Player Matchup

Bastet
Bastet
 
Bastet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Endiirius
Artemis
Level 115
God Stats
1W - 3L
1,281 SR
Queue Stats
159W - 167L
1,433 Elo+
Party 1
Vamana
Vamana
Ghost Zenin
Vamana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 173L
1,474 Elo+
Solo
Raijin
Raijin
MochiiCream
Raijin
Level 89
God Stats
1W - 1L
1,784 SR
Queue Stats
20W - 38L
1,436 Elo+
Party 1
Cthulhu
Cthulhu
theythemgremlin
Cthulhu
Level 128
God Stats
1W - 3L
1,565 SR
Queue Stats
102W - 123L
1,440 Elo+
Party 1
Team Averages
Level 110
1,526 SR
1,457 Elo+

VS

Team Averages
Level 103
1,568 SR
1,451 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Deathstat12
Cthulhu
Level 89
God Stats
15W - 6L
1,693 SR
Queue Stats
331W - 324L
1,522 Elo+
Solo
Anubis
Anubis
HossAlot
Anubis
Level 125
God Stats
13W - 11L
1,500 SR
Queue Stats
241W - 222L
1,458 Elo+
Solo
Xbalanque
Xbalanque
RIP my ree
Xbalanque
Level 32
God Stats
13W - 13L
1,543 SR
Queue Stats
20W - 22L
1,221 Elo+
Solo
Pele
Pele
Slime_Sensei937
Pele
Level 123
God Stats
137W - 117L
1,603 SR
Queue Stats
375W - 368L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 5 / 0
5,674
436
2,617
10,029
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Artemis
Endiirius
Artemis
13
3 / 2 / 2
7,143
549
8,126
8,703
2,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
8
0 / 4 / 1
5,344
411
3,225
8,809
5,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Raijin
11
1 / 3 / 3
6,909
531
4,634
7,299
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 5 / 0
5,583
429
7,211
12,457
8,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
5 / 3 / 9
7,464
574
5,932
10,633
3,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Deathstat12
Cthulhu
14
3 / 0 / 6
8,343
642
7,577
10,348
6,600
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anubis
HossAlot
Anubis
13
6 / 1 / 3
7,663
589
7,288
7,088
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xbalanque
RIP my ree
Xbalanque
11
3 / 4 / 3
7,106
547
5,267
9,210
2,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 4
6,795
523
5,736
10,752
5,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
7
Kills
19
19
Deaths
9
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
5
0
0.2
W
Tsukuyomi
 
Tsukuyomi
5
3
9
3.17
W
Cthulhu
Deathstat12
Cthulhu
3
0
6
6
L
Artemis
Endiirius
Artemis
3
2
2
2
L
Vamana
0
4
1
0.13
W
Anubis
HossAlot
Anubis
6
1
3
7.5
L
Raijin
1
3
3
0.83
W
Xbalanque
RIP my ree
Xbalanque
3
4
3
1.13
W
2
1
4
4
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,813
Damage
31,800
47,297
Taken
48,031
21,254
Mitigated
21,417
9,457
Healing
16,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
2,617
642
0
2,498
10,029
3,121
0
3,254
6,775
0
32,215
W
Tsukuyomi
 
Tsukuyomi
5,932
1,146
0
3,339
10,633
3,258
489
1,259
9,190
0
49,515
W
Cthulhu
Deathstat12
Cthulhu
7,577
910
213
3,906
10,348
6,600
99
2,622
7,254
50,440
1,816
L
Artemis
Endiirius
Artemis
8,126
2,872
0
1,044
8,703
2,713
0
102
8,601
0
47,331
L
Vamana
3,225
818
0
2,100
8,809
5,296
0
3,366
5,443
0
21,269
W
Anubis
HossAlot
Anubis
7,288
0
0
3,550
7,088
2,961
312
2,833
3,975
51,585
0
L
Raijin
4,634
625
0
1,450
7,299
1,699
0
4,117
3,182
39,876
475
W
Xbalanque
RIP my ree
Xbalanque
5,267
1,463
0
2,763
9,210
2,947
249
2,696
6,464
0
41,521
W
5,736
834
66
2,208
10,752
5,651
0
1,884
8,828
418
49,028
L
7,211
830
209
2,156
12,457
8,425
0
3,450
9,007
21,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,653
Gold Earned
37,371
301
Minions Killed
420
0
Camps Cleared
0
1,171,329
Distance Traveled
1,322,173
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,674
436
60
5
0
255,157
0
W
Tsukuyomi
7,464
574
81
6
0
300,171
0
W
Cthulhu
8,343
642
104
8
0
262,277
0
L
Artemis
7,143
549
85
7
0
242,549
0
L
Vamana
5,344
411
41
3
0
201,527
0
W
Anubis
7,663
589
96
7
0
238,509
2
L
Raijin
6,909
531
89
7
0
213,279
0
W
Xbalanque
7,106
547
65
5
0
240,220
0
W
Pele
6,795
523
74
6
0
280,996
1
L
Cthulhu
5,583
429
26
2
0
258,817
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role