP_LuCiEn597
Nox
Level 108
God Stats
5W - 6L
1,459 SR
Queue Stats
637W - 638L
1,488 Elo+
Party 2
Tyr
Tyr
MSP_PentaGon6595
Tyr
Level 119
God Stats
20W - 30L
1,401 SR
Queue Stats
905W - 921L
1,485 Elo+
Party 2
Danzaburou
Danzaburou
aurorka_3
Danzaburou
Level 105
God Stats
110W - 100L
1,514 SR
Queue Stats
319W - 372L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
4 / 0 / 4
7,674
548
6,096
8,628
2,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
 
Yemoja
12
2 / 1 / 3
7,181
513
4,730
10,288
5,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
 
Cupid
12
4 / 1 / 2
7,024
502
6,496
9,044
2,878
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 3 / 2
7,966
569
6,778
6,491
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 3 / 0
7,277
520
7,915
9,298
4,438
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 0
9,135
653
5,235
11,372
5,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
2 / 5 / 1
7,342
524
5,140
9,258
2,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 0 / 1
6,685
478
5,161
5,775
3,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 1
7,238
517
2,939
7,542
3,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
aurorka_3
Danzaburou
11
2 / 6 / 0
6,228
445
7,170
14,790
4,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
13
Kills
8
8
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
4
6
W
Yemoja
 
Yemoja
2
1
3
3.5
W
Cupid
 
Cupid
4
1
2
5
L
3
1
0
3
L
2
5
1
0.5
L
0
0
1
0.5
L
1
1
1
1.5
L
Danzaburou
aurorka_3
Danzaburou
2
6
0
0.33
W
2
3
2
1
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,015
Damage
25,645
43,749
Taken
48,737
17,969
Mitigated
20,632
20,684
Healing
16,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,096
1,417
0
4,508
8,628
2,953
0
1,933
6,605
0
48,332
W
Yemoja
 
Yemoja
4,730
1,536
2,446
4,561
10,288
5,686
0
2,240
8,048
26,762
1,891
W
Cupid
 
Cupid
6,496
3,933
165
2,927
9,044
2,878
195
2,099
6,945
0
47,550
L
5,235
999
65
7,293
11,372
5,881
0
8,185
3,000
61,888
2,186
L
5,140
1,306
0
2,213
9,258
2,405
349
3,607
5,149
44,489
808
L
5,161
248
0
1,797
5,775
3,926
0
1,313
4,382
39,001
0
L
2,939
463
0
2,727
7,542
3,600
0
649
6,595
0
70,150
L
Danzaburou
aurorka_3
Danzaburou
7,170
2,745
0
2,893
14,790
4,820
54
4,811
9,665
0
35,612
W
6,778
301
0
1,809
6,491
2,014
0
3,740
2,392
56,262
940
W
7,915
279
0
4,268
9,298
4,438
0
4,736
4,562
57,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,122
Gold Earned
36,628
425
Minions Killed
470
0
Camps Cleared
0
1,378,805
Distance Traveled
1,340,041
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,674
548
84
6
0
330,280
4
W
Yemoja
7,181
513
41
3
0
225,188
2
W
Cupid
7,024
502
78
6
0
272,241
0
L
Hades
9,135
653
146
10
0
244,406
4
L
Hera
7,342
524
97
7
0
229,685
3
L
Nox
6,685
478
69
5
0
284,450
2
L
Tyr
7,238
517
109
8
0
333,018
4
L
Danzaburou
6,228
445
49
4
0
248,482
0
W
Janus
7,966
569
108
8
0
304,940
0
W
Hades
7,277
520
114
8
0
246,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role