Player Matchup

Discordia
Discordia
Platinum V
 
Discordia
Platinum V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold III
Ninjaknomes
Hun Batz
Gold III
Level 148
God Stats
3W - 1L
1,859 SR
Queue Stats
144W - 149L
1,478 MMR
Solo
King Arthur
King Arthur
Gold V
gvilla0811
King Arthur
Gold V
Level 128
God Stats
2W - 2L
2,043 SR
Queue Stats
116W - 124L
1,495 MMR
Solo
Atlas
Atlas
Gold II
qwlap
Atlas
Gold II
Level 154
God Stats
4W - 5L
1,626 SR
Queue Stats
74W - 64L
1,518 MMR
Solo
Cernunnos
Cernunnos
Gold III
superior874grape
Cernunnos
Gold III
Level 100
God Stats
8W - 5L
1,495 SR
Queue Stats
138W - 147L
1,523 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,705 SR
1,503 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,481 SR
1,500 MMR
Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold II
 
Hades
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
Lzechh
Cthulhu
Gold V
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 89L
1,485 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
Mateushenry
Kumbhakarna
Bronze III
Level 85
God Stats
17W - 16L
1,383 SR
Queue Stats
96W - 122L
1,447 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
veteranninja2
Zhong Kui
Gold II
Level 157
God Stats
17W - 6L
1,522 SR
Queue Stats
88W - 82L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
0 / 3 / 0
4,388
549
2,625
4,837
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Ninjaknomes
Hun Batz
2
0 / 0 / 1
3,364
421
572
931
191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

King Arthur
gvilla0811
King Arthur
9
0 / 0 / 0
5,273
659
2,694
6,370
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
qwlap
Atlas
9
1 / 1 / 1
5,246
656
3,629
5,990
3,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
9
1 / 1 / 1
5,428
679
3,515
4,286
896
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
LancelotJanusChang'eKuzenbo

VS

Bans
Ao KuangThorAgniCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 2 / 0
4,957
620
2,913
6,080
1,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
 
Hades
8
1 / 0 / 0
4,643
580
1,950
6,009
1,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Lzechh
Cthulhu
9
0 / 0 / 0
4,645
581
4,029
5,526
4,612
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kumbhakarna
Mateushenry
Kumbhakarna
8
0 / 0 / 3
4,678
585
1,076
4,857
2,659
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Zhong Kui
veteranninja2
Zhong Kui
11
3 / 0 / 0
6,331
791
4,014
5,544
3,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
2
Kills
5
5
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
3
0
0
W
Anhur
 
Anhur
1
2
0
0.5
W
Hades
 
Hades
1
0
0
1
W
Cthulhu
Lzechh
Cthulhu
0
0
0
0
W
Kumbhakarna
Mateushenry
Kumbhakarna
0
0
3
1.5
L
Hun Batz
Ninjaknomes
Hun Batz
0
0
1
0.5
L
King Arthur
gvilla0811
King Arthur
0
0
0
0
L
Atlas
qwlap
Atlas
1
1
1
1.5
L
Cernunnos
1
1
1
1.5
W
Zhong Kui
veteranninja2
Zhong Kui
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,035
Damage
13,982
22,414
Taken
28,016
7,720
Mitigated
14,401
6,060
Healing
13,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
2,625
446
0
431
4,837
1,168
0
2,961
1,636
21,012
0
W
Anhur
 
Anhur
2,913
1,870
0
2,238
6,080
1,626
0
1,003
5,077
0
34,574
W
Hades
 
Hades
1,950
217
112
4,870
6,009
1,984
0
898
5,062
31,008
658
W
Cthulhu
Lzechh
Cthulhu
4,029
256
0
2,185
5,526
4,612
0
0
5,526
27,356
0
W
Kumbhakarna
Mateushenry
Kumbhakarna
1,076
80
97
2,005
4,857
2,659
0
1,588
3,269
7,484
0
L
Hun Batz
Ninjaknomes
Hun Batz
572
72
0
763
931
191
0
287
644
0
3,677
L
King Arthur
gvilla0811
King Arthur
2,694
352
0
1,154
6,370
2,432
0
4,230
2,140
0
35,379
L
Atlas
qwlap
Atlas
3,629
1,448
0
1,640
5,990
3,033
0
2,386
3,514
17,512
0
L
Cernunnos
3,515
1,314
0
2,072
4,286
896
0
650
3,636
0
39,778
W
Zhong Kui
veteranninja2
Zhong Kui
4,014
1,046
0
2,414
5,544
3,520
588
2,458
2,828
35,548
671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,699
Gold Earned
25,254
217
Minions Killed
283
0
Camps Cleared
0
717,263
Distance Traveled
818,994
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
4,388
549
49
6
0
166,467
0
W
Anhur
4,957
620
72
9
0
145,471
0
W
Hades
4,643
580
60
8
0
167,211
0
W
Cthulhu
4,645
581
48
6
0
176,131
0
W
Kumbhakarna
4,678
585
10
1
0
160,581
2
L
Hun Batz
3,364
421
7
1
0
49,829
0
L
King Arthur
5,273
659
70
9
0
170,509
0
L
Atlas
5,246
656
16
2
0
171,432
4
L
Cernunnos
5,428
679
75
9
0
159,026
0
W
Zhong Kui
6,331
791
93
12
0
169,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role