Player Matchup

Bacchus
Bacchus
ArrestingKhan20
Bacchus
Level 149
God Stats
2W - 3L
1,569 SR
Queue Stats
135W - 136L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
DealerofGame
Hun Batz
Level 148
God Stats
9W - 12L
1,476 SR
Queue Stats
362W - 319L
1,574 Elo+
Solo
Vulcan
Vulcan
Ipodnum3
Vulcan
Level 199
God Stats
6W - 9L
1,454 SR
Queue Stats
45W - 59L
1,461 Elo+
Party 1
Gilgamesh
Gilgamesh
ZeoBro
Gilgamesh
Level 170
God Stats
7W - 5L
1,726 SR
Queue Stats
189W - 209L
1,523 Elo+
Party 1
Ullr
Ullr
xXFinnaBustx
Ullr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,507 Elo+
Solo
Team Averages
Level 146
1,545 SR
1,513 Elo+

VS

Team Averages
Level 141
1,546 SR
1,505 Elo+
Thor
Thor
 
Thor
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
CoopYeets
Cu Chulainn
Level 147
God Stats
30W - 22L
1,596 SR
Queue Stats
416W - 410L
1,462 Elo+
Solo
Ix Chel
Ix Chel
MutantStunner
Ix Chel
Level 157
God Stats
2W - 1L
1,572 SR
Queue Stats
52W - 56L
1,440 Elo+
Solo
Anhur
Anhur
PaulTheMonke
Anhur
Level 110
God Stats
26W - 18L
1,650 SR
Queue Stats
347W - 295L
1,629 Elo+
Solo
Yemoja
Yemoja
TOOBEAST_83
Yemoja
Level 176
God Stats
24W - 16L
1,414 SR
Queue Stats
210W - 206L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,563
594
2,281
4,639
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hun Batz
DealerofGame
Hun Batz
7
0 / 1 / 2
3,832
639
1,814
4,846
1,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Ipodnum3
Vulcan
9
0 / 0 / 0
4,499
750
1,201
1,651
443
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
ZeoBro
Gilgamesh
9
3 / 0 / 0
5,004
834
5,045
7,474
5,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

3
0 / 2 / 0
2,977
496
302
2,077
171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
0 / 1 / 0
3,880
647
1,472
5,659
1,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
CoopYeets
Cu Chulainn
8
0 / 2 / 0
4,257
710
3,276
6,404
3,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ix Chel
7
0 / 0 / 0
4,020
670
454
2,273
583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
5 / 0 / 0
5,158
860
4,994
3,560
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Yemoja
7
0 / 0 / 4
4,390
732
480
2,223
1,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
3
Kills
5
5
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
0
1
0
0
L
0
2
0
0
W
Cu Chulainn
CoopYeets
Cu Chulainn
0
2
0
0
L
Hun Batz
DealerofGame
Hun Batz
0
1
2
1
L
Vulcan
Ipodnum3
Vulcan
0
0
0
0
W
Ix Chel
0
0
0
0
W
5
0
0
5
W
Yemoja
0
0
4
2
L
Gilgamesh
ZeoBro
Gilgamesh
3
0
0
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,643
Damage
10,676
20,687
Taken
20,119
9,184
Mitigated
7,725
7,012
Healing
8,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
1,472
432
0
2,265
5,659
1,624
0
408
5,251
0
19,814
L
2,281
433
0
1,199
4,639
1,865
0
313
4,326
9,806
1,416
W
Cu Chulainn
CoopYeets
Cu Chulainn
3,276
953
0
1,792
6,404
3,449
0
0
6,013
2,556
23,533
L
Hun Batz
DealerofGame
Hun Batz
1,814
234
0
1,338
4,846
1,192
0
121
4,725
0
21,494
L
Vulcan
Ipodnum3
Vulcan
1,201
0
0
1,217
1,651
443
0
375
1,276
28,543
651
W
Ix Chel
454
0
292
794
2,273
583
0
761
1,512
25,387
0
W
4,994
3,138
0
2,218
3,560
938
0
1,179
2,105
0
29,576
W
Yemoja
480
51
633
996
2,223
1,131
0
351
1,752
10,588
841
L
Gilgamesh
ZeoBro
Gilgamesh
5,045
1,845
0
2,719
7,474
5,513
0
645
6,829
0
28,324
L
302
103
86
453
2,077
171
0
96
1,981
0
3,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,875
Gold Earned
21,705
197
Minions Killed
222
0
Camps Cleared
0
638,926
Distance Traveled
663,966
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
3,880
647
44
7
0
151,901
0
L
Bacchus
3,563
594
23
4
0
134,404
0
W
Cu Chulainn
4,257
710
47
8
0
144,647
0
L
Hun Batz
3,832
639
36
6
0
163,162
0
L
Vulcan
4,499
750
68
11
0
133,729
0
W
Ix Chel
4,020
670
54
9
0
133,360
1
W
Anhur
5,158
860
51
9
0
118,062
0
W
Yemoja
4,390
732
26
4
0
115,996
2
L
Gilgamesh
5,004
834
60
10
0
134,627
0
L
Ullr
2,977
496
10
2
0
73,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role