Player Matchup

King Arthur
King Arthur
MisterPinnolone
King Arthur
Level 157
God Stats
12W - 5L
1,716 SR
Queue Stats
276W - 264L
1,476 Elo+
Party 1
Da Ji
Da Ji
Mootja
Da Ji
Level 109
God Stats
11W - 12L
1,296 SR
Queue Stats
911W - 867L
1,446 Elo+
Solo
Cupid
Cupid
SirRugal
Cupid
Level 159
God Stats
5W - 12L
1,325 SR
Queue Stats
199W - 191L
1,478 Elo+
Party 1
Zhong Kui
Zhong Kui
TortazoSevero
Zhong Kui
Level 42
God Stats
6W - 3L
1,615 SR
Queue Stats
39W - 40L
1,477 Elo+
Solo
Nu Wa
Nu Wa
XxMinniManxX
Nu Wa
Level 158
God Stats
15W - 11L
1,688 SR
Queue Stats
143W - 129L
1,595 Elo+
Solo
Team Averages
Level 125
1,528 SR
1,494 Elo+

VS

Team Averages
Level 113
1,478 SR
1,545 Elo+
Apollo
Apollo
 
Apollo
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
RexlessEmperor
Thanatos
Level 121
God Stats
6W - 6L
1,569 SR
Queue Stats
12W - 14L
1,489 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sonik68
Tsukuyomi
Level 122
God Stats
16W - 9L
1,626 SR
Queue Stats
119W - 108L
1,557 Elo+
Solo
Poseidon
Poseidon
ryvan1
Poseidon
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 265L
1,525 Elo+
Solo
Cthulhu
Cthulhu
scottandré
Cthulhu
Level 126
God Stats
0W - 1L
1,195 SR
Queue Stats
16W - 15L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MisterPinnolone
King Arthur
10
3 / 0 / 4
5,776
578
4,554
8,169
5,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Da Ji
Mootja
Da Ji
11
1 / 2 / 6
5,467
547
4,205
7,876
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
SirRugal
Cupid
10
3 / 0 / 1
5,467
547
5,353
3,512
996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
TortazoSevero
Zhong Kui
11
4 / 6 / 0
6,530
653
5,697
9,589
5,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 1 / 5
6,820
682
7,981
4,477
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
0 / 3 / 1
4,630
463
3,474
6,715
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
10
1 / 3 / 1
5,129
513
2,522
8,280
2,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
Sonik68
Tsukuyomi
12
7 / 3 / 0
7,062
706
7,549
9,769
4,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Poseidon
ryvan1
Poseidon
9
1 / 5 / 0
5,334
533
3,066
7,238
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
scottandré
Cthulhu
8
0 / 1 / 1
5,021
502
2,826
7,840
3,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
9
9
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
1
0.17
W
King Arthur
MisterPinnolone
King Arthur
3
0
4
5
W
Da Ji
Mootja
Da Ji
1
2
6
2
L
Thanatos
1
3
1
0.5
W
Cupid
SirRugal
Cupid
3
0
1
3.5
L
Tsukuyomi
Sonik68
Tsukuyomi
7
3
0
2.33
W
Zhong Kui
TortazoSevero
Zhong Kui
4
6
0
0.67
W
4
1
5
6.5
L
Poseidon
ryvan1
Poseidon
1
5
0
0.2
L
Cthulhu
scottandré
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,790
Damage
19,437
33,623
Taken
39,842
16,023
Mitigated
13,894
13,284
Healing
15,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,474
2,254
0
2,337
6,715
1,952
0
495
6,220
0
26,014
W
King Arthur
MisterPinnolone
King Arthur
4,554
805
0
2,668
8,169
5,333
0
1,277
6,837
0
22,900
W
Da Ji
Mootja
Da Ji
4,205
1,164
0
4,466
7,876
2,526
0
949
6,862
0
34,313
L
Thanatos
2,522
338
0
5,067
8,280
2,962
0
1,908
6,372
0
35,668
W
Cupid
SirRugal
Cupid
5,353
2,796
648
1,724
3,512
996
0
380
3,132
0
30,792
L
Tsukuyomi
Sonik68
Tsukuyomi
7,549
2,197
0
3,802
9,769
4,115
0
5,079
4,690
0
42,882
W
Zhong Kui
TortazoSevero
Zhong Kui
5,697
1,514
0
2,888
9,589
5,841
0
0
9,044
31,822
5,683
W
7,981
1,321
0
890
4,477
1,327
0
2,571
1,522
42,919
0
L
Poseidon
ryvan1
Poseidon
3,066
341
0
1,764
7,238
1,524
0
4,414
2,824
29,667
741
L
Cthulhu
scottandré
Cthulhu
2,826
451
0
2,230
7,840
3,341
0
1,424
6,416
13,298
391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,060
Gold Earned
27,176
303
Minions Killed
251
0
Camps Cleared
0
1,011,127
Distance Traveled
988,026
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,630
463
50
5
0
173,460
0
W
King Arthur
5,776
578
32
3
0
233,374
0
W
Da Ji
5,467
547
57
6
0
220,737
0
L
Thanatos
5,129
513
60
6
0
227,768
5
W
Cupid
5,467
547
64
6
0
191,713
0
L
Tsukuyomi
7,062
706
76
8
0
200,617
0
W
Zhong Kui
6,530
653
67
7
0
162,492
0
W
Nu Wa
6,820
682
83
8
0
202,811
1
L
Poseidon
5,334
533
50
5
0
179,345
0
L
Cthulhu
5,021
502
15
2
0
206,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role